Download Pokémon Essentials: Download Here
RPG Maker XP (Steam): https://store.steampowered.com/app/235900/RPG_Maker_XP/
RPG Maker XP (Website): https://www.rpgmakerweb.com/products/rpg-maker-xp
In this episode we discuss how to connect two maps by using the Map Connections debug! We also look at some more useful mapping tips and practices, such as the Ctrl+T Shift tool, Middle Click Scroll, and map trimming!
In this episode we look at how to set up Wild Pokémon encounters on our map! We look into the useful debugs, as well as PBS file editing for both grass and water encounters!
Pokemon Essentials Terrain Tag IDs: https://essentialsengine.miraheze.org/wiki/Tilesets
Notepad++: https://notepad-plus-plus.org/downloads/
In this episode we look at the basics of creating new events! We look into the various ways they can be modified, and even create a couple simple examples!
In this episode we look at all of the Event Commands that we can use in the Events of our game! This is a long one, but a worthwhile watch! I guarantee you'll learn something new and get some new ideas for your game's events!
Event Commands: https://essentialsengine.miraheze.org/wiki/Events
Text Commands: https://essentialsengine.miraheze.org/wiki/Messages
Rain SFX Download: Download Here
In this episode we look at how to set up Trainers! We'll set up our own new Trainer Type and then define our Trainer's Pokémon party. We'll also create a trainer event and then battle our trainer in game! Additionally we look into some more advanced trainer concepts like Trainer Battle Intro Animations and Battle Rules for settings such as Losable Battles!
ENLS Pre-Looped Music Library: https://www.enls.eu/prelooped/
Notepad++ Download: https://notepad-plus-plus.org/downloads/
Trainer Types: https://essentialsengine.miraheze.org/wiki/Defining_a_trainer
Trainers Documentation: https://essentialsengine.miraheze.org/wiki/Trainers
Battle Rules: https://essentialsengine.miraheze.org/wiki/Battles
Pro Youngster Sprites: https://drive.google.com/drive/folders/1hpjG67MbnBZk3Fjvaucipnc9LTtu-qjr?usp=sharing
In this episode we look at how to add new music and sound effects to our game! We'll also learn how to loop songs in Audacity! Along the way we'll also look at some of the best places to download new music as well as convert our files into the best audio format! We even do a little scripting to change which SFX trigger in our game!
ENLS Pre-Looped Music Library: https://www.enls.eu/prelooped/
KHInsider: https://downloads.khinsider.com/
Audacity: https://www.audacityteam.org/download/
Persona 4 Specialist Looped: Download Here
In this episode we look at how to use Text Commands in our game! We also look at how to download and install new Fonts! Text Commands are super powerful and allow us to do so many different things with the Show Text event commands!
Text Commands Wiki: https://essentialsengine.miraheze.org/wiki/Messages
Dafont: https://www.dafont.com/
In this episode we look at Tilesets! We'll look at how we can edit them and even use new Tilesets for our game! We also touch on Terrain Tags and Autotiles!
Terrain Tags Wiki: https://essentialsengine.miraheze.org/wiki/Tilesets
PaintNet Download: https://www.getpaint.net/download.html
Pixlr (Free Photoshop Alternative): https://pixlr.com/
GIMP Download: https://www.gimp.org/downloads/
In this episode we look at how to upgrade our game to a new version of Pokemon Essentials! We'll be upgrading from v20 to v21, but the steps we cover in this episode should generally apply to all version upgrades moving forward! We also talk about the Pros/Cons of upgrading, since it might not be necessary for your project depending on how far along you are!
Essentials Wiki: https://essentialsengine.miraheze.org/wiki/Essentials_Engine_wiki
Gen 9 Resource Pack: Gen 9 Resources
In this episode we look at how to edit and add Pokemon in a Pokemon Essentials Project! We look at all of the assets that are required for a Pokemon, as well as what goes into defining them in the PBS Data! We'll even make our own new Pokemon and then catch them in-game!
Defining a Pokemon Species: https://essentialsengine.miraheze.org/wiki/Defining_a_species
Pokemon Forms: https://essentialsengine.miraheze.org/wiki/Forms
In this episode we look at how to install the Gen 9 Resources Plugin by Caruban to get Gen 9 Pokemon in our project! This resource contains all the art, audio, and data that you'll need to add Pokemon up to Gen 9 to your project! This was made by an amazing group of creators, so please be sure to credit them in your project when using this plugin!
Gen 9 Resource Pack: Gen 9 Resources
Download Pokémon Essentials and Hotfixes: Download Here
In this episode we look at how to edit Map Metadata and Global Metadata! We also look at how to change our player character! We'll cover some common mistakes that beginners make when setting up their maps and starting their game!
Map Metadata: https://essentialsengine.miraheze.org/wiki/Map_metadata
Metadata: https://essentialsengine.miraheze.org/wiki/Metadata
Battle Backgrounds: https://essentialsengine.miraheze.org/wiki/Backgrounds_and_music
Player Characters: https://essentialsengine.miraheze.org/wiki/Player
In this episode we look at how to set up Door Events as well as a few other types of map transfers! We'll look at ladders, stairs, and even elevators! We'll also discuss how to properly set up cave entrances and exits, so those work a little differently than the standard transfer events!
In this episode we look at how to set up events for choosing our Starter Pokemon! We'll discuss how to create the before/after events as well as how to modify other things ingame based on our starter selection! We'll also discuss how to unlock the Pokedex and the various ways we can randomize our starter selections!
Thundaga's Randomize Starters Script: Download Here
In this episode we look at how to install the Following Pokemon EX Plugin for our project! We'll also look at how to set up the necessary events to get Following Pokemon to appear, as well as some of the settings in the scripts that you can easily change to modify the plugin!
Following Pokemon EX Download: https://eeveeexpo.com/resources/516/
Gen 9 Resource Download: https://eeveeexpo.com/resources/1101/
In this episode we look at how to set up a Pokemon Center as well as a Mart! We'll dive into how each event is set up for the Pokemon Center for Nurse Joy, as well as the PC and Map events. After that we'll look into a Mart event and how to update the items in their stock, plus some extra fun things we can do with Marts such as change their stock based on the current day!
In this episode we look at how to set up a new Region Map for our game! We'll look into how to create a new map image, and then discuss all the changes you need to make in data to see your Map and Map Locations ingame! We'll also look at how to set up Fly Spots on the map, and the logic that allows the player to Fly. Finally, we'll look into making Hidden Map Locations on our Region Map, as well as how to show/hide them via switches!
HGSS Map Assets: Download Here
Region Map Documentation: https://essentialsengine.miraheze.org/wiki/Region_map
In this episode we look at Gym Leaders, and how their events and data are set up! We'll also cover how to set up their battle intro animations, and other things along the way such as the Global Encounter Version! We'll also make a new Badge for the player to earn in our new region, and discuss how Badges can impact progression or our Pokemon stats!
Pokemon Gym Documentation: https://essentialsengine.miraheze.org/wiki/Pok%C3%A9mon_Gym
In this episode we look at Custom Moves! We'll cover how to make our own new Pokemon Attack Moves, and then edit them further to define new move effects! We'll also cover how to make our own new Attack Animations and TM items! Lastly, we'll look into installing the Gen 9 Move Animations Project which will immediately improve the quality of animations for our game!
Gen 9 Move Animations Project Download: https://eeveeexpo.com/resources/1480/
Attack Definitions: https://essentialsengine.miraheze.org/wiki/Defining_a_move
Attack Animations Documentation: https://essentialsengine.miraheze.org/wiki/Attack_animations
In this episode we look at Pokemon Abilities! We'll discuss how abilities are defined and set on Pokemon, as well as Hidden Abilities! After that we'll be diving deep into the scripts and code to see how the various ability effects are made! Along the way we'll also make a few new abilities of our own!
Abilities Documentation: https://essentialsengine.miraheze.org/wiki/Abilities
In this episode we look at Pokemon Types, and make our own new type, the Sound Type! We'll cover all the PBS data changes to make as well as images you need to modify to show your new type in game! We'll also cover some of the ways you can modify the scripts to add even more identity to your types!
Sound Type Graphics: Download Here
Types Documentation: https://essentialsengine.miraheze.org/wiki/Defining_a_type
In this episode we look at Items! We'll cover how they're defined, both modifying existing items and making new items as well! We'll make a new type of Potion, Poke Ball, as well as a special Key Item! Our new items will have new graphics as well as scripting functionality set up along the way!
Defining Items: https://essentialsengine.miraheze.org/wiki/Defining_an_item
Item Effects: https://essentialsengine.miraheze.org/wiki/Item_effects
In this episode we look at Pokemon Forms! First we'll cover how forms are defined, and then we'll look into all the ways that forms can be changed, from events to scripts! After that, we'll also make our own new Pokemon Form for Snorlax!
Pokemon Forms: https://essentialsdocs.fandom.com/wiki/Forms