Type your character's name into the character creator.
Hit "Apply".
Save your character and load her when you want to use her.
Go to “AppData\Roaming\Godot\app_userdata\Blind Date Generator\Mods”.
Create a .txt file with the name “UserNames.txt”.
3. Type each name you want added to the generator on separate lines like this:
4. Open the game and click “Load Mods”. Your list of names should now be added to the game’s random name list.
Go to “AppData\Roaming\Godot\app_userdata\Blind Date Generator\Mods”.
Create a .txt file with the name “UserPalettes.txt”.
3. Type each palette you want added to the generator on separate lines like this:
4. Open the game and click “Load Mods”. Your custom palettes should now be added to the game’s random palette list.
The game expects hex color codes and a trait to apply the palette to in the following format:
[Trait] : [Color1], [Color2], [Color3]
Colors in the game are loaded based on a 50/50 selection of the two personality traits your character loads.
You can create as many three color palettes as you want, but they need to be on separate lines along with the trait they apply to.
Go to “AppData\Roaming\Godot\app_userdata\Blind Date Generator\Mods”.
Create a .txt file with the name “UserSkintone.txt”.
3. Type each skin tone you want added to the generator on separate lines like this:
4. Open the game and click “Load Mods”. Your custom skin tones should now be added to the game’s randomizer.
The game expects hex color codes and a trait to apply the palette to in the following format:
[Species] : [Label], [Base Color], [Shading]
Colors in the game are loaded based on the species your character loads.
Elves & Kemonomimi do not have a color palette of their own. Instead, they load from the Human palette.
Robots load from both the Human and Robot palette list.
Furries have an additional optional color for nose color. If you do not set a color, it will default to black.
Kemonomimi ear color is pulled from the hair color while furry ear color is pulled from the skin (fur) color.
You can create as many skin tones as you want, but they need to be on separate lines along with the species they apply to.
Use %20 for spaces in your labels. The mod loader will remove any spaces.