The game's story takes place in 1914, between 24 and 27 July, aboard the original Orient Express route between Paris and Constantinople (modern Istanbul), prior to the outbreak of World War I. Much of the game occurs within the train itself - consisting of the locomotive, two baggage cars, a restaurant car, two sleeping cars, and a private car. The plot written for the game, while a fictionalized idea regarding the last journey of the Orient Express in 1914, includes many traditional elements of a murder mystery, including secret plots and deals, lies and personal agendas, as well as featuring notable references to political climates in Europe.

The Last Express was a runner-up for Computer Gaming World's, CNET Gamecenter's and GameSpot's 1997 "Adventure Game of the Year" awards, which went variously to The Curse of Monkey Island and Dark Earth.[29][30][31] The editors of Computer Gaming World called The Last Express "the year's best mystery" and "stylish and intriguing",[30] and those of GameSpot wrote, "While a few minor gameplay problems held it back from the top spot, there is no doubt that The Last Express is one of the best adventure games of the last few years." Regardless, The Last Express did win GameSpot's 1997 "Best Story" award, and was also the runner-up for the 1997 "Best Ending" award, which went to Fallout.[31]


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In order to make our portrayal of the 1914 Orient Express as historically accurate as possible, the Smoking Car team tracked down the original pre-war blueprints, train timetables, and even the last remaining sleeping car, derelict and abandoned in an Athens train yard.

Artistically and technically, it was an immensely ambitious undertaking, bordering on lunacy. We spent our last nickel on the game, and closed our doors shortly after it shipped; but it was an adventure I wouldn't trade for anything.

In short, you're a man you know nothing about, pretending to be another man you know nothing about, stuck in the middle of a complex mystery you have no idea about, on a train which holds, among others, the last of the Russian royal family and a budding anarchist, a German industrialist who thinks you're buying 'merchandise' from him, a group of sinister Serbians, and the man in the final carriage, who ignores your facade in favour of "What an unexpected pleasure. Mr. Robert Cath." There's also missing treasure, at least one dead body on board, a mysterious poem, and in just a couple of days, the Great War is going to explode in everyone's face. Not that they know it, or can do anything to stop it.

The Good

Where do I begin? The Last Express has so much going for it, it would be easy to miss something. I picked this up based on Jordan Mechner's involvement, the highly positive reviews I've read, and of course the $9.99 price (August 2000). I would have gladly paid the original retail price for this title, if I'd only known how spectacular it is.Jordan Mechner tried a lot of new things with this game, and on almost all counts he was quite successful. The first thing you'll notice is the wonderful graphics system - it's almost, but not, full-motion video. Actors were filmed heavily made-up, to look like cartoons. The pictures were then converted to black and white scetches (probably using a filter like what you'll find nowaways in Paint Shop Pro or the like), and colors were filled in manually to create a cel art effect. I can't rave enough on how great this system works. Still screen captures do NOT do this game justice. You really must see the game in action to appreciate it. The characters are expressive in a way that traditional animation can rarely accomplish, but because you aren't watching a movie, you concentrate on the game rather than the performance. Since we've entered the age of 3D graphics, this system may never be used again. That's a shame.The vocal performances, by the way, are superb. They were also well recorded - I only noticed one technical mistake, but that can be overlooked.The characters are intriguing, as is the game's story. Characters will begin to draw emotional responses from you almost immediately, and the overall plot is most fascinating. It has plenty of twists, including a few that you might not expect. And the entire process is quite non-linear. The game sacrifices puzzle quantity for a high amount of explorational freedom. Events will happen with or without your presence. You can't be everywhere at once. While this may be frustrating for some, it goes a long way toward creating a sense of realism. More on puzzles in the "bad" side of this review!Kudos to Jordan Mechner for picking a setting that hasn't been over-used. This pre-war Europe scenario has something for everyone; romance, political intrigue, action - it's all there.Adventure games are notorious for having painstakingly rendered, 20 minute epics for opening sequences, and then leaving the gamer high and dry when it comes to the ending. The Last Express is quite the opposite - The ending (there are multiple endings, in fact!) is actually the game's high point. I had to watch it twice. The game even avoids the boring ending credit sequence present in most games; The final credit roll in The Last Express is the best I've ever seen, bar none.Also worth mentioning is the save system - there isn't one. The game is automatically saved in the form of a "clock". You can rewind and fast forward the clock at will. If you die, you can simply go back in time to wherever you made a mistake. Very elegant.If you want atmosphere, The Last Express has plenty. I obviously wasn't around in 1914, so I can't comment on accuracy; but boy, for a little while I really felt like I was a part of the last journey of the Orient Express. That, my friends, is what adventure gaming is all about. 


The Bad

The game's box claims 40 hours of playing time. I'd say 20 would actually be a high estimate. Granted, that's 20 hours of pure enjoyment; but I'd still call The Last Express a "short" game.It is my heartfelt belief that an adventure game should have good characters, a strong story, and be a total experience - not a collection of puzzles. Even so, I believe that the game's puzzles ought to be addressed so you know what to expect. I spent probably the first half of the game feeling that I was being led, not controlling the action. When the puzzles finally did begin, I had grown so fascinated by watching the story, that I was momentarily jarred away from it. Furthermore, none of the puzzles are of the caliber you'd expect in a good adventure game - especially not one of the quality of The Last Express.With all of these great and well fleshed-out characters, I was a little disappointed that the game never really told me about the person I was supposed to be. While most (Western) role-playing games encourage you to make your character into whatever you want him or her to be, when I play an adventure game I want to "become" someone else. I never really got that chance in The Last Express - the game doesn't tell you much at all about his past, his personality, or his motivations. I didn't begin to understand him until the very end of the game, and by then it was all over. Was this intentional?The Last Express suffers from the lack of a truly compelling soundtrack. I have to admit that my background may make me place a little more importance on a game's music than most might. There's a really spectacular concert sequence about 2/3 into the game, and the main theme is well-written, if not entirely memorable. On the other hand, because much of the game is played without background music, you are drawn to the ambient sounds that exist all over the train. It's a give and take.


The Bottom Line

The Last Express is marketed as an adventure game, but I can't call it a traditional one. It feels like something different altogether. While its uniqueness is a testament to Jordan Mechner's continued innovation in the field, it's a shame that there isn't anything else like The Last Express. The game represents a new direction for computer games that was never fully explored.Given that The Last Express has been re-released by Interplay for a price tag of only $9.99 US, it is, more than ever, worth your money. Go out and pick it up - I don't think you'll be disappointed.

The last train to Heathrow Airport leaves London Paddington at 23:25. With flights taking off from London Heathrow late into the night, we ensure that our Heathrow Express trains continue to cater to the needs of passengers with night flights.

The Last Express was an oddity even for its time, and in the twenty years since Jordan Mechner made it, I think it's only gotten more singular. It's a real-time point-and-click adventure set on the last Orient Express run from Paris to Constantinople before the outbreak of World War I. There are hardly any puzzles. Most of the game isn't in English. Oh, and the entire thing is using rotoscoped animation captured from models and voiced by completely different actors, meaning that its action unfolds as a series of still frames and tableaus. It's a world that seems to be shifting and dissolving before your eyes, which of course exactly what that entire game is about.

The accepted answer by @Vadim Baryshev is flawed in at least the most recent express-session implementations. When your app starts up you create the session implementation and set the max age. As for the answer using expires, that is not recommended, stick with maxAge.

With the introductions of category based Express Entry draws, IRCC will still hold program specific draws targeting applicants who qualify under a certain immigration program. This means that they will likely continue to hold Canadian Experience Class or CEC draws from the Express entry pool although it is not clear when the next CEC draw will take place. The last CEC draw took place on the 14th September 2021 and selected CEC applicants with a CRS of at least 462. Since this draw, IRCC have focused on all program draws, category based draws and provincial nominee program draws. e24fc04721

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