There is the possibility of dropping mobs through lava, then water, which seems like it should work, but has the disadvantage that in order to prevent the mobs from swimming up in the liquids (thus dying to lava, or getting stuck in water), a simple tube would have to have, in order: a long drop, a lava block, (another long drop? not sure), a water block, and finally another long drop to the collection pad. This extreme height would make my underground zombie trap's plumbing poke up into my above-ground buildings.

I have invented a solution to this problem using a mechanism to apply one tick of lava damage. It occurred to me that a tripwire could be placed immediately above lava in order to remove it (using a dispenser) as soon as a mob hits it, thus preventing the mob from continuing to swim in it. Doing this for the water as well as the lava means that no acceleration is needed to make sure the mob will fall down, so the whole mechanism is only a little bit of extra height above a standard fall-damage trap.


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Results: When the zombies hit the platform, a few still take 2 punches, but most of them take 1 punch to kill. I have successfully operated this mechanism in my survival world fed by two zombie spawners.

It is possible for the dispensers to get inverted (resulting in zombies falling on fire, without taking any lava damage, or from the wrong height). This latest revision with comparators can self-correct this problem, but it still may result in an occasional zombie with the wrong amount of health. (I have also seen a dispenser completely fail to respond to pulses, so I suspect there is a Minecraft bug involved.)

Mechanism above is good to expose 1 tick of lava damage, however you ALSO need precision for the falling zombies. That device can have multiple zombies falling together each with "overlapping" parts of their bodies say the feet of 2nd zombie overlapping with head of first zombie, so ONLY the first zombie takes the lava damage.

Small Delay. This makes sure all zombies in room are all on trap room floor, at EXACTLY the same height. well, some might be trying to "jump around" so this ain't 100% perfect. But at least the height difference of overlapping zombies is kept limited to a minimum (aboie distance between a zombie head and roof, only a few texture pixels, compared to before where a "train" of falling but overlapping zombies had no theoretical limit on it's total height length).

Then some other delay = activates the water+lava damaging device. NO STRING WIRE necessary, the delay can be directly from the start signal not from the falling zombies. That is in fact better because... zombies jump around, right ? A precise clock is thus better. More precise and thus more controlled device.

That way, ALL zombies will take the same exact same amount of lava damage. Well, theoretically possible that the SMALL vertical distance between zombies that were flat on the trapdoor floor vs zombies that were jumping right when the trapdoor opened, is sufficient to allow a zombie avoiding the 1 lava damage (I seriously doubt it), but that should either be a VERY rare occurence, or else just try another falling height / redstone delay combination. Or just try exposing the zombies to MORE than 1 tick of lava. After all, the zombies have a "cooldown" time between damage, so making tem exposed for more thna 1 tick but way less than the cooldown time, will allow even the "slightly latecomer" falling zombies (beause they jumped right when the trapdoor opened) to "catch up" to the others and thus ALSO take the 1 point of lava damage, while the "falling normally" zombies will still be in damage immunity cooldown.

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Zombie apocalypse is a subgenre of apocalyptic and post-apocalyptic fiction in which society collapses due to overwhelming swarms of zombies. Typically only a few individuals or small bands of survivors are left living. In some versions, the reason the dead rise and attack humans is unknown, in others, a parasite or infection is the cause, framing events much like a plague. Some stories have every corpse rise, regardless of the cause of death, whereas others require exposure to the infection.

The genre originated in the 1968 American horror film Night of the Living Dead, which was directed by George A. Romero, who took inspiration from the 1954 novel I Am Legend by Richard Matheson. Romero's film introduced the concept of the flesh-eating zombie and spawned numerous other fictional works, including films, video games and literature.

The zombie apocalypse has been used as a metaphor for various contemporary fears, such as global contagion, the breakdown of society, and the end of the world. It has repeatedly been referenced in the media and inspired various fan activities such as zombie walks, making it a dominant genre in popular culture.

The myth of the zombie originated in Haiti in the 17th and 18th centuries when African slaves were brought in to work on sugar plantations under the rule of France. The slaves believed that if they ended their own lives by suicide they would be condemned to spend eternity trapped in their own bodies as the undead. This myth evolved in the Voodoo religion into the Haitian belief that corpses were reanimated by shamans.[1] The zombie concept eventually infiltrated western culture with the publication of the first example of zombie fiction in 1927, which was a book titled The Magic Island written by William Seabrook. The book was later adapted for cinema as the 1932 film White Zombie.[2] Directed by Victor Halperin and starring Bela Lugosi, it was the first feature-length zombie film, establishing the sub genre of zombies and paving the way for the zombie apocalypse in cinema.[3]

An early inspirational work of the genre was Richard Matheson's novel I Am Legend (1954), which features a lone survivor named Robert Neville waging a war against a human population transformed into vampires.[4] The novel has been adapted into several screenplays, including The Last Man on Earth (1964), starring Vincent Price, The Omega Man (1971), starring Charlton Heston and I Am Legend (2007) starring Will Smith.[5] George A. Romero took inspiration from Matheson and developed the idea with his apocalyptic feature Night of the Living Dead (1968), but for vampires he substituted shuffling ghouls. Romero stated, "I confessed to him that I basically ripped the idea off from I Am Legend. He forgave me because we didn't make any money. He said, 'Well, as long as you didn't get rich, it's okay.'"[6] Romero said that he never referred to the monsters in his film as "zombies". Instead, the term appeared in an article in Cahiers du Cinma. Romero commented that earlier depictions of zombies in film, "were very Caribbean and it was all to do with voodoo". By contrast his versions were flesh-eating monsters returned from the grave: "We thought up very few rules or powers for them. The idea was they are your neighbours in a different state. One of the few early ideas we did have was that you have to shoot them in the head to kill them".[7]

Generally, films have depicted zombies as the slow, lumbering and unintelligent kind first made popular in the 1968 film Night of the Living Dead.[8] Zombies were repeatedly shown in slow-walking groups that demonstrate a herd behavior and are capable of overwhelming victims by the strength of their numbers. In the 2000s, several films featured zombies that are depicted as more agile, vicious, intelligent, and stronger than the traditional zombie. In many cases of these "fast" zombies, the plot involves living humans being infected with a pathogen (as in 28 Days Later, Zombieland, Dying Light, The Last of Us, and Left 4 Dead), instead of re-animated corpses. Improved CGI technology and the rise of first-person shooter video games resulted in the herd behavior being replaced by zombies that are capable of running, jumping and attacking as individuals.[11]

From the beginnings of the genre, film makers have used the zombie apocalypse as a metaphor for various cultural fears and social tensions, including the spread of disease and plague.[12] The narrative of a zombie apocalypse carries strong connections to the turbulent social landscape of the United States in the 1960s when the originator of this genre, the film Night of the Living Dead, was created.[13][14][15] At the time when Romero was shooting the film, Americans were viewing televised images of various violent events, including the 1967 Newark riots, 1967 Detroit riot and the Vietnam War. Erin C. Cassese, associate professor of political science, commented that public fears over racial tensions are reflected in the faces of the zombie horde in the film and that the dehumanisation of the zombie is a warning about human psychology.[16] This commentary on the civil war between races was however accidental. Romero had hired African-American actor Duane Jones simply because he was the best actor, but noted that after finishing the film, "that very night we heard the news that Martin Luther King had been shot. There were race riots everywhere".[7] Christopher Shaw writing for The Guardian noted that Romero's 1978 follow-up film Dawn of the Dead is a satire on consumer society.[17] In the film, zombies overrun a shopping mall where survivors have taken refuge. Javier Zarracina for Vox commented, "The zombies in Dawn of the Dead underscore the fears of capitalism and mindless consumption that racked the late 1970s". From the 1980s, the zombie apocalypse was driven by a fear of global contagion, due to the appearance of Ebola in 1976, AIDS in 1980, Avian Flu in the mid-90s and SARS in 2003. This fear of contagion provided creators with a new explanation for the zombie apocalypse. The contagion concept was used in the 1996 video game Resident Evil and the 2002 film 28 Days Later.[18] From the beginning of the post-apocalyptic television series The Walking Dead in 2010, the predominant theme shifted from a fear of the zombie horde to the fear of other humans. The series focuses on small groups of survivors driven by self-preservation and protected by walls designed to keep out both the zombies and other survivors.[18] Max Brooks opined that the zombie genre allows people to deal with their own anxiety about the end of the world.[19] He commented, "People have a lot of anxiety about the future. They're constantly being battered with these very scary, very global catastrophes. I think a lot of people think the system is breaking down and just like the 1970s, people need a 'safe place' to explore their apocalyptic worries".[9] Kim Paffenroth noted that "more than any other monster, zombies are fully and literally apocalyptic... they signal the end of the world as we have known it."[20] 006ab0faaa

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