Videogame of the style shoot ‘em up 2D with side view. The player has two atacks from were they should know wich one to use against the enemies they confront.
Third-person roguelike shooter 3D videogame in Unity.
The universe of the video game takes place in a slime arena in which the protagonist will advance and earn coins that will serve him to continue advancing in his adventure, he will overcome different types of waves until he wins in the arena.
I was in charge of the art, 3D models and animations, and I programmed the main screen and the pause menu, as well as the menu where you can change the controls with which you play.
UI Elements
Internship at Altairfilms, wich consisted in the update of a game made in Unity for mobile devices.
The main task was the creation and integration of an improvement proposal for the update of this game.
Some of the tasks carried out were:
Review the game, playing the game and seeing what elements require improvement.
Creation of improvement proposal.
Creation of proposal and sketches of game backgrounds.
Creation of model proposal or mockup of buttons and loading bar.
Creating HUD Elements.
Creating a List of Referenced Graphical Elements.
Map creation and deployment.
This update is not available now, due to a problem when creating the build, this due to the lack of a Unity key.
Internship in Gamalytix, the action of sliding through lanes was programmed for the player and the behavior of the NPC vehicles, in addition to helping with other code problems for the game.
The tasks carried out were to contribute ideas and program solutions for the player and one of his skills, as well as for the npcs.
More specifically, some of these tasks were:
Check out the old demo of the game.
Review the channels and tutorials that were on the company's Discord.
View the game's GDD.
See and do part of the car's movement.
Watch tutorials of movement in games without Unity physics.
Create a TDD declaring the exact things to be used (nomenclature).
Save models, animations and sounds, etc., to Google Drive. This from the old demo.
Creating player movement on rails.
Create a character controller for the player.
Create side collision of the car.
Creating a raycast to handle leaning and collisions of the player with the ground.
Study and create car profiles with an asset.
This prototype videogame was created for my title thesis.
This is a 3D first-person game of the Co-op survival horror genre, the multiplayer aspect of this is LAN, that is, people connected to the same network can play the prototype.
What was used to create the prototype was: Unity 3D, Blender and Mirror Networking.
In the future I hope to be able to continue working on this project.
2D single-player game, which is made up of several mini games against the clock and are designed to reference Chilean culture.
This video game was created to participate in the Abstract Chile Game Jam, I was in charge of part of the art of the minigames.
Preview of the minigames
Assets swing minigame
Assets goal minigame
Assets option minigame
Assets break minigame
Assets steal corn minigame
Extra elements