The Tech Crawl is a great opportunity to learn about the latest technology trends and advancements in a fun and engaging way. With five rounds of 20-minute presentations, you'll have the chance to explore a wide range of topics and get a brief introduction to each.
Don't miss out on the AR Scavenger Hunt!
Join our augmented reality (AR) scavenger hunt! Use your phone or tablet to view a different AR scene at each Tech Crawl location and reveal a hidden word. Collect all the hidden words to enter a draw for great prizes!
Choose to attend five sessions based on this schedule:
1:30-1:50 attend your first Tech Crawl session
1:55-2:15 attend your second Tech Crawl session
2:20-2:40 attend your third Tech Crawl session
2:45-3:05 attend your fourth Tech Crawl session
3:10-3:30 attend your fifth Tech Crawl session
There is five minutes between each session for you to transition to your next Tech Crawl session.
in room A2504
facilitated by Jessica from Hypothesis
Activating Annotation in Blackboard
This session will be an introduction to using Hypothesis and social annotation in your courses in Blackboard. The Hypothesis team will share how teachers are using annotation-powered reading to help students develop foundational academic skills like deep reading and persuasive writing. In addition to sharing pedagogical best practices for social annotation, we will demonstrate how Hypothesis is used with course readings in the LMS. Participants will gain a clear understanding of how to start incorporating social annotation into their courses to improve student outcomes.
in room A2505
facilitated by Kelly and Tomas from Kritik
Peer Assessment 101 with Kritik
Kritik is a peer assessment platform that helps increase student engagement through the reinforcement of course concepts while also allowing students to quickly receive personalized feedback on their work. Learn how you can use peer assessment to enhance your courses, resulting in a deeper learning experience for your students. Kritik is suitable for all class sizes and disciplines.
in room A2506
facilitated by Sasha from Seneca's ITS department
The C.O.W. cart is a complete technology solution that provides everything you need to turn your eLearning classroom into a flexible classroom. With speakers, a microphone, a monitor, and a follow-me camera, it will help connect the in-person learners to the online learners in your flexible course.
in room A2509
facilitated by Linda from Seneca's Teaching & Learning Centre
Seneca's new Virtual Reality (VR) Lab provides space and equipment for students to participate in VR learning activities. Come tour the lab and explore how you can offer immersive and interactive virtual experiences for your students.
in room A2517
facilitated by Jim from Adobe
What's New (and Cool) in Adobe Creative Cloud
Join Sr. Solutions Consultant and former educator Jim Babbage to learn about some of the new functionality in Adobe Creative Cloud Desktop and Adobe web tools. We'll look at how AI is improving workflow and simplifying complex or repetitive tasks in Photoshop, see how you can easily create a professional sounding podcast at the click of a button and talk about how Adobe is navigating the turbulent seas of Generative AI.
in room A2520
facilitated by Gar from Mentimeter
Maximize student engagement with Mentimeter
The Mentimeter session will focus on:
How Mentimeter can enhance your teaching
Using various, including new, slide types that help give you a better understanding of your students
The power of being anonymous in Mentimeter. Collecting honest feedback that helps you help your students better
This session will be interactive and we want to hear from you and how you are using Mentimeter. This will also be a great way to learn from your peers. Everyone is welcome whether you are a beginner or an advanced user.
in room B2069
facilitated by Cedar and Katia from Seneca's Teaching & Learning Centre
Imagine being able to record high-quality videos with just the press of a single button. The OneButtonStudio is a room set up with the technology for self-serve audio/video recordings. It consists of a single button that can be pressed to start and stop recording, making it simple and intuitive to use.
in room B2084
facilitated by the Sandbox Team
Seneca Sandbox is a digital literacies program at Seneca affiliated with Seneca Libraries and can be seen as a starting point to creating great digital content. We provide a support system for students, faculty, and staff including:
workshops and online resources for creating digital media like videos, podcasts, infographics, or digital stories.
editing stations, recording studios, equipment and software for creating digital media, as well as equipment and tools for maker projects like 3D printers.