S TIER
Wings: -20% Dash Cooldown, +50% Dash Distance, +15% Longer Dash IFrame, +20% Movement Speed, +25% Jump Boost, +20% Stamina.
Mighty Clover: +30% Luck Boost.
Smite: 50% chance to call upon Smite on-hit for 30% of physical damage.
Holy Hand: Have infinite stamina while below 20% health.
Demonic Powers: +20% Movement Speed, +20% Attack Speed, +20% Physical Damage, +20% Stronger Fire Damage, 30% Height, +10% Width & Depth. Backfire: 25% chance to burn the enemy when damage is taken.
Cursed Aura: While in combat have a small area around you that deals 10% damage of your weapon per second.
Devil's Finger: When you dash, teleport with hellfire particles and have 20% chance to create a hellfire circle dealing 45% of your weapon damage per second for 3 seconds to enemies inside.
Heavy Short: -20% Height, -5% Movement Speed. Gifted Miner: +15% Mining Damage, +5% Better Forge.
Critical Mining: 20% chance to deal +50% damage to rocks.
Shadow
Shadow Pact: +15% Movement Speed, +10% Attack Speed, +10% Stamina, +5% Physical Damage, -10% Health.
Phantom Step: Upon taking damage, there is 15% chance to turn into a shadow to dodge the attack.
Golem
Tank: +30% Health, -10% Movement Speed, +30% Size.
Heavy Hitter: +15% Attack Speed with heavy weapons.
Stone Heart: 50% chance to lower incoming damage by 25%.
Shadow
Durable Scales: +20% Max HP and +10% Height.
Sharp Fangs: +12% Physical Damage.
Dragon's Breath: 40% chance to burn enemy and deal 30% of weapon’s damage per second for 3 seconds.
Shadow
Tiny: -15% Health, -15% Size.
Sneaky: +15% Movement Speed, +10% Attack Speed with daggers.
Bargain: 12% discount when shopping.
Minotaur
Beast: +20% Health, -10% Movement Speed, -10% Stamina, +10% Height, +20% Width & Depth.
Bull's Fury: While under 50% Health, activate Rage Mode; increasing movement speed and physical damage by 30%.
Superior Genes: +15% Stamina and +5% Height.
Glorious: +7% Luck Boost.
Fragile Bones: -12% Health.
Sharp Surface: Reflect 10% of the damage taken.
Second Chance: Refills 50% of health when health is under 10%, every 5 minutes.
Heavy: -10% Stamina, -10% Movement Speed.
Muscular: +10% Physical Damage, +15% Health, +10% Size.
Rotten: -25% Health.
Mutated Genes: +2% health regeneration every 5 seconds.
Absorb: 15% chance to convert incoming damage to health.
Blessed: +3% Luck and +3% Extra XP.