Stuff I've written.
Marketing & Community.
Let’s talk about what community management REALLY entails for an indie studio (and how to budget for it).
Breaking down over 15 million likes, 2 million followers, and what worked (…or didn’t!)
A database of things I've personally found helpful or influential during my career in games.
Tips on speaking for Frightened game developers from another Very Frightened Person.
A lot of game development involves actually talking to people. In real life?! Whew. Let’s try and break it down.
For The Guardian - Millions of people play games every day, and how they dress in those games matters. So why is talking about fashion off limits?