Our goal for ThunderPixelGames is to create indie experiences that feel full with content. Too many games nowadays are more focused about the extreme graphics, but what about the gameplay? Sure, graphics count, but when's the last time you played a game and felt like you could never get enough of it? It's rare to come across nowadays, and that is our goal. To be the people that deliver that experience to you!
"ThunderPixelGames first became a concept back in 2019, when I had made my first game in Unity and wanted to tie a "company name" to it. There was no official company back then, as I was just a kid. However, I continued to use the name ThunderPixelGames until 2024, when I turned it into an official LLC. Over that time span, I had made several project concepts, using Unity at first, then switching to Unreal Engine for a bit. However, none of the concepts truly came into fruition until discovering 'Gorilla Tag' (Another Axiom), a virtual reality game that used an extremely unique movement style where you move with your hands. I found my breakthrough in my game development journey with my first VR game, 'The Monke Games', a game inspired by Gorilla Tag. Many people from around the world were willing to help me out in making my vision come to life. From there, I got better at using Unity, and am currently using a mix of Unity and Unreal Engine depending on what type of project we want to start."
Curtis,
Founder of ThunderPixelGames