Note: An early version of Kay McLennan's Prisoner's Dilemma game theory-based learning simulation won 3rd place in the U. S. Army Research - Simulation and Training Technology Center's 2012 Federal Virtual World Challenge (in the"Engaging Learning: Concept Building" category).
Choice of Asynchronous and Real Time Learning Activities
Using student ratings of different virtual world learning simulations and activities -- on interactivity, engagement (or fun), and contribution to course concept understanding -- a new multi-layer virtual world learning simulation was envisioned [based on the most highly rated elements]. In turn, the Open Simulator-based Prisoners' Dilemma Layered Learning Simulation Prototype (and accompanying Game Theory & Strategy Lab) was developed. The layers in the Prisoners' Dilemma Prototype include both real time and asynchronous learning activities, interactive components, self-practice, different resource materials, learner-relevant examples, and relevant historic figure life stories.
Interactivity, Engagement, and Increased Learning Outcomes
Looking specifically at student rankings of virtual learning activities, interactivity is an essential ingredient in engagement (or strongly correlated with engagement). Still, engagement is NOT equally correlated with increased learning outcomes. Interactivity is highly correlated with engagement in classroom learning, traditional online learning, and the different virtual world learning simulations but engagement is ONLY highly correlated with increased learning outcomes in virtual world and online learning activities. Further, students ranked virtual simulations they can relate to and inspiring life stories from relevant historical figures as highly engaging. Finally, as a surprising finding, students favorably ranked different resource simulations (including in-world slide shows and vocabulary flashcards).
Affordances of Layered Simulations
Layered simulations provide:
Low cost platforms plus access to extensive in-world building tools and content;
An ability to create simulations that are either too costly or dangerous to stage in face-to-face settings;
Activities that simultaneously support both academically strong and academically weak students;
24/7 access to asynchronous virtual world learning activities; and
Engagement-enhancing activities that are highly correlated with increased learning outcomes.