There are 6 basic enemies as of release and 3 bosses.
There are 2 types of enemies Ranged and Melee
Enemies:
The Cultist
The Cultist is a magic wielder, they are mostly known to stay at medium range. They shoot homing projectiles. There is a 3-5 second interval in between each projectile shot. The best way to defend against them is to get up close with them and strike them down with your sword.
The Swordsman Cultist
The Swordsman Cultist is an advanced version of the Cultist. They don’t use magic and instead use a sword. They are similar to the knight however they are faster than them and have more health. The best way to defeat them is to keep your distance and use long range attacks.
The Knight
The Knight is a short ranged swordsman with an impressive health bar. It has almost double the health of most of the other enemies. It also does tons of damage. On top of that it is also fairly speedy. The best way to defeat them is to just be offensive and start attacking.
The Magic Knight
The Magic Knight is a long range mage with an amount of health less than the Knight but more than the other enemies. It isn’t that fast but it is still great while ranged. The best way to defeat them is to get really close up and start attacking.
The Slime
The Slime is a short ranged low damage enemy. When alone it is a relatively weak enemy. But it really shines when it’s together with either a herd of slimes or when there are many other enemies with it. The best way to defeat them is to use any attack.
The Candle
The Candle is a long range low damage enemy. The Candle also has very little health. It is very similar to the slime but it’s long range. It can prove to be quite annoying when alone or in a group. Alone it is speedy, trying to avoid you at all costs. In a group it acts as support shooting at you from afar. The best way to defeat them is to either lure them into a corner or just to dash up into its face.
Bosses:
The Hydra
With Acid bullets and the most health of any of the bosses in the game the Hydra is the strongest of the three. First of all it packs a punch rapidly firing it's spit at you. With such a pace its hard to avoid on the battlefield. On top of that it has a whopping 125hp. This makes it by far the most hardy of the bosses. This boss is truly a legendary beast. The most effective way to defeat them is to dodge its spit by swerving and then attack while its not spitting.
The Robot
The Robot is a extremely fast melee boss and has 70hp. The Robot is to impossible to out run. The only downside to this is will always run into things. It also has a nice chunk of health with 70hp. It is extra weak to your explosive dash with it dealing 3 damage per hit. The best strategy to defeat this boss is to get it stuck on a pillar and attack from the other side with everything you've got.
The Spider-Summoner
The Spider-Summoner has the least health of the three but it is still quite hard to defeat. It is hard to defeat because, like the name implies it summons smaller spiders. This small spiders are weak on their own but when paired with the giant Spider-Summoner and a bunch of other spiders it is quite powerful. The Spider-Summoner has little health with 50hp but because of the small spiders it makes up for it. The best way to defeat it is to keep it barely in range of your sword and destroying any smaller spiders that get in it's way.
Enemies
Bosses
Areas:
The Stun
The Stun is the ever changing dungeon that you explore. Locals say nobody who goes into The Stun makes it out. It seems as though nobody knows what it is or how it got there. It seems as though the only way to escape is to die…
Some-Town
Some-Town is the town that The Stun is under. The town seems pretty normal and seems as though nobody knows how it started or why… Surely there’s something going on…
The Player Exploring The Stun
The Player Wandering Some-Town Talking To The Various NPCs