1. Jrue Rule — No GM or player may do polls on a teammate's account if (a) the team plays that day AND (b) that teammate is starting.
Punishment: 2-game suspension for both players (including playoffs).
Note: Logging into a teammate's account on gameday or arranging any kind of illegal gameday cover counts as evidence of a violation even if no polls were done.
3. Zim Rule — If a team sits on knowledge of another team's violation and only reports it when playing them, the violating team's punishment won't benefit the reporting team (e.g, a player that would be suspended can keep playing and will miss the next 2 games)
4. Alt Accounts — One person = one player. Using alts as a different player = lifetime ban for both accounts.
6. Mod/Admin Limit — Max 1 mod/admin per team.
7. Mod/admin Recusal — Mods cannot make subjective rulings on situations primarily involving their own team.
8. Tampering & Collusion — Any attempt to manipulate outcomes through unethical coordination between teams or with individual players is prohibited. This includes but is not limited to: a GM telling a player to request a trade, threaten retirement, tank game performance, or tank monthly draft ranking.
Offending team's lowest pick forfeited.
If the goal was to acquire a specific player, any resulting transaction is reversed.
If a GM drafts a player whose draft stock they tampered with, that pick is forfeited and the player returns to the pool (or waivers if the draft is over, with the offending team unable to claim).
Additional penalties may be applied at mod discretion based on severity.
9. Trade Window — Trades are allowed from the start of a new season through the deadline (after all teams have played 7 regular-season games). No limit on teams involved. Collusion or egregious trades will be vetoed by mods.
10. Pick Trade Horizon — Teams may only trade picks up to 3 drafts out (e.g., in S1, picks from S2–S4 are tradeable).
11. Trade Reversal — If a traded player retires or a team was lied to about a player's availability, the affected GM may undo the trade, provided (a) less than one week has passed AND (b) the player hasn't played for the new team.
12. Mid-Game Trades — A player traded after a game starts still has their karma count for that game.
13. Trading Unowned Assets — If a posted/completed trade includes assets the trading team doesn't own, the trade is reversed and that team loses its lowest pick in the next draft.
14. Roster Limits — Max 9 during the season; max 11 between the draft and season start. During the season, only 3 reserves are allowed and 5 starters must be present every game.
15. Unretirement — A player may unretire only once per season.
16. Retire to Draft — Players may retire to the draft provided the trade deadline has not yet passed.
17. Quick-Retire FA Rule — If a free agent retires within a week of being signed, they cannot unretire back to that team — they return to free agency instead.
18. Waivers — Any player entering free agency (cuts, unretirements, etc.) enters waivers until 5 AM EST the day after next (e.g., enters FA Jan 14 at 6 PM → waivers clear Jan 16 at 5 AM). Claims are processed in waiver order, subject to the following:
Order: Waiver order is based on reverse standings. For the first 2 weeks of a season, order is determined by the reverse of the prior season's final standings.
Resets: Waiver order resets every 2 weeks to reflect current reverse standings (e.g., the new order takes effect starting Week 6 Day 1, Week 11 Day 1, etc.). Waivers at the start of the season fall under the initial order.
Claims: When a team successfully claims a player off waivers, they move to the back of the order and remain there until the next 2-week reset.
19. Rebranding — Teams may rebrand once per offseason, only between the new season and the start of the draft.
20. Excluded Karma — The following do not count: trivia karma, karma from any Real event (NFL playoff TD, July 4 fireworks, NBA advent, etc.) that was made available the prior day.
21. Tiebreakers — If teams end a game tied, the player with the most karma will determine the winner of the matchup