For more than two decades, The Mixing Engineer's Handbook has been the best selling and most respected resource on the art of music mixing for seasoned professionals and enthusiastic beginners alike.

Dimension can be captured while recording but usually has to be created or enhanced when mixing by adding effects such as reverb, delay, or any of the modulated delays such as chorusing or fl anging. Dimension might be something as simple as re-creating an acoustic environment, but it also could be the process of adding width or depth to a track or trying to spruce up a boring sound.


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If Delays Are Timed to the Tempo of the Track, They Add Depth Without Being Noticeable. Most engineers set the delay time to the tempo of the track. This makes the delay pulse with the music and adds a reverb type of environment to the sound. It also makes the delay seem to disappear as a discrete repeat but still adds a smoothing quality to the element.

In the 20 years since I wrote the original book, the recording industry and mixing itself has undergone a huge shift. While the First and Second Editions were clearly in the age of the commercial studio centered around huge recording consoles, Edition Three saw the shift towards home recording. Edition Four saw mixers clearly mixing in-the-box (meaning in a digital audio workstation app), and now with Edition Five we see the home studio has fully matured with worldwide hits being made even on simple recording setups in a bedroom. 

Not only that, plugin developers have now begun to leave the analog hardware emulations behind with new thinking about how audio can be processed and manipulated in digital domain. We also find audio plugins and apps are becoming more useful by taking much of the grunt work out of mixing, as many are now infused with artificial intelligence and machine learning. 

I was lucky enough that I live in Los Angeles and was already friends with some of the greatest mixers on the planet. I asked them to share their mixing secrets and they did without hesitation. 

These interviews are contained in Part II of the book. Many of the mixers interviewed in the previous four editions have been re-interviewed, since their mixing methods have changed along with the industry changes. Many started on a console but are now are totally in-the-box. 

Jimmy Douglass (interview appears later in this book): One of the few engineers who can cross genres with both total ease and credibility, Jimmy has done records for artists as varied as Snoop Dogg, Jay-Z, the Roots, Ludacris, Justin Timberlake, Timbaland, Missy Elliott, Otis Redding, The Rolling Stones, Foreigner, Hall & Oates, Roxy Music, and Rob Thomas. 

Don Hahn (interview appears on the interview site page): When it comes to recording and mixing a 45- to 100-piece orchestra, there was no one better than Don, with an unbelievable list of credits that range from major television series to such legends as Count Basie, Barbra Streisand, Chet Atkins, Frank Sinatra, Herb Alpert, Woody Herman, Dionne Warwick, and a host of others (actually, 10 pages more). 

Andrew Maury (interview appears later in this book): After starting his career in 2008 mixing front-of-house with Ra Ra Riot while producing and mixing small bands and artists between tours, Andrew has since gone on to mix projects for Shawn Mendez, Post Malone, Lizzo, Kimbra, and many more. 

Ed Seay (interview appears later in this book): Ed has become one of the most respected engineers in Nashville since moving there in 1984, helping to mold hits for major hit-makers such as Blake Shelton, Lee Brice, Martina McBride, Ricky Skaggs, Dolly Parton, Pam Tillis, Highway 101, Collin Raye, and a host of others. 

Allen Sides (interview appears on the interview site page): Although well known as the owner of the premier Ocean Way Studio complex in Los Angeles, Allen is one of the most respected engineers in the business, with credits that include Josh Groban, Michael Jackson, Chris Botti, Barry Manilow, Neil Diamond, Mary J. Blige, and Faith Hill, as well as many major film scores. 

Everything was 4-track [when I started recording], so we approached recording from a much different perspective than people do nowadays. My training in England was fortunately with some of the greatest engineers of the day who were basically classically trained in the sense that they could go out and record a symphony orchestra and then come back to the studio and do a jazz or pop session, which is exactly what we used to do. When I was training under Bob Auger, who was the senior engineer at Pye Studios, he and I used to go out and do classical albums with a 3-track Ampex machine and three Neumann U47s and a single three-channel mixer. With that sort of training and technique under my belt, approaching a rock-n-roll session was approaching it from a classical engineering standpoint by making the sound of a rock band bigger and better than it was. But the fact of the matter was that we had very few tools at our disposal except EQ, compression, and tape delay. That was it. 

Because when you were doing the 4 to 4 [mixing down from one four-track machine to another to open up additional tracks for recording], you mixed as you went along. There was a mix on two tracks of the second 4-track machine, and you filled up the open tracks and did the same thing again. You mixed as you went along; therefore, after you got the sounds that would fit with each other, all you had to do was adjust the melodies. 

As Andy Johns alludes to, eventually recording consoles took a major leap in technology. As more and more tape tracks became the norm for music recording (eventually leading to 24 and 48 track sessions), computer automation and parameter recall soon became a required feature on all consoles just to manage the complexity of these far larger sessions. With all that came not only an inevitable change in the philosophy of mixing, but even a change in the way that a mixer listened or thought as well. 

At that time (approximately 1975), thanks to the widespread use of the then-standard 24-track tape machine, mixing changed forever, and, for better or for worse, began to evolve into what it is today. 

The demand for more mixing precision brought about console automation, first affecting only the console channel faders and mutes. Now it was possible to reduce the number of humans involved with a mix, since only the console parameters such as EQ and effects sends required manual dexterity. 

Soon the demands for remixes from record-label executives required that the massive outboard gear setups that became the norm had to be rebuilt in order to update mixes. The mixing performance had to be recreated even though the only change requested was only the vocal level be raised by a dB in the choruses. This brought about the need for Total Recall, the feature that made SSL consoles a must-have for every major studio. 

But an interesting turning point occurred around 2001. With the computer-based digital audio workstation (DAW) now becoming more and more the centerpiece of the studio, much of the automation and effects began to take place inside the DAW application (in the box became the commonly used phrase), eliminating the need for much of the outboard gear used on every mix. Soon mixers became more comfortable with the sound of mixing completely inside the DAW, and thanks to the wide variety of digital controllers available that supplied faders and knobs, they had the same tactile experience as in the analog world of consoles. 

Once upon a time, engineers worked for one particular studio, and one of the reasons a client would book time there was to get the services of that particular engineer. Because the engineer was tied to a specific region of the world, a unique mixing style for the area developed (much like what happened with the music), thanks to engineers, producers and artists exchanging tips and tricks with one another. As a result, until the late 1980s or so, it was easy to tell where a record was made just by the sound of the mix. 

Nashville has gone through various phases through the years where the mixing style has evolved. At one point in time, the songs were so dependent on the artist that the vocal sat way out in front of the music bed, sometimes almost to the point where they both seemed almost disconnected. 

Where at one time most studios had house engineers, the market became predominately made up of freelancers that frequently traveled from studio to studio and project to project, bouncing between different cities (and therefore styles) as easily as flipping the channel on a TV. 

In truth, the major differences in mixing style came in around 2001 with the gradual acceptance of the DAW as the studio centerpiece. Thanks to the Internet and books like this, the styles are now more genre specific than regional. 

You may have a lot of experience mixing a live band, but mixing in the studio is a distinctively different experience. The thought process is different, the mindset is different, the approach is different and the chain of command is different. 

Approach. Live mixers strive to get the same sound every gig, while a studio mixer strives to achieve a different sound on every song. Studio mixing requires experimentation and skill in working with constantly changing sounds and sonic characters, which is quite the opposite from a live mixer. 

The required skill set. For live mixing, the skill set requires that you know how to mix in an ever-changing acoustic environment and have a basic instrument/vocal balance technique. The studio requires your hearing to be more nuanced with a different reference point as to what sounds good or bad and how it will translate to other speakers outside the studio, plus you need a greater knowledge of what the gear and plugins are capable of.  17dc91bb1f

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