Welcome!
Faces
NOTE: If no signs of grammar are being used, the command is INVALID!
Right face. - Turn 90 degrees to the right.
Left face. - Turn 90 degrees to the left.
About face. - Turn 180 degrees either direction so that you are facing the opposite direction.
Center/Centre face. - Face the host’s direction.
Control face. - Turn to make your character face the host at all times. If the
host jumps on your head, you would spin. Only “Center/Centre face.” or “Lock.” can stop this command.
Right incline. - Turn 45 degrees to the right.
Left incline. - Turn 45 degrees to the left.
Lock. - Stop and remain facing the direction that you were facing.
Unlock. - Counteracts lock and you would be back into “Control face.”
Formations
Wedge. - Make a /\ shape behind the host. If there is an odd number, than one person would stand behind the host. Make sure the shoulders are aligned in this formation.
Right wing. - Flank off the host’s right shoulder. Shoulders must be aligned.
Left wing. - Flank off the host’s left shoulder. Shoulders must be aligned.
Box. - Make a tight, four sided box around the host. Everyone should be facing outwards.
STS/Shoulder to shoulder. - Make a line in front of the host. Everyone should be shoulder to shoulder and 1 stud apart from each other.
SFL/Single file line. - Make a line behind the host. 1 stud spacing.
Forward wall. - Make a wall in front of the host. Face away from the host.
Back wall. - Make a wall behind the host. Face away from the host.
Right wall. - Make a wall on the host’s right. Face away from the host.
Left wall. - Make a wall on the host’s left. Face away from the host.
Trench formation. - Alpha formation behind a barricade.
Sub-commands:
Prepare,
aim,
fire.
OR
Ready,
aim,
fire!
Alpha formation. - Wedge, crouch, hold gun.
Sub-commands:
Prepare,
aim,
fire.
OR
Ready,
aim,
fire!