Maxis is an American video game developer and a division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright and Jeff Braun, and acquired by Electronic Arts in 1997. Maxis is best known for its simulation games, including The Sims, Spore and SimCity.

Over 1998, Maxis was allowed to finish SimCity 3000 on its own time; following this, Wright's efforts were thrown into The Sims, at the time seen as a major gamble for the company, as the dollhouse game was not seen as a match for the video game market's demographics. EA, however, backed the title on the basis of the economic potential for expansion releases. In 2000, Maxis South (Austin, Texas) was closed.[12] The Sims was released in February 2000 to widespread success, and would become one of Maxis' core focuses until a 2006 reorganisation shifted it away from their core team.[7] SimCity 4 was released in 2003, the first title in the series to implement true 3D, as well as the first where Wright was not directly involved with work. In 2004, Maxis' longtime studios in Walnut Creek were closed,[13] and the staff moved to EA offices in Redwood City and Emeryville.


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Will Wright left Maxis in 2009, with Maxis going on to produce the poorly received spinoff Darkspore in 2011. During this time, Maxis.com redirected to the Spore website, then later once more to the website for The Sims.[18] At the 2012 Game Developers Conference, EA announced a new SimCity along with a new logo for the Maxis brand. Maxis became one of four primary labels at EA, replacing the "EA Play" brand.[19] A Mobile focused Maxis studio was opened in Helsinki by EA in 2012.[20] Development of The Sims continued,[21] and Maxis branding returned in 2013 with the launch of The Sims 3: University Life,[22] and SimCity. While Maxis were focusing on graphical improvements with the SimCity reboot, EA wanted to make the game multiplayer and always-online, in part to combat piracy. The game was subject to "one of the most disastrous launches in history", as the game was released in a highly buggy state, with server failures plaguing players, and the open regions swiftly filling with abandoned cities.[23] Maxis would continue to support the game with patches, but it remained buggy even a year after launch. The reboot effectively ended the SimCity franchise, and was the last game to be developed by Maxis' core location in Emeryville.[24][25]

In the wake of the SimCity launch, Maxis went through a series of layoffs and studio closures, which continued throughout the late 2010s.[24] This began with the 2014 restructure of EA Salt Lake, dissolving the Maxis group that had been headquartered there.[26] A number of Maxis devs were migrated to the Redwood Shores studio.[27] Maxis' principal studio in Emeryville was closed in 2015, leaving only the smaller Redwood Shores team and a newly opened mobile developer in Helsinki under the Maxis name.[28][29]

The move came amid a number of job postings at the Redwood Shores studio for a new The Sims title, as well as EA CEO Andrew Wilson hinting at an online multiplayer-focused iteration of the franchise.[39][40] However, in 2021, EA reaffirmed their commitment to long term support for The Sims 4, for "ten years, fifteen years, or more", citing a "shift across the entire games industry to support and nurture our communities long-term".[41]

This is a version of the studio that has been tested by users and therefore considered to be stable and "as close as [the developers] can get to something that will have no bugs."[2] However, the community tested version is not updated to add new features or to support new game patches.

I have been stuck for three weeks at the movie studio trying to level up. I have to help two important sims. I know these are the sims with the question mark bubble. My problem is that NO important sims have walked into my movie studio for three weeks now.Ā 



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There's a new challenger to The Sims on the way, and this one is led by a former Sims developer. During its showcase today, Paradox delivered a short teaser for a game called Life By You being developed by Paradox Tectonic and led by former Sims studio head and Second Life studio CEO Rod Humble.

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"We're truly thrilled to expand into Salt Lake City and what is becoming a growing and dynamic videogame development scene," said Ben Bell, former executive producer on The Sims 3, who is one of the EA employees set to move to the Utah studio.

The Salt Lake studio - formerly Headgate Studios prior to EA's acquisition of it in 2006 - is currently working on a new, as yet unnamed, project. Prior to the acquisition it was best known for developing the PC versions of Tiger Woods PGA Tour. Since then it has worked on several Wii and DS titles, including The Sims 2: Pets and Littlest Pet Shop.

Sims Studio was one of the divisions affected when EA announced 1500 jobs were to go across the company at the end of last year. The restructures have impacted many of the company's internal studios, including Pandemic, which saw the complete closure of its office.

I am making an application that displays network parameters. When only one sim is active on my dual sim phone, the app works correctly and displays parameters of 2g, 3g or 4g respectively. But when both the sim cards are active the app crashes. How should I code to make the app work for both the sim cards and not get crashed?I am new to android studio and android coding.

"Acclaimed for its relaxed country style, the Sims Hilditch studio clearly lives exactly what they preach. Having taken a very tired, Grade II-listed coaching inn and transformed it into a cool sanctuary of light and calm."

Surrounded by green fields, landscaped gardens, resident bees and our vegetable patch, the idyllic setting inspires the team creatively. Inside, the studio has the essence of a real home and perfectly embodies the Sims Hilditch design ethos.

Development on SimCity and The Sims will continue at EA's studios in Redwood Shores, California; Salt Lake City; Helsinki; and Melbourne, Australia. However, the Maxis home offices in Emeryville, California, are being closed.

Today we are consolidating Maxis IP development to our studios in Redwood Shores, Salt Lake City, Helsinki and Melbourne locations as we close our Emeryville location. Maxis continues to support and develop new experiences for current Sims and SimCity players, while expanding our franchises to new platforms and developing new cross-platform IP.

All employees impacted by the changes today will be given opportunities to explore other positions within the Maxis studios and throughout EA. For those that are leaving the company, we are working to ensure the best possible transition with separation packages and career assistance.

Maxis was founded in 1987 as Maxis Software by Will Wright and Jeff Braun. The studio's first game, SimCity, debuted in 1989 and kicked off one of the most beloved series in gaming. EA acquired the company in 1997, and Wright shifted to developing The Sims. Released in 2000, The Sims became another massive franchise for EA. The publisher later split off the Sims team into The Sims Studio, moving development of that franchise to the EA offices in Redwood Shores and Salt Lake City. The most recent entry in the series, The Sims 4, launched last fall. Maxis had previously brought back SimCity with a reboot in 2013, SimCity; that game was hampered by severe online problems that persisted long after launch.

Pierre began his career at Maxis 12 years ago, in April 2003, and served as a designer and the lead gameplay scripter on 2013's SimCity. In response to a question about Maxis shutting down, Pierre affirmed the closure and said, "Everyone's out of a job." He told Polygon that he couldn't provide further details "beyond that the studio is shutting down."

Barrie Tingle, who worked as a live producer on SimCity, also tweeted about Maxis' shutdown. "Maxis Emeryville closes as of today," he said. In a later tweet, Tingle posted a photo of the refrigerator at the studio, saying it's "stocked for the day" with "cheap malt liquor."

Aprs plusieurs annes de succs des titres de la franchise Les Sims, en 2006, Electronic Arts a transfr des responsabilits de dveloppementĀ  son dveloppeur d'origine, Maxis, ainsi qu' leur nouvelle division The Sims Division, plus tard chang pour The Sims Studio. Rod Humble a t choisi pour diriger cette nouvelle quipe en tant que chef de studio. Maxis a recentr leur travail sur Spore, leur futur projet. Scott Evans est le Directeur Gnral du studio. Lucy Bradshaw a t le Directeur Gnral puis Vice-Prsident d'EA Maxis jusqu'en 2015[2]. ff782bc1db

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