GMate Guide was deleted by Violet. I, Pvic with the help of a few friends am bringing it back.
Introduction:
(Compatible with the latest build of GM:S)
So, what is GMate?
First of all, why is it called GMate?
Simple: GameMaker 8 (Eight)
Now that we got the important stuff *cough* out of the way, here are a few more informations you might like:
GMate is a game engine created by Violet (Me) for GameMaker 8+, trying to capture the feel Sonic 2 had as good as possible.
While the Engine was only supposed to be for GM.8.x we also ported it to the newest stable build of Game Maker:Studio.
(You can't run the 8.x version on Studio due to missing functions and unsupported extensions)
With help from the creator of the GameMaker Studio engine "Sonic MAX" and a lot of other great people, I managed to create
a Sonic Engine for Game Maker that not only feels close to the original games, but is also easy to use!
FEATURES:
This engine includes, in addition to an almost accurate recreation of Sonic 2's physics, a wide selection of gimmicks across the Sonic series.
Basics:
Sonic, Tails and Knuckles are all playable and have all of their abilities accurately recreated. Tails can fly and Knuckles can glide and climb.
The basics of Sonic-styled gameplay are all included. This includes rings, layer based parts, such as loops, goal posts, capsules and monitors and springs, alongside many others.
Both smooth 360° angle and classic 8 angle modes are included.
A title screen, credits and a test stage are included to show off our features and gimmicks, which include:
Sonic 1:
-Bridges, the same specifics as in Green Hill
-Tunnels, alongside the bridges taken from Green Hill
-Spike Logs, again, from Green Hill
-Shields, from S1 only the normal shield
-Breakable walls, which function as in Green Hill
Sonic 2:
-The corkscrews from Emerald Hill
-Badniks, including Buzz Bombers, Coconuts and Mashers
-Bumpers, modelled after Casino Night
-Pipes, taken from Chemical Plant
-Water, based on Aquatic Ruin
-Swinging platforms, again, modelled after Aquatic Ruin
-Breakable platforms, taken from Mystical Cave
-Spikes, modelled after those from Sonic 2, without the infamous "Spike Bug" from S1
Sonic 3&K:
-Elemental Shields, all 3 versions with all of their abilities
-Boosters from Carnival Night
Sonic CD:
-Pinball flippers, taken from Collision Chaos
-Super Peelout
and so on...
A few more informations before we get to the tutorials and faq.
GMate is in development since early 2015 and was originally supposed to be a update for the Super Ring Engine created by me and MalcomX. In Mid 2015 then i decided to start from scratch and leave SRE behind and create my own engine.
The Team behind GMate:
Without further ado, lets go to the Tutorials.