the rain of liminus is a crucial component to the dimension's overall threat level and comes in stages 0-8, an additional purely visual note is that for each stage increment, the skylight will begin flashing faster.
no rain, if the stage 0 is *after* a storm has completed then several pearl amalgams can be spawned. and the toxic gas will begin falling back to a (outside of world) elevation of -70
1 minute and 6 seconds before stage one starts the song "crystalline reverberation" will begin playing to herald it's arrival
the rain at this stage deals no damage and destroys no blocks and is the same speed as vanilla rain.
rumbling sounds will begin playing at a low intensity.
there is also no screenshake at this stage.
the rain will begin dealing massive amounts of damage at this stage and destroying a small amount of blocks, also the toxic gas will begin rising but capping out at a max height of -32 blocks.
the rain becomes louder and falls faster (true for every stage)
the screen will start shaking with a low intensity at this stage.
the toxic gas at this stage will cut off access to temples.
similar to stage 2.
the toxic gas will rise to a y level of -16
the rain becomes louder and falls faster (true for every stage)
the screen will start shaking more intensely
the toxic gas will rise to a y level of 0
the rain becomes louder and falls faster (true for every stage)
the screen will start shaking more intensely and have an added "jerk motion" that will wildly move the screen around.
the toxic gas will rise to a y level of 16
the rain becomes louder and falls faster (true for every stage)
the screenshake and jerk motion will become more intense.
the toxic gas will rise to a y level of 32
the rain becomes louder and falls faster (true for every stage)
the screenshake and jerk motion will become more intense.
the toxic gas will rise to a y level of 48
the rain becomes louder and falls faster (true for every stage)
the screenshake and jerk motion will become more intense.
the toxic gas will rise to a y level of 64
the rain becomes louder and falls faster (true for every stage)
the screenshake and jerk motion will become far more intense.
instead of breaking blocks directly at this stage explosions will instead occur.