Rules:
SHOP:
Houses | 7 materials per house | Makes people happy and decreases homelessness
Factories | 100 materials per factory | +500 materials per week
Schools | 15 materials per school | +5% smartness and +10% happiness
Lab | 100 materials per lab | +10% smartness
MAIN RULES:
One person in control of all add can control what the rules do and how game works and up to 4 people can play.
Turn based game.
No crazy rule such as infinite people or infinite everything but you can do stuff like "all people must have 14 kids" (Real thing someone has done in game.)
If 2 or more people then random chance they will meet and they both decide what to do.
At least 10% smart for factories and 70% smartness for nukes or they will kill themselves when they use it.
If happiness goes into negatives you lose.
If 0 people left you lose.
Game template:
FOOD:
Food: 0
Food made per week: 0
Food eaten per week: 0
MISC:
Materials mad per week:
Materials: 0
Your army's strength: 0%
Houses: 0
PEOPLE:
People: 0
Peoples happiness: 0%
Peoples smartness: 0%
Homeless: 100%
Unemployed: 100%
7 rules is 1 week! Rules: