The idea for this TMORPG is an "eco" survival after a "natural apocalypse".
TMORPG: Tiny Multiplayer Online Roleplaying Game (as opposed to a massively ...)
Humanity’s greed and selfishness grew worse and worse. This time God did not have to get involved, the earth reacted in a devastating way.
As the atmosphere filled with greenhouse gases (carbon dioxide and methane) the temperature rose. As the temperature rose the ice caps retreated, and the frozen tundra thawed. This released more methane and the process accelerated. It started slowly, but was ignored, and then it accelerated exponentially …
The seas rose. The melting ice changed the salinity and currents changed. The land flooded, again. The crust sagged. The plates cracked and mountains fell into the seas. Magma leaked and fill in the deeper holes and sent steam and ash into the atmosphere.
It was all over in a blink of an eye (40 days and 40 nights, ironically))! When it was all over the earth was very different. After the noise and destruction, there was quiet. The air was washed clean, as was much of the land, and it was different. Very different!
The continents were gone. The land that was left was smaller, more spread out. There were groups of smaller islands and areas of bigger, but more separated islands. Vegetation survived the best, some animals and even fewer humans. Initially there was also a lot of rubbish from what was. Washed in and washed out on the tides, but it provided what the lad had yet ...
Even time had changed … The cycles of life were faster, things grew quicker, but space was tight so overpopulation (plant or animal) would quickly decimate a group.
The temperature was also more even, warmer, more accommodating, but with it dead things would easily decompose and fertilise the next generation.
So starts the Game Design Document. This is where I will develop the ideas and resources.
It is survival, but initially there will be random resources from the sea. Even later things will come and those not gathered will wash away or decay.
We must learn from our mistakes. If we harvest or remove too quickly we will destroy the ecology and so ourselves. We can fail! We must learn to be patient and learn the cycles of life and balance.
There must be others out there, but initially we are likely to be alone or possibly work in groups of two or three (note more people use up resources faster).