The storyline revolves around Jin Kazama and his devil form, Devil Jin. It is similar to the Tekken Force modes in Tekken 3 and 4, but unlike them, Devil Within does not allow the player to select their desired character and it has a story line to accompany the fighting, which the "Tekken Force" modes lacked.

"Tekken: Devil Within is a five-stage action game based around the character Jin Kazama. As you progress through each stage, you encounter various platform and puzzle elements built to keep you from completing your mission. Aside from learning more about Jin's past, finishing Tekken: Devil Within opens up Devil Jin as a playable character, and it's an alternate way to earn specific customize items. You also earn G (money) for playing through Tekken:Devil Within, allowing you to score even more costume pieces with greater ease."[1]


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Devil Within purports to take place during the events of Tekken 5. Just after the tournament,[2] Jin has heard that his mother, Jun Kazama, may be alive. He then heads to a laboratory of G Corporation, run by their subsidiary "Medicern", to find her. There he encounters super-soldiers, highly advanced robots, JACKs, including a a modified Gun Jack model, and clones of Heihachi Mishima, all of are encountered within the laboratory complex. The Heihachi clones are fought in a room that has been decorated like a child's bedroom, possibly indicating that it may have been used for psychological experiments on Kazuya during his time as a G Corp experiment.

As Jin gets deeper in the lab he starts to lose control his devil form. Once Jin transformed into Devil Jin, something is awakened, something that he did not want to encounter. Jin keeps searching for his mother, but he does not find her anywhere in the lab. Instead, Jin enters the ancient ruins on which the lab was built. There, Jin confronts his worst nightmare, True Ogre again. Jin manages to defeat Ogre, but he escapes into the ruins.

As Jin exits the ancient ruins he finds himself in a mystical location, which appears to be an alien spaceship. Jin has to fight enemies, he has never fought in the past. Jin then manages to come face-to-face with Ogre. After being defeated for the second time, Ogre reveals his third form, Monstrous Ogre. Monstrous Ogre is bigger than his previous form and he has a different skin tone (Monstrous Ogre is more yellow than green). Jin must defeat this form, as well.

MediEvil: Resurrection is a 2005 gothic action-adventure game developed by SCE Studio Cambridge and published by Sony Computer Entertainment for the PlayStation Portable. It is a re-imagining of the first installment in the series, MediEvil. It was first released as a launch title in September 2005 in North America and Europe. The game is set in the medieval Kingdom of Gallowmere and centres around the charlatan protagonist, Sir Daniel Fortesque, as he makes an attempt to stop antagonist Zarok's invasion of the kingdom whilst simultaneously redeeming himself. The game also features a variety of voice talents, including Tom Baker as the narrator and the Grim Reaper.

Development of the game began in 2003 with the original intention of releasing the game for the PlayStation 2. Sony Computer Entertainment Europe commissioned SCE Studio Cambridge to develop a launch title for the PlayStation Portable. Due to time constraints, the Cambridge studio was given only a year to develop the game, thus they decided to remake the original MediEvil. The game was met with mixed reviews upon release, with critics mainly praising the game's humor, voice talent and graphics but was criticized for lack of innovation and cumbersome camera controls.

Gameplay is similar to that of the original game in which players control Sir Daniel Fortesque as he travels through Gallowmere to stop the evil Zarok. Dan can utilize a variety of weapons, including close range weapons such as swords and axes to long ranged weapons such as throwing knives and crossbows. If Dan defeats enough enemies to collect the Chalice of Souls hidden throughout each level, he will be able to travel to the Hall of Heroes, where a legendary hero rewards him by giving him a new weapon or other helpful items.[1] Dan possesses a single life bar throughout the game, which can be sustained by collecting Life Bottles throughout the game which can be replenished by energy vials and Life Fountains. The remastered version also includes some exclusive arcade-style minigames which can also be played over online multiplayer.[2][3]

MediEvil: Resurrection features many alterations to the original structure and content, such as the addition of the "Anubis Stone" sub-plot which has never appeared in the original.[2] Various levels and characters designs are altered drastically from the original, with some levels removed altogether.[1] Resurrection's altered plot is given a much more humorous and light-hearted setting as opposed to the Gothic horror-comedy of the first installment. Unlike the original, there is no alternate ending; Dan still ascends to the Hall of Heroes regardless of whether he collects all of the chalices or not.

In the year 1286, an evil sorcerer named Zarok plotted to take over the kingdom of Gallowmere with his undead army. It is told in legend that the King of Gallowmere's champion, Sir Daniel Fortesque, led his army to victory and managed to kill Zarok before succumbing to his mortal wounds. In reality, Dan was in fact struck down by the first arrow fired in the battle, with the king choosing to cover it up and declare Dan the "Hero of Gallowmere". Zarok, meanwhile, was forced into hiding and was presumed dead. 100 years later, in 1386, Zarok reappears, casting a spell over Gallowmere to awake his undead army and steal the souls of the living. However, in the process, he unwittingly revives the corpse of Dan, who has over time become a skeletal corpse, missing his jaw and the eye he lost in the battle of Gallowmere. Shortly after waking up, Dan is accompanied by Al-Zalam, a genie whose powers were robbed by Zarok. Having been unable to ascend to the Hall of Heroes due to his failures in life, Dan uses this opportunity to defeat Zarok, save Gallowmere and earn his place as a true hero.

Dan journeys throughout the graveyard, mausoleum, harvest fields, forest, village, fair grounds, asylum, dockyards, marshland battlefields, Dragon Island and Peregrine Castle. Meeting Death himself, he advises Dan to find the four pieces of the Anubis Stone, a powerful necromancy artifact used by Zarok in his initial invasion, split into four pieces across the land. Dan retrieves the first piece from the tomb of an old chieftain, facing a Stained Glass Demon and the Graveyard Guardians (a pair of haunted wolf statues). Dan gets the second piece from the pumpkin witch after defeating her rogue magical pumpkin king. Looking for the second piece, Dan rescues the village mayor from an asylum's worth of monsters, as well as the particularly maddened "Mr. Axey"; the mayor tells him that the piece was hidden in the forest, where it is placed in the hold of the shadow demons; Dan retrieves the Demon Claw artifact before Zarok can find it and unleash the shadow demons within. In the forest, he collects mold for the forest witch for directions to the third piece, facing a pair of demonettes before locating the piece in the holding place of shadow demons, though Dan must defeat them when his retrieval of the Claw results in them being freed. In the marshlands of the battle against Zarok, Dan aids Death in repairing his robotic assistant and frees his boat as well. Death agrees to ferry him to Peregrine Castle, but the castle is blocked off by volcanic rivers. At Al-Zalam's suggestion, Dan disguises himself as a pirate to obtain a ship to journey to Dragon Island to retrieve a fireproof set of armor made of dragon scales. At the island, Dan defeats the Dragon guarding it, and Death ferrys him to Peregrine Castle. Dan recovers the final piece from the castle, where the ghost of the king tasks him with unleashing hidden floodgates connected to a dormant volcano beneath to destroy Zarok's forces. Dan makes his way onto the Ghost Ship, where he defeats the skeletal Ghost Pirate Captain before taking the ship to Zarok's lair.

Finally, after fighting his way through Zarok's hordes and confronting all manners of beasts, Dan soon arrives at Zarok's lair, fighting off Zarok's skeletal Fazgul warriors using the souls of his old allies retrieved by collecting the Chalices alongside the Anubis Stone. After also managing to defeat Zarok's champion and Dan's killer, Lord Kardok, Zarok turns into a powerful, monstrous serpent, but Dan manages to defeat him. As Zarok uses his magic to destroy his lair in an effort to kill Dan (getting himself killed in the process), Dan is rescued by Al-Zalam and the two escape, leaving Zarok's magical influence over the land thwarted. With the magic cast on him also wearing off as a result, Dan returns to his burial chamber where he once again enters eternal slumber and ascends to the Hall of Heroes, where he is hailed as the rightful Hero of Gallowmere and his hero statue is restored for redeeming himself.

Development of MediEvil: Resurrection began in 2003 at SCE Studio Cambridge. The senior management team of Sony Computer Entertainment Europe wanted a launch game for the PlayStation Portable console and ordered the studio to develop the game in time for the console's release. Due to the short notice, the studio was given only a year to develop a game, thus it was decided that a remake of the original MediEvil would be suitable as developing an original title would take more time to develop.[4]

Despite the success of the previous games in the MediEvil series, only three original team members were involved in the making of MediEvil: Resurrection. Chris Sorrell, the creator of MediEvil, stressed in a retrospective interview that he would have preferred to direct Resurrection if he was not at the time instructed to direct the video-game adaptation of 24.[5] Since the release of Resurrection, Sorrell expressed disappointment with the changes made to the game and the fact that his superiors did not allow him to direct it, but praised the team's ability for working under a time constraint.[5] Piers Jackson was instead appointed as the producer for Resurrection. He directed the overall development of the title, working closely with a new design team led by Dominic Cahalin. Mitch Phillips, who was the character animator for the previous two installments, was appointed as lead artist for the game. Phillips, along with Paul Arnold and Andrew Barnabas, the musical duo more commonly known as "Bob & Barn", who composed the original soundtrack for MediEvil, were the only people from the original team to return. 152ee80cbc

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