Gaming is stuck in adolescence within its own cultural ghetto. If youโre an adult who wants authentic and meaningful ventures then there are no real options to choose from. You literally canโt find anything or get into gaming because of this.
Creating experiences with subject matter, narrative, tone and execution thatโs already present in literature and in other traditional media. Stories that last, move people, transcend the boundaries of the media to reach impact & cultural relevance.
Thereโs an identity crisis in gaming, as the industry cannot create value out of mechanics and graphics anymore. Old players buy less new games as theyโve seen it all. The average gamer is 41. The market size, composition (half women), accessibility & tech-maturity changed drastically since the 80s. Players, content creators & influencers shout as they want more.
Estimated to be around roughly 60%+ percent of adult gamers to be interested (geography and society dependent), as well as potentially those who are currently outside of it. Just Steam has 132 million users, with around 41 million monthly active ones.
I was born for this, telling authentic stories. Made it my mission to learn and master my abilities. There are no bad stories just poor storytelling.
Heritage: Neurotypical and neurodiverse skills and thinking
Out of place: Felt 60 (fossil) when I was 10 and actively cultivated a lifetime of experience/knowledge in everything, coming together in gaming
Battled: Trauma, hardships, austerity, isolation, problem-solving, perseverance, conviction
Skilled: Curiosity, sophistication, execution, authenticity, quality, self made, multidisciplinary, boundless
Taste: Mature, complexity, purpose- and meaningful subject matter that transcends boundaries
Goals: Impactful and cultural relevance that goes down the history books