This is a Gallery element. It can behave as a lightbox (when given the lightbox class), and you can customize its appearance with a number of modifiers, as well as assign it an optional onload or onscroll transition modifier (details).

The Chemistry, Physics and Math Drawing widgets have been developed by SchoolStore Team Oy (schoolstore.fi), which is the educational software distributor of Texas Instruments in Finland. SchoolStore has entered an agreement with Texas Instruments to provide the widgets for following languages free of charge for users of the TI-Nspire CX technology:


Ti Nspire Widgets Download


Download 🔥 https://bltlly.com/2yGBt8 🔥



I agree with several of the comments, I would prefer not to have to see my weight all the time on the fitbit, as many others with past/ongoing eating disorders are struggling with. There are many other reasons for it listed by other members.

The Fitbit Inspire 2 is my first fitbit, but I see longer users have said they have had this possibility on older fitbits. Why don't you just incorporate this edit to the Fitbit Inspire 2 as well? There have been a lot of upvotes.

PicoDrive is a Megadrive/Genesis emulator by Notaz.

This TI Nspire CX port, ported by gameblabla, is based on version 1.35.

It plays most games fullspeed with a frameskip of 2.

You can also overclock your calc if you want a more stable framerate.

PocketSNES is a SNES emulator that was originally made by Nebuleon based on Snes9x 1.43.

I then ported it to TI Nspire and then completely switched from SDL to native.

Games compatible with Snes9x 1.43 should be with this version as well.

While the Realistic Flight Simulator may not be very realistic, and doesn't even qualify as a flight simulator, it's still lots of fun!

Avoid the vicious flappy birds and beware the clouds that block your vision!

My version of Bloxorz, originally made by Damien Clarke, ported to the nspire

can be played on the nspire OS>=3.0 (cx might be very usefull to distinguish the colors of the types of tiles..) UPDATE bug fixed


Rocket Cat is a game where you need to try to fly your cat to the moon.

You start off with $0 and a basic rocket, fuel pack, and cat.

By flying through space, you can gain more money to try and upgrade your rocket, fuel, and cat.

Rockets make you go faster, and fuel packs make you fly farther. Cat skins make you look awesome.

Blue items are selected, and green items are purchased. To purchase/select an item, just use the

arrow keys to move over it, and press enter to bring up the selection screen, and press enter again.

The normal mode is just a basic thing : you have a non-moving target, and you have to change the power and the angle in order to reach the target (the basket) 

The hardcore mode is more interesting : it's the same, but with wind (in x and y coords), and a moving target ! (believe me, the wind really changes the physics diff eqs )

The Time-Attack is like the Normal mode but you only have 60 seconds to score as much as possible, good luck !

Hello. This is my first game posted to this site. It is a game of chess. It does not have an ai, so it is two player only, but it might eventually have one. Right now the lose scenerio is not fully done so you will have to decide if you lose by yourself. I hope you like this game! I did the best I could on graphics.

Nspire port of my Prizm game. In this game you are white square and you have to run away from the green squares (zombies). Health bar is at the top. You collect the red squares to gain health. It's a fairly simple game. Good luck.

Using the Lua3D library I made, I created a demonstration of smooth voxel terrain. This is not a joke, this is actually 3D smooth terrain on TI-Nspire.

You can also modify the terrain, but only inside the zone marked by white lines.

You can make overhangs, cliffs, hills, flat terrain, and even sculptures.

This is the Second new and improved WZGUILIB with new controls, a window manager and a new look for forms and dialog boxes. This has Forms, Dialog Boxes, Lables, Picture Boxes, Buttons, Radio Buttons, Check Boxes, Numeric Up Downs and Textboxes. Textboxes now Scroll and dialog boxes and lables support multiline text, Look at the pictures and read the howthisworks file for more information

**NOTICE- i have fixed all bugs i have found, you may use fullscreen again. this is no beta this is full blown 2.1 with a tabcontrol.... OK, Ok, Tabcontrol beta but it works prety well

NEW windowing system(click anywhere on the forms body to activate it) Try it out... Look at the rest of the images too

UNICODE is comming in V3, read the readme to find out when V3 is comming and what else exciting is planned!!!

This is the beta release of nKaruga, a faithful clone of the famous shoot-them-up Ikaruga for your TI-Nspire ! Every instruction you need is in the included README.md file. Take a look at the screenshots and give the game a try ! Being in beta stages, only level 1 is available, but it's the definitive level 1 with an actual boss battle.

CHAOS is a rage game set in a mystical world that is (almost) impossible. 

Guide your square to the flashing door, but evade the hidden spikes that will split you to pieces!

Game includes over 20 challenging levels, multiple game modes, beautiful graphics, 

as well as an easy to use level editor.

All controls are included under the help page in the document.

Now you can store tasks in a list, so you don't forget them (e.g. schooltasks). You can assign a title (max 30 chars), a priority (1 is not important, 5 is the most important) and a description.

Priority is shown with a color from green to red, and the title is editable after saving it (description is not)

This is an Nspire port of my entry for Contest 13 on Cemetech. You are a Space Cat named Carl, and you must get as many points as you can by collecting coins for one point each or collecting mice for five points each. You must avoid asteroids and keep from running out of fuel. Good luck!

Think Joy, but less complete. It is slow, I warn, but it works and has a cool module system. (I may overhaul it and make it faster if I get bored/interested.) Put it in your MyLib folder and poke around a bit in the source; it should be pretty self-explanatory.

Based on the puzzle flash game by KissMaj7, Lime Rick is a snake based puzzle game that will have your attention for hours!

Game includes 24 levels, a level editor, high scores, low scores and more!

Use the up/down keys to move your swapper, and press tab to swap the components of two rows!

Similar items dissappear when connected, and 5 points are awarded,

10 points are awarded for every object trapped within an egg, along with an additional 60pts for completing the egg!

Press enter to pause during the game.

Game speeds up and new items appear as you progress!

The classical game of Lights Out, where you toggle the four adjacent lights until all the lights are turn off. Contains the original preloaded puzzles of the 1995 and 2000 version of Lights Out by Tiger Electronics.

A simple 'escape the maze' game. Can you escape all the mazes? Want to create your own levels? Use the level editor here -destroyer.github.io/TI-Nspire-Programs/Maze-Escape-Level-Editor/ to create and publish levels. Published levels will be reviewed and may be added to the game! Check my website: -destroyer.github.io/TI-Nspire-Programs/

This is a program for the TI-nspire to:

-Calculate the day of week of any date.

-Convert dates to Julian date codes and back

-Convert dates to Ordinal date codes and back

-Convert Julian dates to Gregorian dates and back

The Stimulation Therapy for Apnea Reduction (STAR) clinical trial began in 2010 at 22 leading medical centers across the United States and Europe. One-year STAR Trial outcome measures were published in the January 9, 2014 version of the New England Journal of Medicine.


Results showed that sleep apnea patients receiving Inspire implant experienced significant reductions in sleep apnea events and significant improvements in quality of life measures.


The significant improvements and reductions measured after 1-year were sustained over a 5-year follow-up period. The outcomes include:

There is a YELLOW MR TRIANGLE on the back of the Patient ID Card if your patient has the Inspire implant Generator Model 3028. If so, they are eligible for full body MRI scans provided specific guidelines are followed.

If your patient has the Inspire implant Generator Model 3024, they are not eligible for MRI scans. However, they are eligible to have CT scans, X-Rays and ultrasound images taken anywhere in the body.

PICO-8 has about 12 buttons useable. How the heck are we going to be able to translate all that into a

Mobile device? And what of 2-player compatible games like Shai Hulud, Missile Commanders and

Ganymed?

Web player is nominally square; add virtual controls -- dpad + two buttons as widgets at the bottom and, inverted/rotated, at the top of the web player to fill out the rest of the rectangle of a typical mobile viewport.

Phones/tablets etc are all based around a completely different interface paradigm that for the most part isn't easy to deal with when it comes to the differences (that's why pretty much every console port on iOS plays like BS even with a lot of thought put into this aspect).

What's on my mind the most is the ability to embed PICO8 players off-site and/or distribute embedded players so I can spread my PICO8 stuff into the wild (and even sell them alongside my other stuff, perhaps)

The dev has a long ways to go before thinking about ports, especially console ports really.

Though I'd love to see 3DS and Wii/U ports one day.

Both from the browser (N3DS and Wii U) or via Homebrew (Tubehax and vWii or just Wii for that matter).

Pico-8 would feel at home on a Nintendo console for sure.

However homebrew is rather unofficial so probably better off just using the Raspberry Pi port and making a custom machine from that, portable or home console looking build. 152ee80cbc

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