Monster Trainer: Catching Game is a fun battle game where you can catch and tame a variety of monsters. Go hunt to get a new monster, evolve them so they can grow and become more powerful, win any battle, and become a monster legend! You can support the developer's social media channels on Twitter and YouTube.Release Date April 2022 (Android) September 2022 (iOS) December 2023 (WebGL)Platforms Web browser (desktop and mobile) Android iOSControlsUse the mouse to play the game.

Personally when I saw the card art I got a little hyped, I thought this was going to be a sick reference to my childhood with cool monsters and awesome quote references... instead we got complete garbage


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The skin is called MONSTER trainer but almost all of his voice lines are about real animals and wildlife and keeping animals safe... it's almost like they were trying to make animal lovers buy the skin.

The basic idea of this game is that you will be able to go into the world of monster battles and capture and train monsters. These monsters are unique and powerful and have different characteristics. In order to collect these monsters, you will have to defeat all of the Gym Leaders. You will have to go to different places in order to defeat them. You will be able to defeat the Gym Leaders in different ways.

Monster Trainer will let you fight in the wilderness. You will be able to battle with other trainers. You will also be able to explore the world in order to find and defeat the monster bosses.

They had you focus on one monster at a time to train up for various tournaments. But the most unique aspect was how you obtained those monsters. It was incredibly innovative for a game released in 1997.

Your monsters have a lifespan that can be lengthened or shortened depending on how you raise them. You can, however, freeze a monster before it dies and combine it with another frozen monster for new potential results. That always was a lot of fun, and it still is.

Just a question as I have considered a few days ago, and haven't been on here in a long time. I am addicted to this game to be honest, took a break from OpenRCT2 and Guitar Hero for this game series. Monster Rancher was first released in 1997 on the PS1, and was created by Tecmo. The game was similar to Pokemon and other monster raising/battling games. One unique aspect is the way you get monsters, for the PS1 games, you can use CDs, whether it be music, game, or PC CDs, any CD can be used to grant monsters, and some can even grant special sub-types of certain monsters. In later games like Monster Rancher 4 for the PS2, you can not only use CDs but also DVDs to get monsters as well. In the Advance series for GBA, your only option is to use passwords unlike the previous games because swapping games on a GBA wouldn't go so well. I grew up with these series, I wasn't the best monster trainer but I got better as of 2016. The basics of the game is to well, raise a monster, they start out as rank E and then with the time of training them, they can be S rankers in no time, via the Official Cups (which is the way of ranking up), also once they reach S rank, they can participate in Big 4 battles, beat them all (either with separate monsters or the same one used) and you reach master rank and can still play. Of course each game kinda varies in storyline. My current favorite games in the MR series are Monster Rancher 1, Monster Rancher 2 (somewhat), Monster Rancher 4, Monster Rancher Advance 2, and Monster Rancher Hop-A-Bout (a spin-off (and the only one) in the series). The unfortunate part is that the series is dead, but even with that, I still play these games for nostalgia and cause of my addiction towards it.

When a truck ran down Tyler, he didn't think he'd wake back up...but he did. Now he's in a fantastical world filled with wonder, adventure, and battling monsters tamed by humans like one of his favorite video games.

Tyler never could have imagined where he wound up after dying and waking up in a strange new world. A certified monster trainer now, he, his dragon monster, Titan, and his friends and companions are on their way to see this amazing new world, tame new monsters, and continue their training in the Monster Trainer Academy. But there are always fresh dangers to go with the wonders this world has to offer.

Tyler's quest to become the greatest monster trainer in history continues! Along with his beloved monsters, his dear companions, and his best friends, he pushes on to the next region and higher levels of expertise! But all is not well in the desert. As word of his special bond with monsterkind spreads, new threats rise to stop his ascent to the top . . . or to try to steal his power for their own twisted means. The stakes may be higher and the danger greater, but it's up to Tyler to keep his monsters, his friends, and his power safe, all to become the very best!

Tyler and his friends are back, traveling the world as they are on their way to become Master Monster Trainers. What starts off as a normal academy year quickly takes a turn when a new Behemoth monster is born. Tyler has always had a special connection to the rare Behemoth monsters. And he has to discover why exactly that connection exists in order to harness it and save the world he's come to know and love.

The fate of the Monster Trainer world is in the balance. The evil Arkan's master plan to control the Behemoths and the world itself rushes forward, and unless Tyler and his team of monsters can level up fast enough, they'll have no chance to stop him! But leveling up is only part of the challenge. Wondrous new regions, dangerous new monsters, and Arkan's legions await to end Tyler's quest before it can begin. Can Tyler truly prove that he's the best Monster Trainer ever and save his new home? Find out in the thrilling conclusion to Monster Trainer Academy!

Monster Rancher, known in Japan as Monster Farm (, Monsut Fmu), is a console game released in 1997 for the PlayStation system. It is the first game in Tecmo's Monster Rancher series, featuring the raising, fighting, and breeding of monsters.

Although it is possible to acquire a monster in-game, the series is known for the ability to acquire new monsters using Compact Discs (CDs). Players can use any readable CD, and the game creates a monster using the CD's metadata.[6] Certain CDs would result in unique monsters: for example, Tecmo's Deception gives the player Ardebaran, a villain from that game,[7] and some Christmas music albums will give the player a monster of type "Santa". The Windows, Switch, and Android/iOS versions retain the basic gameplay and content of the original, but do not support CD playback; the monsters-from-CD feature is emulated by allowing players to look up CDs from a custom database.[8]

Once the player has two or more monsters in reserve, they can be combined, creating a new monster with traits of both 'parents'. There are twelve basic types of monsters that can be combined, as well as eight special types players can receive as rewards by completing tasks or inserting a CD into the PlayStation.[9] The common types are Dinos, Golems, Suezos, Hares, Tigers, Galis, Monols, Worms, Nagas, Jells, Pixies, and Plants. The rare types are Dragons, Magics, Apes, Ghosts, Hengers, Doodles, Nyas, and Disks. Monsters can be combined to create a new monster with a main type and a sub-type which are determined randomly.

The monsters can then be raised to fight other monsters. There are six stats that determine how the monster does in battle: Power fuels physical attacks, Intelligence fuels and defends against energy attacks, Life determines monster's hit points, Skill affects accuracy, Speed helps evade opponents' attacks, and Defense reduces damage received from physical attacks. Monsters train either by doing chores nearby, or can be sent to be trained by experts, where they have the chance to gain new attack techniques. It is possible to increase some of the monster's stats with food or vitamins, but vitamins comes at a price of decreasing one stat as well as shorting the life span dramatically.

The primary way to advance through the game is through monster fighting tournaments. While in battle, each monster has attacks available to it, some moves are only available at close range, others from a distance. Players cannot control the monster directly in a fight, but can call for their monster to stay away or close in, and attack with whichever move is available at the current range.

The strongest praises often went to the huge variety of monsters that can be created.[12][17][18] Ken "Sushi-X" Williams of Electronic Gaming Monthly, for instance, stated, "Not only did every CD I tried produce a unique monster, each one had different strengths and weaknesses, thus a completely different challenge each time."[12] He and Next Generation both noted that the ability to breed monsters adds still further to the possibilities and replay value.[12][18]

For ages, raising creatures as pets and companions has been a tradition held by druids, rangers, and, to a lesser degree, other divine and arcane spellcasters. Most acquire the services of domesticated animals, while some dedicate their time to more exotic beings. But, for all their knowledge; for all their skill in the art of handling animals and lesser beings, these groups still fail to understand the bond shared between a trainer and her monsters.

Monster trainers have learned how to tap into the natural well of arcane power that lives within all sentient beings. It is the same power from which sorcerers manifest their bloodlines and with which summoners bond to their strange, beautiful creations. This power grants trainers the unique ability to tether the essence of monsters to their souls. 006ab0faaa

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