Strength I
Probability: 12.5%
gem Value: 50
Demand: 1/10
Increases damage by 10%
Strength II
Probability: 9.5%
gem Value: 130
Demand: 3/10
Incrases damage by 15%
Strength III
Probability: 8.5%
gem Value: 200
Demand: 4/10
Increases damage by 20%
Swiftness I
Probability: 12.5%
gem Value: 80
Demand: 3/10
Reduce cooldown by 5%
Swiftness II
Probability: 9.5%
gem Value: 80
Demand: 3/10
Reduce cooldown by 8%
Swiftness III
Probability: 8.5%
gem Value: 150
Demand: 4/10
Reduce cooldown by 12.5%
Farsigth I
Probability: 12.5%
gem Value: 170
Demand: 3/10
Increases Range by 10%
Farsigth II
Probability: 9.5%
gem Value: 90
Demand: 4/10
Increases Range by 12.5%
Farsigth III
Probability: 12.5%
gem Value: 130-300
Demand: 5/10 (suport units and booster)
Increases Range by 15%
Midas Touch I
Probability:2.5%
gem Value: 300-500
Demand: 5/10
1.5x amount of money per enemy killed
Midas Touch II
Probability:1.9%
gem Value: 750
Demand: 6/10
2x amount of money per enemy killed
Sonic
Probability: 2%
gem Value: 600-900
Demand: 8/10
Reduce cooldown by 25%
Vampiric Touch
Probability:1.5%
gem Value: 1000
Demand: 5/10
Converts a small % of damage dealt into hp
Agent
Probability: 1%
gem Value: 2k
Demand: 9/10
+20% damage, -10% cooldwon, +20% range
Secret Agent
Probability: 0.1%
gem Value: 5k
Demand: 10/10
+200% damage, -10% cooldwon, +10% range, -1 placement cap
???
Soon