Kaoru Sumi
Future University
Hakodate, Japan
Title: Designing Ethical Deception in Human–Robot Interaction
Abstract: Deception is often treated as a problem to be eliminated in HRI. However, many interactive systems inherently shape users’ perceptions, emotions, and beliefs in ways that do not fully reflect their underlying mechanisms. From anthropomorphic appearances to emotionally expressive behaviors and embodied interaction, artificial agents routinely create experiences that can be understood as forms of designed illusion. In this talk, I argue that deception in HRI is not merely a defect, but a fundamental design mechanism. Drawing on research in persuasive technology, affective computing, and mixed reality, I present empirical examples showing how users are influenced by emotionally expressive agents, how human-like representations increase trust and susceptibility to misinformation, and how embodied agents can enhance social presence and reduce loneliness. However, under what conditions can such designed deception be considered ethically acceptable? Rather than advocating for the elimination of deception, I propose a design-oriented approach that distinguishes between harmful and beneficial forms of deception. In particular, I discuss how ethical boundaries can be framed in terms of user well-being, autonomy, transparency, and reversibility, especially when interacting with vulnerable populations such as children and older adults.
Kaoru Sumi is a Professor at Future University Hakodate, Japan. She received her Ph.D. from the University of Tokyo. Her research focuses on human–agent interaction, persuasive technology, and affective computing, with particular emphasis on how artificial agents influence human perception, emotion, and behavior. Her recent work explores social presence, embodiment, and ethical design in interactive systems, including mixed reality agents and AI-driven communication. She served as General Chair of the International Conference on Persuasive Technology (PERSUASIVE 2026). She contributes to the research community through editorial roles, including Associate Editor for Behaviour & Information Technology (Taylor & Francis) and Frontiers in Artificial Intelligence (AI for Human Learning and Behavior Change), as well as Editorial Board Member of JoVE (Journal of Visualized Experiments). She also serves as Guest Editor for the Frontiers research topic on “Next-Generation Persuasive Technologies for Human–AI Interaction and Behavior Change.” Her recent book, Affective Learning and Serious Games (CRC Press), was published in 2026. She is a Senior Member of both ACM and IEEE and has been actively involved in IEEE activities, including leadership roles in Women in Engineering (WIE).
Robert Sparrow
Monash University
Melbourne, Australia
8:00 | Welcome & introduction
8:15 | Keynote Speaker
9:15 | Oral Presentations
10:15 | Coffee break
10:30 | Keynote Speaker
11:30 | Working session
13:00 | Summary & feedback
13:15 | Wrapping up