These projects represent technical demonstrations, crafted with the same workflow and dedication that would be used for fully-fledged games. They showcase comprehensive expertise across all facets of the game development lifecycle.
Select source code files, further details, and more are available for all projects upon request.
VR
Networking/multiplayer
Deep understanding of the Unity Engine
Creation of editor tools
Published to Steam
Vulkan
C++
Custom engine development
FLECS (Fast Lightweight Entity Component System)
Knowledge of a wide variety of Unreal systems
Unreal Engine development workflow
Published on itch.io
Java
Web-based applications