Aliases:
Race:
Home:
Age:
Class:
Alignment:
Height:
Personality Traits/Behaviors:.
Status:
Strategy:
Enil, Nil, Nilly (only if you wish to be murdered to death); My Rose (Traveler); "My Child", "My Innocent Child", "Filthy Monster", "My puppet", "Little One" (Malyn), The Wanderer (currently), Burgermeister Augustus Heinrich Von Toifle (temporarily "owned" the name)
Fey Eladrin
Knashthra in the Feywild Plane
121, Birthday - Spring Equinox, Ches 19th day
Cleric, Tempest - Deities are the Horae
LG/NG
4'11
Anxious and Paranoid, Compassionate, Struggles with Impulsiveness, Emotionally Controlled (formerly), Innovative/Creative, Resourceful, Melancholic, Hopeful
Alive, Uninfluenced (assumed)
Over-Preparedness, Radiant Explosions are Good for Your Health, Throwing Arix Using a Conjured Skillet is a Great Idea, They Can't Kill You if You Blast Them Onto Their Asses
Appearance
Currently in extreme Winter. Rather than bits of frost here and there and lingering where she's stepped or touched, she's covered in patches of ice on her clothes and skin, radiates a stronger chill when near her, and leaves ice behind that doesn't melt within moments.
As an Eladrin from the Feywild, her appearance changes based on her season, as does the effect her Season has on her environment and in battle:
Summer:
Yellow-gold skin, gold hair, glowing eyes that are the shade of amber with light shining through it.
If she's enraged, she can scorch the earth beneath her feet without meaning to. Summer court-aligned Knashthrans have to be extremely careful with their emotions so they don't harm the Blessings Tree.
In a fight, she can burn an enemy if she uses fey step near them.
Spring:
Light hunter-green skin, dark olive green hair, glowing green Alpine Betony-purple eyes (I may change this to a light purple for flower references).
When she's very happy, wildflowers and baby grass spring up around her feet and leave a trail in her wake.
Spring lets her teleport someone else rather than herself.
Autumn:
Light orange skin, dark orange hair, glowing eyes the shade of amber held in someone's hand. It's darker and has more of an orange tint to it.
Environmental Effects: Unknown at this time, however those in Autumn Court are fairly peaceful and calm, but not to the point of apathy.
In battle, her fey step would let her cast charm on an enemy if she teleports near them. She refuses to use the ability.
Winter:
Teal skin and hair, glowing Himalayan blue poppy-like eyes.
She leaves tiny patches of frost at her feet and on anything she touches, though it quickly melts. She's used this to turn her hand into an icepack to ice her tongue when she burned it on coffee, and on her throat when a gorgon grabbed her by the neck.
She'll leave a large patch of ice rather than frost around her if she's distraught or furious. In a fight, teleporting near an enemy can cast the effect Frighten on them.
Physical Features
Using Amandla Stenberg as a face claim.
Has spotted, shimmering tattoos between her eyes and temples; it looks like someone blew dust on her skin. These change colors with her seasons and glow slightly.
Svelte body type.
Hair is thick with tight, 3c to 4a-patterned curls, a little longer than her shoulders. When she's not in her armor, she lets it down, but otherwise keeps it in a large, high bun to keep it out of the way.
Since Baldur's Gate, she has attached a feather charm that Wistray gave her to a hair stick that she keeps speared into the bun; there's also copper wire wrapped around it that gives her access to the bracelets she's made and enchanted for the party members. She has also added a preserved, purple rose that the Traveler snuck into her pocket to the bun. She's enchanted a platinum wire with Warding Bond to match a brooch she made for Orestes so they would both be warded; it's wrapped around the stem of the rose.
Her hair now has a streak of white in it after she died for a few seconds. It is unknown why this happened.
Her hands are slightly calloused from the use of her sickle or a short sword, as well as the constant weaving she did back home.
Meticulous about her hygiene, even though she's usually bound to using creeks or conjuring water to wash in. She uses a lavender-scented oil in her hair.
Armor/Attire:
The Wanderer's/Mother's (ancient) Leather Armor (no longer in use): It's too large on her as she seems to be the smallest of the line of Wanderers. A full set of boiled, Viking-styled, leather armor to withstand the abuse of battle.
This included black gloves and black bracers with red trim; black cuirass with a black, red-trimmed, long-sleeved linen shirt beneath.
Over her armor is a loose, hip-length, short-sleeved duster trimmed in red along the opening, the bottom hem, and over the sleeves.
Her legs sport black leggings with leather greaves; her mother's too-large leather boots; a mid-shin length, skirt-like piece over it, where the front segment is a straight, cutaway strip with red tassels trimming the bottom. The rest of the skirt has the same red trim and is bound to the waist with long, leather, braided cords that dangle from one hip. There's another, shorter strip of cloth in the back that is also tasseled.
There are leather and chained belts around her hips to hold pouches for coin and spell components. There's another crossbody belt over her torso that holds vials for more spell components or other miscellaneous items, which she continues to wear after she switches her armor out.
A hooded traveler's cloak, which we've recently learned belonged to the Traveler.
Lastly is the Wanderer's Mask. A porcelain, Venetian-styled mask that belonged to Ysiad during her time as a Caretaker for the sake of humble anonymity.
Amaranthine Chainmail Armor: What it says on the tin. She still wears the cloak and parts of the skirt over her leggings but has added the black, leather coat she swiped from the Kells and a blue, armored silk coat that has a spiraling, brown embroidery.
She's altered the coat so it wouldn't be as long and bulky on her, and it has a braided draw-string-like system inside around the waist that goes down to the bottom hem so she can pull the length up for Arix to use it without it dragging the ground. There are buttons on the sleeves so she can roll them up for the same purpose. She's trimmed it with gold embroidery in the shapes of constellations, and the back has a much larger image of the constellation Lavarandar's Lantern, a reference to the Beacon of Hope spell, which she plans to place on one of the beads she'll sew into the constellation to represent the stars.
A dark, royal blue, silk coat with Celtic-like swirling patterns embroidered into it. It has added a bit more protection, the tailor who made it demonstrated this by slashing at it with her sickle. She's debating on whether or not she should try and remove the embroidery to replace it on her own. She can just use her magic to mend the holes left behind from the needlework. She needs to make sure they're not the source of whatever is making silk that durable.
A medium blue cloak of protection. She trades this out with the black one on occasion.
The feather-charmed hair stick and the purple rose, and both were speared into her bun.
She's kept the belts with the pouches and slots for vials and components.
Lastly, she has a deep burgundy scarf that she uses to hide what parts of her face her hood can't reach, something she's worn since her training started. She used to wear black makeup to cover the strip of her face that the hood and scarf couldn't cover to hide the fact that she was a Fey Eladrin. Her mother did the same, only around her eyes where the mask couldn't hide those two spots on her skin. She now wears the mask full-time.
Street Clothes/Daily Wear:
The Traveler's cloak
A light-green or pale-pink, loose linen shirt with brown-black leather leggings.
She still has her jewelry and the hairpiece, though she only has her hair pulled back into a half-bun.
Traditional leather "slippers" that lace up her calves.
She still has the hairpiece on her person, though it might not be in her hair, in case there's an emergency and she needs access to everyone's bracelets.
She keeps one belt with her enchanting materials, using most of her spare time to work on the beads for her companions.
Enilasor also has her holy amulet, an ancient priest amulet she found in the temple where they found the Elder Tree that enhances her divine spells, a Pearl of Power Arix got her, and a Ring of Warming.
She either forgoes the scarf entirely or will wear it but not around her face.
She still wears both coats.
She now has an (assumed) engagement ring from Orestes hidden beneath her gloves. Arix is the only one who knows about it and she would like to keep it that way for the time being.
Enilasor in Winter and fully covered
History
The Wanderer is a title passed down through the women in her family on her mother's side. It started with the first, Ysiad, twin to the Traveler, around three thousand years before the time of the campaign.
At around 40, she started her training under her grandfather in the temple at the Blessings Tree to be a priestess. A few years after, she came into contact with the Horae, a trio of goddesses, and dedicated herself to them. She still acknowledges other gods and encourages people's worship of them, however, her main loyalty lies with them.
At 80, her mother began her training to become the next Wanderer, which was about 120 years sooner than previous Wanderers would begin. Traditionally, the point in waiting was to let the next Wanderer have time to get settled and have a family if they wished, become more adept at a style of fighting and weapons, and gain more knowledge of the world and the other planes before they honed their skills into something they can apply to their role. She later learned from the Traveler that her mother was hopeful, and that's why she didn't tell Enilasor the family history.
Leading Up to the Campaign, and Updates with the Story
At 117, her mother was informed by the LaShay Mepha Azat that there was someone stealing bodies from their graves in a town named Amphail, east of Waterdeep in the plane of Toril. She thought it would be an easy enough mission for practice and took Enilasor with her.
Upon arriving on Hammer, 29th day , they found the cemetery destroyed from someone digging up the graves. There was a purple glow in the center and the two tried to stealthily investigate it. They found a hooded figure she later learned was named Malyn Volar at an alter with a Black Book on it. He was surrounded by four structures in the shapes of trees, made from the corpses from the now-empty graves. He was performing some kind of ritual but they didn't know what.
They tried to stop him, but he cursed Malquis, causing her to turn on Enilasor. Enilasor tried to defend herself and accidentally stabbed her mother in the chest, killing her. She has since learned that it wasn't her mother who was cursed, but her; she attacked and killed her mother as Malyn's thrall. Enilasor wonders what else she remembers incorrectly from that night and means to ask the Traveler about it since he was there and the reason she isn't dead or mad.
Enilasor is trying to remember it's Malyn who killed Malquis, not Enilasor; he used her as an unwilling tool, in the sense that a dagger doesn't murder people, the one wielding it does. Her efforts to keep that in mind are touch and go.
She later learns that the ritual he was performing was to release the god Azathoth from his Book. During the ritual, she and her mother were used a spell components, with her mother as the sacrifice (J has described Enilasor's role as a switchboard for magic). Because of this, there's still a thread of Malyn's magic on her, tying her to him. It's faint, fainter than what they've found on other people Malyn has crossed paths with, but it's still there. When they found out that Malyn can communicate through people he's cursed to talk to them from wherever he's hiding and control them, Enilasor's paranoia that Malyn could control her like he did her mother her increased. The guard Malyn possessed had an "infection", but Enilasor doesn't. And even though she isn't infected, she's still terrified of Malyn's ability to puppet people and made the Traveler promise to stop her from hurting the party at the first sign of her acting off and looking like she may turn on them, even if it means death.
He'd tried to get her out of the ritual the first time but was injured in the process. All Enilasor knows about that is that his arms are still bandaged from an event that took place two and a half years ago.
Orestes accidentally told the party that to remove the magic Malyn left behind, they'd have to remove/destroy her current soul, and then make her a new one, since Malyn's magic is bound to hers.
Before meeting the party, Enilasor planned to leave the town of Berdusk and head northward, through the Reaching Wood, making for Hardbuckler. A small caravan left the day before she did, with her needing to finish something first and unable to join them. Partway through the Reaching Wood, she ran into a band of cultists who knocked her out and kidnapped her. She woke later in a cell in the Temple of the Elder Tree, though she didn't know that that's where she was initially. Not seeing any of the caravan imprisoned with her was a relief, and she assumed that they made it through safely. She doesn't know why the cultists kidnapped her, however, or if it just happened to be coincidence...she doesn't know why they let her live either, and is, quite frankly, afraid to ask.
Other Notes
Her name is Rosaline backwards. Same with the first Wanderer, Ysiad -> Daisy, and the Traveler, Wefrevef -> Feverfew. There are a handful of previous Wanderers with similar names.
Enilasor doesn't lie, usually. In the Feywild, many of its inhabitants are full fey and are physically incapable of lying. The Fey Eladrin/most of Knasthran's people, however, have chosen to not lie out of respect for the inhabitants that can't. It's not that it's impossible for them to lie, but culturally, it's taboo. She will give partial truths or remain vague, but Enilasor won't outright lie unless she absolutely has to. She only will to protect the party.
For example, when in the Chantry in the Tree Home, she was suddenly meant to pass as a Caretaker. When a golem asked her if she was, in fact, a Caretaker, Enilasor said, "I am now...?" In the moment, a Caretaker was put on the spot to claim that she was, and so she was kind of one because she had to be, even though she obviously wasn't one.
Another example is how she explained the night her mother died and her identity before it was revealed who she was. The mask, armor, and name were a family tradition, she did kill her mother in what she believes was self-defense, and the armor and mask were her mother's. She never told them that there were other Wanderers, or that she killed the previous one, but they didn't ask a specific question to find out that information, and she didn't have to specify.
She will use her evasiveness to get out of agreements and the like if she has to, meaning that she keeps certain things vague and open for interpretation for her own gain or safety. However, she would tell you that being vague can get you killed back home if you're not careful. There's a time and a place for it.
She's learned that her mask is a tradition from the Caretakers, of which Ysiad was the Headmistress of, who wear the same masks and hooded cloaks as proof of their humility. They believe that their actions are not for their own fame but to aid others and preserve the natural beauty that they're sworn to protect.
Also learned as of Book 12 that the traveler's cloak the Wanderer's passed down was once the Traveler's. Ysiad kept it and his coat after he died.
She grew up in Knashthra in the Feywild, a kingdom of trees tucked away in a vale. The center of their nation is a massive tree they call the Blessings Tree. The legend is that millennia ago, the gods reached down and planted the tree for them. The gods then taught them how to grow and shape the tree without harming it. Given its size today, they have grown temples, courts for their government, lodgings for their Archons and the Nyhmorarch, and any visiting diplomats, markets, and more. Homes are grown from the shoots that pop up from the Blessing Tree's extensive root system that surround it.
Locations of the Fey Crossroads from Faerûn to the Feywild are located in:
The Neverwinter Wood outside the city of Neverwinter
Eastern side of the Thunder Peaks (active, edge of Cormanthyr)
Ice Spires
The Great Glaciers (unknown if active, or exact location)
Old Sharandar
Until/unless J says otherwise, I'm placing a few here:
Old Sharandar
The Cloud Peaks
Near Candlekeep (formerly, portal destroyed during the Spellplague)
Methwood (formerly, a portal destroyed during the Spellplague)
Planes of Purple Dust
Eastern side of the Thunder Peaks (active, edge of Cormanthyr)
The Great Glaciers (unknown if active, or exact location)
Ice Spires
Growing up, she would receive sweets, toys, and more from an unseen, silent figure she named her "Blueberry Fairy" because of the blueberry tarts they would leave her when she was having a bad day. Those "other things" have so far gone unnamed in the campaign.
Sometime around the age of 8-10, she received a stuffed toy she named Enty the Tree Ent.
She started making and baking things for them as gifts and "thank you's." Her first embroidery project after she moved past sewing letters was a daisy, though she thinks that it's hideous, looking back. Her Blueberry Fairy still has it. At her age, she didn't quite understand the rules of gifts and trade in the Feywild, and that she needed to be careful so she wouldn't insult them, just in case they were Fey, or she accidentally promised her service or worse to them.
She has since found out that the Blueberry Fairy is the trickster god, the Traveler.
She isn't unaligned, but her alignment mostly bounces between Winter and Summer because of her depression and anger. She used to be mostly aligned with Spring until her mother's death. It's been unstable as of late, however, and there are now instances her alignment changing without her purposefully trying to do so, or her emotions influencing a shift in the seasons or the strength/nature of her Fey-associated abilities.
A recent example was her alignment switching from Winter to Autumn when they were in the vestibules near the Grandfather Tree, though I can't remember if J said why it happened. Another instance was being able to teleport several times further than Fey Step would otherwise allow because of her emotional attachment to a woman who was killed in Athkatla
She can have environmental effects from other seasons if an emotion is strong enough. For example, while fighting vampires, she grew excited at the party's success and had a few daisies sprout around her feet even though she was in Winter.
Another example is when they were in Athkatla, and her conflicting thoughts/emotions about their situation threw her into a mix of Winter/Summer.
She wasn't terrified of being restrained until the nightmare Shub-Niggurath (I'm assuming that's who did it) trapped her and her companions in, where the sludgy tentacles they'd come across earlier wrapped around her and then strangled her. Enilasor won't react as positively to being bound or people near her throat in the future and may panic.
Which, as of the 15th and 16th sessions, the first Sister, Rilerra, held her up by the throat just before she crumbled and died. The last of the Sisters bound her and would have killed her if Arix hadn't stepped in and killed Thestina.
Enilasor has a pouch with her that holds beads and components of various types to help her enchant said beads to put on everyone's bracelets. Her paranoia and care for them is her "battle strategy", rather than matching that of her mother's.
She's currently teaching Arix how to enchant items, using her spells and the spells the Traveler gave him.
Her canon with the Horae is different from traditional canon. I've merged all known Horae into three for the sake of matching Enilasor's personality, beliefs, and abilities with her patrons.
Fey Eladrin, and Feywilders as a whole, are generally free-spirited and open with their emotions. It's not that they lack self-control, but they don't generally restrict themselves from following their whims.
Given the living situation back home, a lack of control over their emotions can be dangerous for everyone. Extreme emotion, while aligned with Summer or Winter, could damage their homes, setting fire to them or flash freezing the wood, killing the house.
Enilasor had fairly decent control over her emotions and magic before the night at the cemetery. Whether it's from trauma or something else, she no longer has the same restraint she once did.
She is capable of taking people's names.
Ring of Warming, protects her and her equipment against cold environments but not damage
Ancient Priest's Amulet, +2 radiant damage
Black Coat, protection against scrying, enchanted with Aura of Life and Beacon of Hope
Pearl of Power, extra spell slot up to 3rd level
Moon Sickle, +2 to attacks and damage with it, +2 to spell attack rolls and saving throws for druid/ranger spells, and an extra 1d4 with healing spells when equipped
Copper wire woven into her own bracelet that grants access to party's bracelets and allows her to locate them, also stores the Revivify spell on an alexandrite bead.
+1, blue silk coat
The Instrument of the Bards: The Anstruth Harp, possible effects unknown at present, and Enilasor is unaware that it's what she's carrying on her.
Amulet of Planes Loaned to Orestes Destroyed by Orestes and Ambrianne
Crystal Ball
Lantern of Revealing
Cloak of Protection, +1 AC, and +1 to all saving throws
Tome of Understanding, +2 to Wisdom, Used
Bronze Griffon
Force Cube
Rubber chicken. Not magic yet, just fun.
Warding Bond Rose, Orestes will have the other one