Through the Woods is a third-person Norwegian horror adventure video game developed by the indie studio Antagonist and published by 1C Publishing EU. On 27 October 2016, the game was released for Microsoft Windows on Steam and GOG.com.[1][2]

In the western shore of Norway, a widowed woman named Karen lives in a cabin in the woods with her son Espen. Somewhat estranged from each other, Karen does not actively engage with Espen's various activities, and rather works on her own projects and take naps in the majority of the day because she is working late.


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Despite Karen's warnings, Espen walks to an old rickety pier and suddenly disappears. Karen runs after and discovers that a mysterious old man who calls himself Old Erik, an old Norwegian name for the devil, has kidnapped Espen. She swims after his old boat to a mysterious island where she sees that, oddly, the moon has been shattered. Karen is confronted and hunted by various dangerous creatures and monsters such as trolls, Hulder, and mythological talking wolves from Norse mythology and Norwegian folk tales. She sees old ruined villages where the people have mostly vanished or dead and the very few humans she meets have either been driven insane by grief and trauma, or commit suicide in front of her.

Eventually it is revealed that Karen has entered a forgotten time that had stopped after "The Great War" or Ragnark. The great warrior Vidar was supposed to kill and destroy the World Eater known as Fenris, thus stopping their world being destroyed. However, Vidar was too injured to deliver the killing blow. Vidar and Fenris instead make a pact: Leave Hodimir's holt, the last remaining place, alone and they will do anything.

In the end, the island is empty of children due to its monstrous dangers, as well as diseases and starvation, thus pushing the people to insanity and trauma after the aftermath of The War. The islander called "Old Erik", who reluctantly took the role to take the children to the giant maws of Fenris, learns that there is a way to travel across worlds and entered into our world. However his actions were discovered by Fenris, who demanded more children more often or he would wake up and eat the rest of the world. Now that he knows about the world Karen and Espen came from, he wishes to eat that one too.

It is also revealed that Karen accidentally hurt Espen repeatedly, causing her husband to file in for a divorce and full custody of Espen, but Karen warped the truth to keep her child, causing the blame for abuse to fall on her husband. After the trial was done, her husband committed suicide, causing Karen to feel great shame.

Finally, after several close calls, Karen finally catches up with Espen and Old Erik near the mountainous jaws of Fenris. However Espen has already accepted that he needs to be sacrificed in order to delay the unavoidable, despite Karen's cries of protest pleading to him to come back to her. They try to catch him, but is too late as both Old Erik and Karen fall down into the watery grave of Fenris' jaws.

They all return to the new world. Old Erik has died, and Karen tries to perform CPR on Espen but it is too late. Karen knows that Espen's sacrifice only delayed the full apocalypse by a few years, and that Fenris will require more children eventually. To honor her son's sacrifice, Karen has to pick up the mantle of Old Erik because the instant the pact is broken, every child sacrificed will have been for nothing, and she will not let that happen.

The game features realistic lighting and sounds that plays tricks on, and deceives the player. As the player explores the woods they will find many hidden caves and passageways containing secrets about the island where the game takes place.[3] The main character is only equipped with a flashlight and will need this and sneaking skills to get past the creatures inhabiting the island.

The game was developed by the Norwegian studio Antagonist and started out as a student project. Antagonist began full production in July 2014. It won the "Sound of the Year" award at the Norwegian GAME Awards, 19 February 2015.[3] A Kickstarter ran from 14 May 2015 - 14 June 2015 with the goal of $40,000. They exceeded their goal with $43,833 from 1,272 backers.[4] The game was greenlit by the Steam Community.[5] The development team consists of Dan Wakefield (game designer, composer, sound designer and writer), Stian Willums (art director and character artist), Torje Dreng Andersen (environment artist), Torstein Vien (programmer) and Eirik R. A. Hanssen (programmer). It was released in May 2018 for PS4 & Xbox One .[6]

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Through the Woods is a comic book collection of short horror stories written and illustrated by Emily Carroll. Each of the five tales touches upon death, transformation, and brushes with the forces of the abyss that are the unknown in our world. Three girls receive strange visitations after their father fails to return from a hunt, a young man is troubled by the return of his brother, whom he killed, a young woman learns the value of telling stories about monsters, and more. Each bears with it the motif of the woods, an enchanting yet dangerous place where such strange things can come from.

Let's say that we knew for sure where the two corners of the property were, and went to get a reading at those two points. Then, we took them back to the computer and used Google Earth (or something) to draw a line... and then take coordinates off the points in the line, and then go back to the woods to draw the line.

While you could create a string of way-points along the line, a better way to mark out a straight line between two points is to navigate to the first point, then set a course for the second point. Use the off-course indicator (available on all Garmin hand-helds, I think, as well as most other hand-held GPSrs) to tell you how far you are to the left or right of your intended straight line course. That way, you can accurately walk the whole line, with an accuracy limited only by the accuracy that your GPSr can attain under the conditions, not just the finite number of points you have set up.

When dealing with property I would suggest a surveyor. I know my GPS can be accurate enough to find a micro in the woods, but I would not trust it to do survey work. The accuracy can fluctuate in different spots along the way making a straight line very difficult to navigate. If you are going to try this I would suggest getting the azimuth between the two points and using a handheld compass and one person shooting the degree while the other walk out to the furthest tree letting the first make left and right corrections and marking trees in that fashion. You can then do a back azimuth at the second corner and do it again in reverse to see if the trees match up. You will find that the line will be straighter that way and easier to average too.

Firstly, I'd say get a GPS that can average a waypoint. Then let it average at one point for a nice long time until your accuracy was less than 10 feet (as low as possible). The other suggestions above are good for following the line.

You could mark the corners, get the GPS to tell you the bearing from one to another, then use a lensatic compass (the kind with the little window you sight thru) to sight down the line. Send someone down the line to mark trees, etc. It's only 3/5 of a mile, so eyeballing it might be enough, unless you're in dense woods.

Wet blanket time: I don't know why you're doing this (building a fence?) but there's a reason people hire surveyors. If you do it yourself like this, you're probably going to need someone (i.e., a lawyer) to draw up an agreement between the property owners. Otherwise, how do you know both parties are agreeable? And even if both parties are fine with it, the future owners may not be. When they hire a surveyor and find a fence or other improvements on their property, or find that "their" fence is on the other side of the line, the proverbial fan will get soiled.

If it is important enough to draw a line in the sand not to cross over, then it must be important enough for it to be accurate, Hire a surveyor. Assuming the terrain isn't to difficult, for a surveyor to establish a straight line, more or less 3,000 feet in length, between 2 known points shouldn't be to expensive.

If you just want the line for a simple indication of where you are in relation to your property line and nothimg more, and don't plan on doing any construction near the line then you could mark the approximate location of your line with something non-permanent like plastic flagging and in 3 years most of it will be gone anyway. 152ee80cbc

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