The Farm Road Map

  • Outline Concept
    • Define the game
    • Define game mechanics
    • Define actions
    • Define Items
  • Initial Project Setup

  • Concept Art – Continues through Phase 2
    • Size concepts
    • Character concepts
    • Item concepts
    • Background concepts
    • UI Mocks
    • Place holders as needed

  • Experiment with Unity2D and Anima2D
  • Create a proof of concept using placeholders

  • Finalize Architecture and Generate Template Code
  • Create a rough Software Architecture

  • PC UI
  • Basic Implementation
  • Replace Place Holders
  • Full Implementation

  • Implement Net code
  • “Pet” UI
  • Map “Pet” Actions

  • Implement Character Transfer and Home Logic
  • Mobile UI
  • Finish Mobil Client and Active “Take Out” Function

  • Publish Linux and Mac along with Windows
  • Publish Mobile Client for Android and iPhone
  • Possibly implement additional features

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