Cross Platform Input Manger
Cross Platform Input Manger
This Input manager was created for a cross platform engine development module for my university degree. This input Manager for windows uses the WMessage Loop
The panel inside of the engine allows for set commands to be used to change the key bindings for their movements and directly effects the PlayStation bindings in the save file
These are stored as an Enum which is then passed into a PlayStation input handler
Due to the use of Restricted code with the Playstation dev kits this will not be open source
Email: timhookgamedevelopment@gmail.com
LinkedIn:https://www.linkedin.com/in/tim-hook-061143294/
Instagram: @timhookgamedev
CV available Upon request