Once you are given the reasons as to why you are going to become a demolition derby racer the game lets you drive around Ashland. You are free to drive down to the Salvage Yard to buy new (though the cars are defiantly used) cars to add to your garage or head to the Auto Shop to make adjustments to your vehicles or personalize the paint job. You can also drive to the local diner and other places and challenge other residents to races, as well as an obstacle course that has to be unlocked. The main part of the game however is to drive out of town to compete in the surrounding towns demo derbies. There is also the option to skip right to any of these places instead of driving around aimlessly.

Have I said there are tons of modes yet? Because there is a ton of freakin modes. There are as many standard variations of a straight up race that you can think of from jump racing to figure 8 jump race (mid-air collision goodness), to doing a lap forward than doing the next in reverse, to racing around flagpoles (which cause massive pileups). Than there are some off beat ones like an all bus race to a gauntlet race where you drive a hearse and all the other cars attempt to keep you from completing five laps (my favorite), to a game called Red Rover where you drive from one outlined box to the other and the last car gets eliminated, to a SOCCER game using three cars to a team and a giant soccer ball. Multiplayer has two unique modes with capture the flag and Battle which has you shoot exploding chickens at each other. The Battle mode is no Twisted Metal but it is a fun diversion from the racing games. There is also the classic Demolision Derby smash-fest and a game called Push Out/Knock Off where you get double the points for knocking someone out of the ring. And many more.


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The career mode featured in Eve of Destruction is pretty lengthy. You'll begin with a clunker of a car, a modest amount of cash, and a trailer park home in a sleepy little hick town. Then you'll start driving around looking for a race. Each main race area is indicated by an icon on a map, as are other notable areas you can visit, such as the local scrap yard, where you can buy new cars with your winnings, and the auto shop, where you can purchase vehicle upgrades. You'll have to buy cars semi-regularly. Although you can repair cars that you thrash in competition, some damage is irreparable, and that irreparable damage adds up over time. There are also some time trial areas and some areas where you can challenge individual drivers to races for a little extra cash.

The basic racing mechanics found in Test Drive: Eve of Destruction are as straightforward as you'd expect. The only race controls you have at your disposal are accelerate, brake, and reverse buttons, and there's a fire button for when you have to shoot chickens at your opponents in one of the battle races (we'll get to that in a minute). The handling of the cars isn't especially realistic, but the pacing of the racing seems almost realistic to a fault. Essentially, the game's sense of speed isn't great, and even when you're racing with the fastest cars in the game, you can't help but feel like you're dragging along. While some might argue that this is because you're basically racing nothing but junk cars, the fact remains that the game claims that, at times, you're reaching speeds in excess of 90 miles per hour, but it just does not feel like you are.

In career mode, you start out with just one junk car, and enter the local events to win prize money and improve your driver ranking. As you rank up, you gain access to more events and locations outside of town. On the way to events, you can challenge a random opponent to a race, to see who can get to the event first. Other locations around the map include match races against local drivers, a junkyard that serves as your car dealer, and a garage for upgrading and painting your ride. The local rock quarry also hosts some events.

The Sony PlayStation 2 is the best-selling video game console of all time, with over 100 million units sold worldwide. The PS2 (as it is commonly known) has a broader age-range appeal than its main rivals, the Nintendo GameCube and the Microsoft Xbox. Released in 2000, the PS2 was backwards-compatible with Sony's previous-generation console, the PlayStation, but featured better graphics and more processing speed. Like the Nintendo GameCube (but unlike the Microsoft Xbox), the PS2 lacks a hard drive so users must buy a separate memory card to store their games in progress. Users can play this game either by themselves on their own TV or connected with other players through the internet.

In May 2002, Infogrames released an attempted reboot of the series titled TD Overdrive: The Brotherhood of Speed (released as simply Test Drive in North America) and was the last entry in the series to be developed by Pitbull Syndicate. It was also the first entry in the series to feature a storyline, which has the protagonist Dennis Black competing against opponents in order to reveal the kingpin behind the local street racing scene. The next game in the series, Test Drive: Eve of Destruction, was developed by Monster Games in 2003, and was released in 2004. The game was released in Europe under the name Driven to Destruction.

GeneralĀ  Artificial Stupidity: Much like Overdrive (see below), the 5th-generation era is pretty notorious for having inept AI that tends to run into obstacles or traffic, sometimes giving the player a chance to lead. Bigger Stick: The acquisition of new and better vehicles, or upgrades for vehicles you already possess, like in any other case, is an invocation of this trope. Blood Sport: The Duel began this trope in the franchise, if not the racing game genre, and the franchise didn't look back; there's a reason why one of the later entries is subtitled Eve of Destruction. Cool Bike: Cycles has the players ride on motorcycles instead of cars. This aspect was brought back with the Unlimited reboot. Genre Shift: Not as exaggerated as Need for Speed, but every Test Drive game is different. The early ones (including the Off-Road spinoffs) are classic arcade racers, Overdrive puts storyline into the mix, Unlimited goes Wide-Open Sandbox (and invoking Continuity Reboot at the same time), and Ferrari Racing Legends is a simulator. Hummer Dinger: The trope namer appears in the Off-Road spinoffs as one of the playable cars (and also as the cover car in the trilogy). Product Placement: 6 featured ads for MotorWeek, including footage from the show as scenes for the game's intro. Improbably Cool Car: The Nissan Skyline GTR R33 (in 5) and R34, along with the Subaru Impreza 22B are these in 6 and Overdrive, considering that they weren't sold in America and Europe. Rule of Three: Circuit races in 6 and Overdrive have three laps. Shown Their Work: Unlike the fifth-generation console games, Overdrive features somehow accurate car models, and features correct police liveries on some of the tracks (albeit not their sirens). Stock Footage: Used in the introduction movies of 5 and 6 as well as the Off-Road series. The Computer Is a Cheating Bastard: The fifth generation console games, mainly 4 and 5, border between this and Artificial Stupidity, often being ahead of the player. World Tour: The game features racing tracks from different cities and countries all over the world.

Test Drive: Eve of Destruction (2004)Ā  Blood Sport: More so than any other installment to date. Fauxrrari: All of the drivable vehicles are real-world cars with the badges removed and a different name slapped on. Fragile Speedster: The Orbital and Rocket are the fastest cars in the game and have very high handling. Their durability on the other hand isn't anything to write home about. In general, cars with high speed and/or handling will get torn up in derbies and the more destructive races. Genre Shift: Even in a series with a penchant for doing something different, this one is a standout. Eschewing flashy high-end rides for hoopties and old muscle cars, having an emphasis on Vehicular Combat, and being set in rural America. Large-Ham Announcer: The unnamed announcer provides some positively boisterous commentary for events, courtesy of Monster Games producer John Schneider (no, not that one). "OH MY... GOD, WHAT A HIT!" "KNOCK KNOCK. WHO'S THERE? THE WALL!" "THAT'S WHAT WE PAY TO SEE!" Lightning Bruiser: Some cars provide good acceleration and handling without sacrificing durability. Examples include the Durand, the Gladiator, and the Hearse. Maximum HP Reduction: In Career Mode, your car will suffer irreparable damage as it receives and inflicts punishment, which reduces its maximum condition, lowers the money you receive from selling it or trading it in, and encourages you to get rid of beat-up rides in order to stay competitive. Additionally, repairing your car at an Eve, on top of it being more expensive than repairing it at home, also increases the amount of permanent damage sustained, so reserve it for emergencies. Mighty Glacier: Cars with a "=D=" symbol denote high durability. As a rule of thumb, they'll thrive in derbies and do poorly elsewhere. No Antagonist: You have an owner of a junkyard/used-car dealership and a garage (Sweeny), an unseen owner of a diner and malt shop (TJ), a top-ranked local running an illegal racing circuit (Troy Harder), a lively announcer, and over a hundred competitors. None of them are going out of their way to sabotage your career. Tuckerization: Several of the AI-controlled racers were named after Monster Games staff. Troy Harder in particular shares his name with the game's car artist. Vehicular Combat: Being a racing game that's based off of demolition derbies, especially the Crash-A-Rama events in the Floridan city of Orlando, it should come as no surprise that this game rewards aggressive behavior. What the Hell, Player?: If you're doing anything stupid or the announcer is unimpressed with your performance, he'll let you know. "HEY! STOP HITTING THE WALL!" "YOU'RE THE EVE LEADER! STOP HITTING CARS ALREADY OUT OF THE RING!" "COME ON! HIT HIM HARDER THAN THAT!" "WE WANT ACTION! START HITTING THE OTHER CARS!" Where It All Began: The final eve ("Destruction Championship") takes place in your unnamed home town. With This Herring: You start the Career Mode with a Top, an unremarkable hatchback you inherited from your now-deceased grandmother. The tutorial makes multiple suggestions to trade it in for another car. 006ab0faaa

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