About

Hi. I am Immanent Death, the keeper of the Lunar Lighthouse, and just a lone indie game developer making and breaking games.

I started my first game in 2018, a difficult platformer called Darkhouse, and since then I've worked on several different pixel art games that are freely available to play in your web browser. Currently my most ambitious project is The Legend of Quintavius, a kind of battle simulator with a focus on story.

I went to college for 2 years to learn more about game design and development, and I've participated in several game jams. I make all my games in Stencyl, and I use Photoshop for pixel art and graphics, Beepbox for music, and Sfxr/Bfxr for sound effects.

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