Accidentally proved the need for my venture! Again👋
Was just chatting with Mariya Shaikh to tighten up my copy skills when suddenly was told she doesn't play games at all.
Wasn't surprised really. Technically they've all the reasons not to. There's nothing for them in games.
For the most part there's no:
▪️maturity
▪️meaningful ventures
▪️authenticity
▪️realism
▪️complexity
▪️sophistication
Which is also why people above a certain age start to burn out and ultimately put down gaming forever.
For the most part nobody is addressing this issue when the average age of gamers is 41! Yet everything is dominated by adolescence.
Themes and subjects are missing from games. Which is what this venture is all about. Not leaving behind a large portion of the audience.
Would you want to live on sweets alone for the rest of your life? Or rather prefer a healthier diet? We can live like that but would suffer from malnutrition.
It's sort of like that with games too. Why leave a lot on the table when you can address them by creating something they'd want?
Not everyone likes fast food. Certainly not every day. But gaming is pretty much acting as such.
A sizable portion of the market already wants change. Don't believe me? Ask Joost Vervoort 🟥 and how their "All will rise" project is going. (linked here)
The Kickstarter is about to hit $35k! That's 35 thousands more than me saying one thing on LinkedIn.
It's not about chasing pipedreams, but about accepting that games can be more than what they're today.
We're missing out on a lot by not addressing the neglected portion of the market. Games aren't just enjoyable by kids. Not sure why this isn't common knowledge.
What matters is execution. I always say that:
"There's no such thing as a bad story, just poor storytelling"
How on earth would we have anything from the past if there's nothing worth to remember? Think about that for a second.
Great art survives because they reach people and leave an impact. Not because XYZ said so. At least for the most part!
In a way the timing is perfect for such games to emerge:
▪️gaming is in a crisis
▪️sales are declining
▪️growing hate towards slop
▪️industry structure is failing
Have mentioned this plenty times before. I'm not here to make games for the sake of it. Creating IPs to go in catalogues. No
The goal is to stand out and make something that lasts a bit longer than a season. People are tired of half-arsed attempts. Frustrated even.
That's why it's a critical problem and not just a mere product fit.
Large shout-out for Mariya Shaikh for helping again, as she really seem to know what they're doing!