Some of my more specific skills include, but are not limited to: Tehcnical art, Composition, Post-Processing/Compositing, Enviroment art, and lighting. I am always learning new skills!
Work At Mining Skills Australia
At Motion Curve I Learnt Skills In XR development and Node Based Programming, Creating Serious games for the mining industry
Made as my final project for SAE, The defect is a project that was worked on over multiple months in a team environment. I created the composition, environment, lighting, post processing, some animation, and most creative decision making.
Made for SAE Creative Media Institute Animedely, Made to Practice Composition
6 Hours Composing and animating
1 Hour post processing and particle effects
Blender, Unreal engine 5
Solo
Made for SAE Creative Media Institute Major Project, Compositing Practice
1 Day building and composing shot
1 Day creating post processing
Blender, Unreal engine 5
Solo
Made for SAE Creative Media Institute Major Project. Practicing my compositing, composition, environment construction, and Animation
4 months
Environment, Animation, Post processing, and composition.
Blender, Unreal engine 5
Team
Made for myself based on Image to the left, Practicing recreation of 2D styles in 3D. All assets and shaders made by me.
9 Hours modelling and shading
2 hours animating and rendering
Blender, Unreal engine 5.
Solo
The first 200 pieces of my international project, working with people from Canada and the United States to create a unique project in a boring and saturated industry.
I was the only artist on the team, so I worked With haste and accuracy to make 5 renders each day
1 month constructing scenes
1 month animating
1 month lighting and post production
3 days rigging
Part time, Blender, Adobe Premiere, Krita, Quixel Mixer.
Solo
Short animation Created to celebrate community milestone for my international project. Practicing particle physics and VFX
2 Days Part Time
1 day animating
1 day VFX
Blender
Solo