Equipment

Armor and Shields

Armor increases your defense, making it harder to hit and deal damage to you, while shields allow you to actively defect incoming attacks.

Light armor, including furs and leathers, costs 20 gold and weighs 10 pounds.

Heavy armor, including chainmail and full plate, costs 200 gold and weighs 30 pounds.

Shields, including roundels, kites, and towers, cost 25 gold and weigh 5 pounds.

Weapons

Weapons are divided into several categories, depending on their intended purpose and capabilities.

Simple weapons, including clubs, daggers, spears, and quarterstaffs, cost 10 gold and weigh 3 pounds.

Finesse weapons, including foils, rapiers, stilettos, and whips, cost 30 gold and weigh 2 pounds.

Martial weapons, including swords, maces, axes, and flails, cost 25 gold and weigh 5 pounds.

Heavy weapons, including greatswords, mauls, battleaxes, and halberds, cost 50 gold and weigh 10 pounds.

Throwing weapons, including knives, shuriken, slings, and bolas, cost 2 gold and weigh 1 pound. They can be recovered after a battle.

Archery weapons, including bows and crossbows, cost 30 gold and weigh 4 pounds. They require ammunition that costs 1 gold and weighs 1 pound per 20 shots. Ammunition used during battle is lost.

Arcane weapons, including orbs, rods, staves, and wands, cost 50 gold and weigh 2 pounds.

Packs

Instead of an exhaustive list of all the possible gear used for adventuring, everything you might need for a specific environment is contained in a pack. For example, an arctic pack contains warm clothing, crampons, snowshoes, etc. Other kinds of packs include desert, dungeoneering, metropolitan, mountaineering, spelunking, and swampland. Packs cost 20 gold and weigh 10 pounds.

Tools

A set of tools allows you to perform a specific task related to them, such as thieves’ tools for picking locks or artisan’s tools when carving a sculpture. Kits, books, and implements are all considered tools. All tools weigh 5 pounds each.

Some examples of tools include: alchemy kits, artisan’s tools, blacksmith’s tools, climbing kits, jeweler’s kits, linguistics books, lore books, poison kit, religious texts, thieves’ tools, tinkerer’s tools, trapper’s kits, and underwater apparatuses.

Encumbrance

Your base carry weight is your strength x 20. If you carry any weight beyond that, you are encumbered, moving slower than normal and suffering disadvantage on all physical actions. Your maximum carry weight is your strength x 50.