These are the roles added on in addition to all of the roles included in TOHE v2.2.0 Alpha 11.
As the Predator, you are assigned 3 prey. To hunt for your prey, use your kill button on any player. If their name remains white they are not one of the prey. If their name turns orange they are one of the prey. If you use your kill button on a player with an Orange name, they will die. Eliminate all the prey to win.
When the Rulebook single clicks their kill button on a non-impostor player that has a kill button, that player is stripped of their kill button and turned into a vanilla crewmate with no abilities or win condition. If used on a task-based role, nothing happens. If used on a Coven with the necronomicon, transformed neutral apocalypse, or any role that has defense that can kill back, the Rulebook is killed immediately. If the Rulebook lives till the end of the game, they win. The rulebook can double click to kill normally. The rule book can also erase the kill button of the person that killed them.
Additionally, the Rulebook cannot be erased by OIIAI.
As the Witch Doctor, you can convert an amount of players set by the Host into Coven members, while also removing all Harmful Add-ons.
With the Necronomicon, the Witch Doctor can also double click to kill normally.
As the Sorcerer, you can mark 2 people. Once both of the marked players are dead and there are 3 players alive, the Sorcerer wins alone. The Sorcerer can only kill the marked players.
As the Sentinel, you can report a body to kill the body's killer one time. After their tasks are complete, they can do this one more time.
As the Astral, you can Vent to turn into a Crewmate ghost. The ghost can see everyone's roles, however they must complete a certain amount of tasks to return back to their original form. If someone calls a meeting when they are in Ghost form, they will die permanently. They can kill after completing their tasks.
As the Investor, you can do tasks to lower your future kill cooldown. When you vent, you will turn into Rich permanently.
As the Slayer, when you complete a task, all other players around them will be killed.
The contaminator starts out as an engineer and can contaminate rooms by venting in them. Anyone who is near is immediatly contaminated and the contaminator can see this through a mark. Each meeting, the contaminator can choose to swap to massacare mode permanently. In massacare mode, the contaminator will gain a kill button and will be able to kill freely with low cooldown ignoring any and all shields, OIIAI, effects of coven etc... but can ONLY kill players who are contaminated and will misfire when they try to kill someone else. The contaminator can do tasks when in contamination mode to gain ability uses.
As the Gambler, two things could happen when someone tries to kill you. You could either kill your killer and lose the addon or die and turn into a neutral with no win condition.
If you kill the Fragile with the Fragile Hunter add-on, you will win the game immediately.
As the Cursebearer, when you use your protect button on a target, their role will be revealed to everyone.
When the Agent's kills are reported, the reporter will become a Madmate.
As the Bane, use the shapeshift button to mark a spot. For a short period of time, anyone who walks in that spot dies.
The Narc's main objective is to reveal the Impostors. By using its kill button, the Narc can check if the player is a Crewmate or Impostor. If the Narc reveals a Crewmate or Neutral, the Narc will turn into an Amnesiac, and the target will not die. If the Narc reveals an Impostor, they will kill the Impostor and leave no body behind and add the death reason 'Arrested'. If the Narc reveals all the Impostors it wins alone.
Note: If killing the last Impostor triggers another win, the Narc will not win.
The Artist can double click on a player to paint them gray. Single click to kill normally.
The Savior can choose a player to protect every round. After a meeting, the player will no longer be protected.
The Keymaster has 2 stages.
Stage 1: The Keymaster must mark every living player with a key by using their kill button. To gain a key, the Keymaster has to simply enter a vent.
After marking a player with a key, the Keymaster needs to vent again to gain a new key.
Stage 2: When the last needed player gets marked, the Keymaster gains a random shown colored key for a set duration of time. Additionally, the Keymaster their body color will switch repeatedly. The goal is to vent whenever the player's body color is equal to the key's color.
The Keymaster either wins when timing it correctly, or loses when timing it incorrectly.
They only have one chance!
(Higher Difficulty = Faster color swaps)
Extra: After beating both stages, by default, the Keymaster wins along with the other winners. They can also solo win depending on settings.
As the Repellant, you can vent to temporarily shield yourself against killers. Live till the end to win.
The Vaporizer's kills will not leave dead bodies. Additionally, vaporized players will have the 'Vaporized' death reason.
The Laborer can mark a target, and when someone kills the target, the Laborer will kill the target instead, Live till the end while making sure crewmates lose.
As the Technician, you have three main abilities.
You can see all player IDs at all times. This allows you to see through shapeshifts and camouflages.
You can see all shield animations caused by other players after the first meeting. Shield animations typically indicate a role ability.
You can get notified whenever any player vents or shapeshifts, shapeshifts used for abilities do not notify the Technician.
After you kill for the first time, certain things will happen:
If you kill a Crewmate, you become an Impostor.
If you kill a Neutral, you become a neutral killer.
If you kill an Impostor, you become a Sheriff.
As the Underclocked, your kill cooldown is increased by a certain amount.
This feature is only assigned to roles with a kill button.
As the Identifier, when reporting a body, you will get a message in meeting saying if the Killer has a lighter or darker color.
As the Valkyrie, you spawn as a normal crewmate. When someone kills you, you spawn with a protect button that can kill any player and revive you into a normal Crewmate directly. Soon to be improved
As the Protector, whenever you finish a task, you get a temporary shield.
Note: Shield only protects from direct kill attacks.
As the Fury, shapeshift to enter Rage Mode.
Rage mode changes the Fury their speed and kill cooldown for a set duration of time.
Additionally there is a setting to reveal when the Fury enters Rage Mode to everyone.
Without the use of Rage Mode, the Fury acts like a regular Impostor.
As the Diviner, when someone tries to kill you, you will block the kill, and you will teleport to a random vent. You will have a limited time to kill your killer. If you succeed in doing so, you live. If the time runs out before you kill your killer, you die permanently. If you try to kill someone else other than your killer, you will die.
As the Dark Fairy, you can charm tasks to charm other players. Other Dark Fairies can know each other, depending on the settings set by the host.