Cream, or Thrill


Seriously, I know the "Official Lyrics" says Cream of the fight, but what the hell is the cream of the fight?


By the way if you are confused at the moment, I am talking about Eye of the Tiger by Survivor.

I read the title and instantly knew what you were talking about. At first I thought it was "cream". So I wrote that into a segment of one of the tournaments on this forum and that triggered this massive debate, in which somebody pointed out that the "official lyrics" actually say thrill of the fight!


I dunno. I can convince myself that it's "thrill of the fight", so that's how I'm going to pitch my vote. It does make more sense.


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I've always thought it was thrill. Cream doesn't make sense, unless maybe it's talking about getting ice cream after your big fight, and the ice cream is called eye of the tiger. I would make that Ice cream for my ice cream shop. It would have orange ice cream with chocolate syrup swirled in.

Just a note: Cream of the fight, would most likely refer to it being the best of the fight, just like creme da la creme (or something) means the best of the best. 

So cream of the fight would not refer to ice cream, whipped cream or any other foods, but be a metaphor for it being some of the best, most awesome and so on.


I still believe it's thrill, also, it sounds better.

Thrill of the Fight is an apt title as the fights in this are quite thrilling. Every time I knocked out my opponent was sooo satisfying and ramping up that challenge only adds to the satisfaction from that victory. This is the kind of real-life simulation experience that VR was made for and is easily the most physical game I have ever played in a headset. Just a few rounds on a difficult opponent feels like a more satisfying workout than anything I have played before and the fact those efforts accompany a fantastic boxing game makes this one of the best titles I have ever enjoyed in VR

Superficially the amount of content is limited to nine proper opponents and a rather underdeveloped gym. Delve under the hood however and you find a very complex simulation with a ton of customization options that allow you to always increase the challenge. Essentially what you have is access to nine virtual sparring partners, with a range of difficulty settings such that you can enjoy fighting them over and over for months or even years.

Now, for the thrill of the fight. Practice up on a sort of generic AI opponent as much as you want. From there, move on to a series of more colorful, storied, and challenging opponents. Start on Easy or Medium difficulty with each opponent. Beating an opponent unlocks that same opponent on more advanced difficulty levels, but it also unlocks the next opponent.

The Easy difficulty outright tells you that you have a clear advantage. The Medium difficulty is supposed to be the most realistic fight experience. After that, you might start finding yourself on the back foot more and more as your opponents become increasingly overpowered.

Then, I finally found the idea I thought would change the world, a college savings crowd-funding site. No, again. That one hurt the most. Then, two years later Mindbox enters the scene, a startup for startups. It was the most accidental of all, but also the one that made the most sense at the time because it was the most authentic thing I could do to learn in this rapid-paced industry of tech, while also serving founders who found that thing worth fighting for. Thank you, Bon Jovi (Robin Hood reference).

The studio promises to improve the mechanics of the first game and make fights feel fairer and more realistic. Additionally, it is working on the audio and visual feedback in the game to make sure players know how effectively they're dealing strikes and allow them to make adjustments.

Forget baseball. Boxing just might be our national sport. After all, the highest paid athlete in the country is a fighter. And a long awaited superfight between this generation's best boxers has earned millions in ticket sales. This hour, we explore the popularity and enduring appeal of combat sports.

In a video game, you control your player or character in the game with a handheld controller. In VR fitness, you control your player or character by moving your body. That means you might be up on your feet hopping for several seconds or minutes as you jump over laser beams, or doing a few squats and side lunges as you ride a VR roller coaster, or swinging your arms intensely as you use a sword to fight a monster, Sorensen says.

Thrill Kill is a cancelled fighting video game developed by Paradox Development for the PlayStation. Originally intended to be released in 1998, the game's plot involves ten people who all get sent to Hell after dying on Earth and are forced by Marukka, the Goddess of Secrets, to fight to the death for a chance at reincarnation. It was marketed as the first four-player 3D fighting game, as up to four players were able to play at once using the PlayStation Multitap. Each player is given a "kill meter" that increases with each successful attack, which, once filled, executes a gory finishing move called a "Thrill Kill".

Thrill Kill began development as Earth Monster, a sports video game based on the Mesoamerican ballgame in which characters attacked one another as they tried to get a ball into a hoop. As developers were repeatedly pushed by publisher Virgin Interactive to make the game more violent, Earth Monster's concept was scrapped in favor of an adult-oriented, BDSM-themed fighting game. It gained a large following prior to its release for its overtly sexual and gory content, and received one of the first-ever "Adults Only" (AO) ratings from the Entertainment Software Rating Board (ESRB), also becoming the first game to receive the rating for its violence.

The gameplay consists of up to four opponents in a closed 3D room fighting to kill one another one-by-one using gory special moves known as "Thrill Kills". The four attack buttons correspond to each character's arms and legs, while attacks are blocked by standing still or by holding down the guard button. Double tapping in any direction allows players to dash. Each character has four throws, including a "Swap Throw", which causes the player who performs it and the opponent to switch places, and a "Hold Throw", which pins opponents down in front of the character that performs it. Characters can also perform both high and low counter hits.[1]

Instead of the usual life bar, characters have a "kill meter" that increases with each successful attack performed. Whichever character fills this meter first must use a Thrill Kill on one other opponent of their choice, which kills them and removes them from the round. The manner of the kill depends on the button input upon grabbing the other character. The round then repeats without the defeated character, with the character who performed a Thrill Kill in the prior round earning a small boost to their kill meter at the start of the round. This continues until there are two fighters left, and whichever fighter's kill meter fills up first wins, triggering a final, character-specific death animation.[2][3]

Players can choose from four different modes. "Arcade Mode" puts players through eight stages against computer-controlled opponents, the first six of which are four-player matches, while the latter two are one-on-one battles against the characters Judas and Marukka, respectively. "Versus Mode" allows players to fight with up to three other players or computer-controlled fighters. In order to play with all four players, players required the PlayStation Multitap.[4] "Team Mode" splits players into two teams, with each team sharing a single kill meter. "Training Mode" is a single-player mode which allows players to test individual characters' moves on a computer opponent; performing each move in a character's moveset in this mode unlocks a fifth costume for the character.[1] Stages include Dante's Cage, the Crematorium, Sacrificial Ruins, Chamber of Anguish, the Lavatory, Insane Asylum, Slaughterhouse of Flesh, Sewer of Styx, Sinner's Cell, and Homicide Avenue.[5]

In the story of Thrill Kill, Marukka decides out of boredom to gather ten people who have been sent to Hell for their sins to fight to the death for a chance at being reincarnated. There are eleven playable characters:[1][2]

In the late 1990s, Paradox Development began development on a PlayStation game titled Earth Monster, a fantasy sports game based on the Mesoamerican ballgame where players would control large, muscular Aztec warriors who punched and kicked one another while trying to get a ball into a hoop. The game's publisher, Virgin Interactive, repeatedly encouraged the developers to make the fighting aspect more violent, before eventually deciding to turn the project entirely into a fighting game. Its Aztec aesthetic was soon replaced by one inspired by BDSM and intended by Virgin to cause controversy, which they hoped would help it sell better. Harvard Bonin, the producer assigned to Thrill Kill, showed developers fetish magazines, such as Skin Two, and BDSM DVDs as references for the desired art direction.[4]

Designed as an especially violent, "full-blown adult" fighting game and the first four-player 3D fighting game, Thrill Kill was meant to compare to the similarly violent Mortal Kombat series.[7] Paradox hoped that the game's success would help the studio earn mainstream recognition. The plot of Thrill Kill, based around each of the characters fighting for a chance at resurrection after being sent to Hell, was written by the game's assistant producer, Brian Gomez, and inspired by the musical Cats. Moves were given names such as "Bitch Slap", "Swallow This", "Crotch Crush", and "Miner 69er", and several were designed to resemble sexual acts.[8][9] According to Bonin, the kill meter system was designed to "promote in-your-face aggression" to contrast Thrill Kill from other fighting games that encouraged players to focus on defending their own character.[10] After E3 1998, where Thrill Kill was nominated as the most popular game presented at the event, it gained a large following due to its gory and sexual nature.[11] It received one of the first "Adults Only" (AO) ratings from the Entertainment Software Rating Board (ESRB) after it was submitted, and became the first game to receive the rating solely due to violence as opposed to the rating usually being only given to games with strong sexual/pornographic content. As of 2023, only three other games (Manhunt 2, Hatred and an unreleased version of The Punisher) ever received an AO rating solely for extreme, graphic violence.[12] This prompted Virgin and Bonin to try and get developers to tone down the game's content to get it to a "Mature" (M) rating, as an AO rating would prevent it from being sold in many stores.[4][10] 17dc91bb1f

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