To involve students in learning activities related to technology, engineering, math, art and science (STEAM).
To experience through hands-on activities to learn the STEAM content
To access the benefits of project-based learning through robotics.
To familiarize students with current use of robotics and coding in nowadays education trends.
To solve problems and stimulate creativity
To exchange of practices and knowledge
September: Organizational aspects
October: Introduction of partners
November: Project logo & poster
December: Explore the world of robots
January- February: Programming environments for robots
March- April: Exchange of code. Challenges from partners. Online meetings.
May-June: Common product. Project assessment. Dissemination of the project