This Open Access eBook features chapters written, peer-reviewed, and compiled by MEd students from Ontario Tech University participating in EDUC5303G: Educational Technology and the Curriculum, during the Spring/Summer 2023 term.
This blog has been created so that participants in EDUC5303G: Technology and the Curriculum can share artifacts that they create and currate throughout the term!
Check out the 2018 eBook produced by participants from EDUC5303G!
Check out the 2019 eBook produced by participants from EDUC5303G
Check out the 2022 eBook produced by participants from EDUC5303G!
Check out our old Blogger site, and some of the posts made by past participants from EDUC5303G!
About a year ago I was introduced to a study conducted by Dr. Rachel White and colleagues called The "Batman Effect" Improving Perseverance in Young Children. In their study a repetitive task was given to children ages 4 or 6 years old while being confronted with distractions. The children engaged in the task in three different conditions or "roles". When children were given a chance to take on the role of a superhero, such as Batman - including wearing a costume, engagement in the task increased significantly. Surprisingly, the 4 year olds performed two years above their expected level when the "Batman" condition was compared to the baseline condition.
I see great opportunities to bring the "Batman Effect" into EdTech. Why not organize various devices and applications by the "roles" they support in the classroom? By "roles" I mean devices and apps that lend themselves to specific tasks in a classroom setting. For example, identifying what devices or apps can support a student taking the job of team task scheduler, or lead researcher, or class archive specialist. There are even opportunities for students to define their own roles, such as Indiana Jones using an Augmented Reality (AR) app (Such as Historik) to create a snapshot of a historic location as it was versus how it looks in the present day.
In 1975 Mihaly Csikszentmihalyi published research on play and intrinsic rewards. In his research he notes a necessary condition in play that the player loses a sense of ego so they might achieve a state of "flow" in their experience. (See a collection of Csikszentmihalyi's work for more on his conceptualization of "flow" link). The idea here is that a loss of ego occurs when there is no need to negotiate and evolve the rules of a given experience. As Csikzentmihalyi (1975) states, the experience is freely accepted as is, the player creates using the tools they have with only intrinsic motives, and the reward or goodness is inherent in the action itself.
Taken together, the "Batman Effect" and Csikzentmihalyi's sense of play, ego, and flow, offers a potential formula for how educators interpret the role of EdTech in classrooms. I also venture to guess this formula, in which EdTech and students have a wide range of roles to play, can apply to young students as well as to higher education contexts. All we need is a little imagination!
Resources
Csikszentmihalyi, M. (2014). Applications of flow in human development and education : the collected works of Mihaly Csikszentmihalyi. Springer. https://doi.org/10.1007/978-94-017-9094-9 (LINK)
References
Csikszentmihalyi, M. (1975). Play and intrinsic rewards. The Journal of Humanistic Psychology, 15(3), 41–63. https://doi.org/10.1177/002216787501500306
White, R. E., Prager, E. O., Schaefer, C., Kross, E., Duckworth, A. L., & Carlson, S. M. (2017). The “Batman Effect”: Improving perseverance in young children. Child Development, 88(5), 1563–1571. https://doi.org/10.1111/cdev.12695
By: Philip Jovanovic
This is a model developed from my work on the class assignment Foundations Checklist. The checklist is a summary of three characteristics essential for thinking about pedagogically rich learning with technology. The three characteristics are (1) Effective Learning, (2) Meaningful Curriculum, (3) Meaningful Technology Use.
Within each of the 3 characteristics I identified two key elements that can be used to further organize as many factors individual educators feel is necessary for the evaluation of a particular technology under review.
As each of the 3 characteristics has two key elements, there is a total of 6 elements. The elements are (1) Learning Theories and Principles, (2) The Role of Teachers and Students, (3) Skills for the 21st Century Learner, (4) Implications of Learning Design for the 21st Century Learner, (5) Consolidating Technology and Pedagogy, and (6) Challenges to Meaningful Use.
These elements are used as the six steps within the proposed model. However, the steps are further organized into one of three types. Depending on the focus of the teacher, the three types of steps are (1) Evaluating, (2) Selecting, (3) Using. These steps follow the order in which educators can logically think about the process of planning and implementing EdTech in the curriculum.
First, teachers must evaluate the theories and roles within the learning context. Second, teachers must select technologies based on 21st century realities of learners. Finally, teachers must begin using the technology by consolidating their pedagogical evaluation in Steps 1-2 with their reasoning for selecting the technology in Steps 3-4. The final "using" step requires teachers to be flexible and be ready to identify and overcome challenges with using the technology.
An important point to make is, while the 3 characteristics and 6 element steps are unchanging parts of the model, teachers are encouraged to fill each of the six element steps with significant factors important to their individual teaching context.
The overall goal of this model is to provide a checklist process for planning, evaluating, selecting, and using EdTech with pedagogically rich and logical design reasoning.
As always, a healthy dose of creativity will help bring this model to life! Enjoy~
When I look back at my education, I remember it being a very lectured base, with opportunities for independent work. As I have re-entered education, but now as a teacher, I see that these traditional teaching methods are being replaced. The education system is evolving and embracing collaborative approaches to learning. One approach that is gaining traction is partnering pedagogy by Prensky (2010). The idea of partnering is unique and is different for everyone. Prensky’s partnering pedagogy is when the teacher’s goal is to not lecture at all, but instead only give students interesting questions to be answered, while suggesting tools and technology to answer them. This means that the onus is then completed on the students to search, make hypotheses, find answers, and create presentations, which are then reviewed by the teacher and the class and vetted for their correctness, context, rigor, and quality (Prensky, 2010, p. 5). This is an example of a collaborative approach to learning because it involves students working together in pairs or small groups to enhance their learning experience. This blog post will examine the positive effects of partnering pedagogy in schools and highlight how it benefits students' academic, social, and emotional growth.
Partnering pedagogy fosters active engagement and participation among students. Working collaboratively encourages students to share ideas, exchange knowledge, and problem-solve together. This approach promotes deeper understanding and critical thinking as students construct meaning through discussion and interaction. Through peer teaching and learning, students can grasp complex concepts more effectively, reinforcing their understanding of the subject matter.
Utilize online platforms and tools specifically designed for collaborative work. Platforms such as Google Docs, Microsoft Teams, or other cloud-based document-sharing tools allow students to work simultaneously on a shared document, enabling real-time collaboration and editing. Students can brainstorm ideas, provide feedback, and co-create content.
Collaborative learning cultivates important social skills in students. Partnering pedagogy promotes communication, cooperation, and teamwork, enabling students to develop effective interpersonal skills. Engaging in respectful dialogue, active listening, and empathetic understanding fosters a positive classroom environment. Students learn to value diverse perspectives, appreciate teamwork, and develop conflict-resolution skills. These social competencies are invaluable for their future personal and professional lives.
Integrate video conferencing tools like Zoom, Microsoft Teams, or Google Meet to facilitate virtual interactions between partners or groups. These platforms allow students to communicate face-to-face, despite physical distance, enabling collaborative discussions, presentations, and project meetings. Virtual communication tools also provide options for breakout rooms, where smaller groups can collaborate on specific tasks before reconvening with the larger group.
Working with a partner or group often boosts students’ motivation. Collaborating and contributing to a shared goal creates a sense of ownership and accountability. Students feel more connected to their learning experience and develop intrinsic motivation to excel. When students feel supported and valued by their peers, it can positively impact their self-esteem, confidence, and overall academic performance. Increased motivation will then lead to creativity. Learners will present their understanding in creative ways, but problem-solving will also be creative and innovative.
Encourage students to utilize multimedia tools, such as PowerPoint, Prezi, or Google Slides, to create interactive and visually engaging presentations. Partners or groups can collaborate on creating slideshows, incorporating videos, images, and interactive elements to deliver their content effectively. Multimedia presentations not only enhance communication skills but also capture the attention of the audience.
Partnering pedagogy provides an ideal platform for students to tackle challenges collectively. By engaging in group discussions, brainstorming sessions, and cooperative problem-solving activities, students learn to approach problems from various angles. They develop critical thinking skills and learn to analyze issues from multiple perspectives. This fosters creativity, adaptability, and resilience, empowering students to become proficient problem solvers in real-life situations.
Utilize virtual whiteboard tools or other collaborative technologies that allow students to collaboratively brainstorm, organize ideas, and create mind maps. These tools facilitate visual representation of concepts, fostering creativity, and collaborative problem-solving.
Partnering pedagogy encourage students to provide constructive feedback to their peers. Students develop valuable skills in giving and receiving feedback by evaluating and reviewing each other's work. This process helps students develop a growth mindset, as they learn from their mistakes and recognize areas for improvement. Peer feedback also builds trust and strengthens the sense of community within the classroom.
Implement discussion board platforms to promote asynchronous collaboration. Students can engage in ongoing discussions, share resources, ask questions, and provide feedback to their peers. These platforms facilitate deeper conversations and allow students to express their thoughts and opinions beyond traditional classroom settings.
By embracing collaborative approaches in education, schools create dynamic learning environments that prepare students for success in an interconnected world. As we move forward, it is essential to continue exploring and implementing innovative teaching methods that prioritize student engagement, collaboration, and holistic growth. Now the question is, would you implement partnering pedagogy in your classroom?
Reference:
Prensky, M. (2010). Partnering Download Partnering. Teaching digital natives. Partnering for real learning (pp.9-29). Thousand Oaks, CA: Corwin Press.
The Social Gap Between Generations: An Issue Exacerbated by Technology
By: Heyam Abunaseer
The rapid advancement of technology has brought about significant changes in the way different generations interact and communicate. While technology has the potential to bridge gaps and connect people across generations, it can also contribute to a growing social divide. This post explores how technology can widen the social gap between generations, leading to misunderstandings, reduced empathy, and diminished social cohesion.
1. Communication Barriers:
Technology has introduced new modes of communication, such as social media, messaging apps, and video calls. While these tools can facilitate interaction, they can also create communication barriers between generations. Older adults, who may have less exposure or familiarity with these platforms, can feel excluded and isolated, leading to a widening generation gap.
For instance, younger individuals often prefer to communicate through digital platforms, whereas older adults may rely more on face-to-face conversations or phone calls. This disparity in communication preferences can hinder meaningful connections and understanding between generations.
2. Technological Literacy Divide:
The rapid pace of technological advancements can create a technological literacy gap between different age groups. Younger generations, who have grown up immersed in technology, tend to be more tech-savvy compared to older generations. This discrepancy can lead to feelings of inadequacy and exclusion among older adults, further widening the social gap.
Moreover, the reliance on technology for various tasks, such as online banking, shopping, or accessing information, can place older adults at a disadvantage if they lack the necessary digital skills. This technological literacy divide can hinder older adults' participation in societal activities and contribute to their social isolation.
3. Cultural and Generational Disconnect:
Technology has influenced the cultural landscape and values of different generations. The rapid dissemination of information and exposure to diverse viewpoints through digital platforms can lead to clashes between generations with differing beliefs, norms, and experiences. This cultural and generational disconnect can exacerbate misunderstandings, hinder empathy, and strain intergenerational relationships.
For example, social media can amplify generational gaps by showcasing differing opinions and creating echo chambers. This can lead to a lack of understanding and tolerance between generations, hindering constructive dialogue and cooperation.
Conclusion:
While technology has the potential to bridge gaps between generations, it also has the capacity to widen the social divide. Communication barriers, technological literacy gaps, and cultural disconnects are some of the key factors contributing to the social gap between generations. It is crucial to address these challenges through initiatives that promote digital literacy among older adults, encourage intergenerational dialogue, and foster empathy and understanding between different age groups. By bridging the social gap, we can harness the benefits of technology to promote inclusivity, cohesion, and shared experiences among generations.
References:
- Selwyn, N., & Gorard, S. (2016). Older adults' use of information and communications technology in everyday life. Ageing and Society, 36(9), 1744-1776.
By: Dema Alnajjar
Heutagogy and transformative learning are closely related concepts that intersect in the digital age to shape and enhance the learning experience. In the 21 century learners and educators are able to leverage digital tools, such as online courses, open educational resources, and learning management systems, to design the way they want to learn or teach. In this article, I would like to point out the combination of using transformative learning and heutagogy in the digital age.
Heutagogy is a learning theory that emphasizes learner-centered education and self-determined learning. It focuses on developing learners' abilities to self-direct their learning process and take ownership of their education.(Blaschke, & Hase, 2019),while Transformative learning theory by Jack Mezirow describes a process of deep, significant change in an individual's perspective, beliefs, and assumptions. It involves a shift in one's fundamental understanding of oneself, others, and the world, resulting in a more critical and reflective outlook (Calleja, 2014). The combination of transformative learning and heutagogy in the digital age offers learners the opportunity to engage in deep, meaningful, and self-directed learning experiences.
Blaschke & Hase discuss the important role of digital media to support self-determined learning ‘Heutagogy’ and draw attention to several connections and implications. However, I believe that digital media can also support the transformative learning theory in different ways. Digital media networks provide learners with instant access to a vast amount of information and resources by exploring various social media platforms, databases, and websites to find relevant and up-to-date information on their chosen topics. This access to information empowers learners to drive their learning process and explore subjects of interest to them; it also enables learners to explore different perspectives, challenge their existing beliefs, and engage with a wide range of ideas, for example, our beliefs about class, gender, race or economics.
Digital media offer opportunities for self-directed learning which support the key principles of heutagogy, such as self-efficacy, learner agency, capacity and non linear- learning(Blaschke, & Hase, 2019). However, I believe that digital media is not always supporting education in general or heutagogy in specific. It is essential to address issues like equitable access to technology, digital skills gaps, and the responsible use of digital media to ensure its effective and inclusive implementation.
Refrences:
Blaschke, L. M., & Hase, S. (2019). Heutagogy and digital media networks: Setting students on the path to lifelong learning.
Calleja, C. (2014). Jack Mezirow’s conceptualization of adult transformative learning: A review. Journal of Adult and Continuing Education, 20(1), Spring 2014, 177-136.
Pacific Journal of Technology Enhanced Learning, 1(1), 1-14. DOI: 10.24135/pjtel.v1i1.1
Dema Alnajjar
While technology has brought about numerous advancements and benefits to society, it is not without its negative impacts. one of the important negative impacts of technology is isolation. Technology can contribute to social isolation in several ways:
Digital Communication Over Face-to-Face Interaction: With the advent of social media, messaging apps, and video calls, people have increasingly substituted in-person interactions with virtual communication. While these digital platforms offer convenience and accessibility, they cannot fully replace the richness and depth of face-to-face interactions."People are becoming more reliant on communicating with friends and family through technology and are neglecting to engage personally, uninhibited by phones and devices, even when actually in the presence of others"(Drago,2015). As a result, individuals may feel socially isolated or disconnected from others, leading to feelings of loneliness and depression.
Decreased Quality of Relationships: Technology can hinder the development of meaningful relationships. Spending excessive time on social media or electronic devices can detract from the time and effort needed to build and maintain strong interpersonal connections. Shallow online interactions may lack the depth and emotional intimacy of in-person relationships, leading to a sense of isolation and a decline in overall relationship satisfaction.
Fear of Missing Out (FOMO): is defined as an individual’s high degree of anxiety toward absence from meaningful, pleasurable, or momentous experiences enjoyed by their contemporaries (Przybylski et al., 2013). Social media platforms often present an idealized version of others' lives, showcasing their exciting experiences and accomplishments. Constant exposure to these curated depictions can induce a fear of missing out (FOMO) and increase feelings of inadequacy or exclusion. This can intensify social isolation as individuals compare their own lives to the seemingly perfect lives portrayed on social media.
Cyberbullying and Online Harassment: The anonymity and distance provided by technology can facilitate cyberbullying and online harassment. Individuals may face relentless bullying, criticism, or exclusion online, which can lead to feelings of isolation and low self-esteem. The fear of encountering such negative experiences can also discourage individuals from engaging in online communities or expressing their opinions, further exacerbating social isolation.
Dependency on Technology: Excessive reliance on technology can lead to a lack of social skills and discomfort in face-to-face interactions. People may become more comfortable communicating through screens rather than engaging in real-life conversations, making it harder for them to form and maintain social connections offline.
Addressing social isolation caused by technology requires a balanced approach. Encouraging mindful technology use, promoting offline social activities, fostering digital literacy to navigate online interactions safely, and cultivating a healthy balance between virtual and in-person connections can all help mitigate the negative impact of technology on social isolation.
Drago, E. (2015). The effect of technology on face-to-face communication. Elon Journal of Undergraduate Research in Communications, 6(1).
Elhai, J. D., Yang, H., & Montag, C. (2020). Fear of missing out (FOMO): overview, theoretical underpinnings, and literature review on relations with severity of negative affectivity and problematic technology use. Brazilian Journal of Psychiatry, 43, 203-209.
By: Faith Zwarych 100550133
When I was in school, I always enjoyed learning through games. The rules were laid out and a friendly competition always made me motivated to win. As I grew up and started a teaching career, I now understand that the concept I loved is called gamification.
Gamification in education refers to the use of game design principles and elements in educational settings to enhance learning experiences and motivate students (Zeybek & Sayg, 2023). The goal of gamification is to make learning more engaging, interactive, and enjoyable for students. By leveraging intrinsic motivation and natural inclination towards play, gamification aims to increase student participation, motivation, and retention of knowledge. It can be applied to various educational activities, including classroom lectures, online courses, homework assignments, and educational software. Gamification typically involves setting up a system of rewards and achievements that allow students to earn points or badges for completing tasks, reaching milestones, or demonstrating mastery of a concept. These rewards can be used to track progress, provide feedback, and foster a sense of accomplishment. Leaderboards can be implemented to introduce an element of competition and encourage healthy peer-to-peer engagement.
Most educators hear gamification and get excited, but then have difficulty implementing it in their own classrooms. Technology allows for gamification to be easily implemented in most classroom settings. Some ways to include gamification in your own classroom are:
1. Gamified Learning Platforms: Utilize online platforms specifically designed for gamified learning. These platforms often provide a variety of interactive activities, quizzes, and challenges that students can complete to earn points, badges, or other rewards. Examples include Classcraft, Kahoot, and Quizizz.
2. Digital Badges and Achievements: Implement a digital badging system to recognize and reward students' accomplishments. Use technology platforms or learning management systems that allow you to create and issue badges for completing specific tasks, mastering skills, or reaching learning milestones.
3. Mobile Applications: Leverage mobile applications to incorporate gamified elements into education. Students can access educational games, puzzles, or simulations on their smartphones or tablets, providing an interactive and on-the-go learning experience. Applications like Duolingo, Mathletics, and Code.org offer gamified learning modules.
4. Virtual Reality (VR): Use VR technologies to create immersive and interactive learning experiences. Students can explore virtual environments, manipulate objects, and engage in simulated scenarios to reinforce concepts and skills. VR can bring history, science, or geography lessons to life.
5. Gamified Assessments: Design assessments in a gamified format to make them more engaging and motivating. Use technology tools that allow for interactive quizzes, puzzles, or game-based assessments. This approach can provide immediate feedback and encourage students to strive for better performance.
6. Gamified Classroom Management: Use technology to implement gamified classroom management systems. For example, Class Dojo is a popular platform that enables teachers to award points and track student behavior, encouraging positive engagement and participation.
7. Online Collaboration and Competition: Utilize online platforms or educational software that facilitate collaborative learning and friendly competition among students. For instance, platforms like Minecraft: Education Edition or Google Classroom can support teamwork, problem-solving, and creativity in a gamified context.
8. Data Analysis and Personalization: Leverage technology tools to collect and analyze data on students' progress, performance, and engagement. This information can be used to personalize learning experiences, identify areas of improvement, and provide targeted interventions.
Nonetheless, when using technology with gamification, it's important to strike a balance between the game elements and the educational content. The focus should always be on promoting meaningful learning and achieving the desired learning outcomes. As well, gamification should be implemented thoughtfully and aligned with the learning objectives. The focus should be on meaningful learning experiences rather than mere extrinsic rewards. Effective gamification strategies take into account the specific needs of the students and the subject matter being taught, ensuring that the game elements enhance the educational content rather than distract from it.
Reference:
Zeybek, N., & Saygı, E. (2023). Gamification in Education: Why, Where, When, and How?—A Systematic Review. Games and Culture, 0(0). https://doi-org.uproxy.library.dc-uoit.ca/10.1177/15554120231158625
By: Faith Zwarych 100550133
As a new teacher, it is natural to experience a range of emotions and concerns about your teaching methods and your impact on your students' learning journey. I know it is something that I experience daily. In the era of rapidly advancing technology, one of my particular worries is whether am I effectively teaching my students how to use Artificial Intelligence (AI) as a tool to assist them rather than having it do the work for them? However, as I continued my own learning within AI and education, as well as collaborating with other educators, I now understand there are a couple of key steps to ensuring I am guiding my students to use AI responsibly while still fostering their critical thinking and problem-solving skills.
1. Understanding the Role of AI: Begin by explaining AI to your students. Explain that AI is a powerful tool designed to augment human capabilities and improve efficiency, but it should not replace the core skills and cognitive abilities that students need to develop.
2. Emphasize Critical Thinking and Problem-Solving: Remind yourself that teaching is about imparting knowledge and nurturing critical thinking and problem-solving skills. Encourage students to think deeply about the information provided by AI systems, question its validity, and evaluate its relevance to the task at hand.
3. Contextualize AI Applications: Help your students understand the different applications of AI in various fields. Show them how AI is used in healthcare, transportation, and finance industries. By illustrating real-world examples, you can demonstrate the potential of AI as a valuable tool in specific contexts.
4. Encourage Experimentation and Exploration: Create a classroom environment that promotes active engagement and exploration. Encourage students to experiment with AI tools, platforms, and applications. Assign projects that require them to leverage AI to solve problems creatively, fostering their understanding of AI's capabilities and limitations.
5. Teach Ethical Considerations: An essential aspect of using AI responsibly is understanding the ethical implications. Introduce discussions on topics such as data privacy, algorithmic bias, and the responsible use of AI. Help students recognize the importance of making ethical decisions using AI and encourage them to advocate for fairness and transparency.
6. Foster Collaboration and Communication: AI should never hinder interpersonal connections and collaboration. Encourage students to work together on projects that involve AI. By fostering collaboration and communication, students can share their knowledge, learn from one another, and collectively explore the potential of AI in meaningful ways.
7. Stay Informed and Evolve: As a new teacher, staying updated with the latest advancements in AI is crucial. Attending workshops, conferences, and professional development sessions focusing on educational technology and AI integration. This continuous learning process will equip you with the knowledge and confidence needed to guide your students effectively.
Being a new teacher comes with its own challenges and fears, and the responsible use of AI in the classroom is certainly a valid concern. Nonetheless, I am so thankful for the advice I have been given to help navigate my teaching practices and AI.
By Amanda Henderson
What is Assistive Technology?:
Assistive technology is a broad concept that includes different services and devices (Ahmed, 2018). Assistive technology is meant to help people with challenges or disabilities. Assistive technology can be integrated into the classroom for students. Technologies can range from very simple technologies to complex pieces of technology. They are often classified into high tech and low tech. High tech devices are often complex and cost more. As well, they often require training for the students and teacher (Ahmed, 2018). Example of this would be voice recognition software. Whereas low tech devices cost less, are simple and don't require training or have limited training. An example of this would be pencil grips, highlighting tape, and glasses.
However, assistive technology is not one size fits all and the educator should use their professional judgment to decide what is the best fit for the student.
Benefits of Assistive Technology:
There are many benefits from the use of assistive technology. The first benefit would be that it helps create an inclusive environment for the student (Ahmed, 2018). Oftentimes, this is the environment that children, parents and educators are looking for. This allows them to be set up for success and allows them to be as successful as their peers. Overtime students will become more academically successful. Another benefit would be that assistive technology can increase student communication by giving them a voice. As well, assistive technology can increase independence of students by giving them the opportunity to complete tasks on their own. Overall, assistive technology aids students with disability but overcoming the challenges they are facing (Ahmed, 2018).
In the classroom, assistive technology can benefit many students, not just those with disabilities. An example of this was when I was teaching third grade, I had a student who had hearing aids and required a Simeson Amplifier. The one student needed it in order to learn however the other students really benefited from having the speaker. The students said they were able to hear the lesson better and the instructions.
Barriers of Assistive Technology:
There are barriers that affect accessing assistive technologies in the classroom. To have assistive technology there is a lot of effort required in order for students to access them (Ahmed, 2018). Oftentimes, there are barriers that prevent students from accessing them. Some of the barriers would be funding/money, training, insufficient assessment, and more (Ahmed, 2018). These are just some of the barriers that prevent students from receiving technology.
Overall, assistive technology has so many benefits for students such as increasing their independence, their communication and allows for more learning opportunities.
References:
Ahmed, A. (2018). Perceptions of Using Assistive Technology for Students with Disabilities in the Classroom. International Journal of Special Education, 33(1), 129–.
Tracy Byers Reid, Tammy Mang
According to a 2018 study by the Pew Research Center, two-thirds or more of all adults in advanced economies use social media regularly. Despite their popularity, the current underuse of social media in higher education could indicate a missed opportunity. While many educators believe that integrating social media is a need, not a choice, the reality is that believing and doing are often quite different. This paper examined the literature on leveraging student engagement with social media to develop critical thinking in higher education. The findings indicate considerable data supporting the need for social media adoption in higher education. Ideally positioned as a highly interactive set of tools, social media platforms address the principles of active learning and interaction between students and faculty, as well as their relationship between technology and student engagement. The revised Bloom's Digital Taxonomy (BDT) could empower instructors to cut through the confusion, foster critical thinking, and focus on learning outcomes, not platforms. Full article at: Journal of Digital Life & Learning
By Amanda Henderson
Students are surrounded by technology and it is constantly at their fingertips (Carstens et al, 2021). The growth of technology both in and out of the classroom is noticeable, however today's teachers feel the impacts of this growth (Baba, 2014). Many teachers feel overwhelmed with the introduction of technology in the classroom. This led to the introduction being met with opposition, resistance and lack of confidence (Baba, 2014). However, with the introduction to technology there has been a fair amount of positive outcomes and benefits.
Firstly, the use of technology in classrooms allowed for more individualized instruction (Baba, 2014). This allowed students who needed more personalized education to receive it. As well, as allowed for the focus on more developmentally appropriate use of technology (Baba, 2014). Technology is a tool and allows for other benefits outside of the classroom. Examples of these include the ability to multitask, independence, makes research and collaboration easier, and more.
However, some teachers found that it was not always easy, such as those who taught English, history, music and art. The main reasons for this was because of the socio-economic differences, impatient students, and the divide between students and teachers in the introduction of technology (Baba, 2014).
To combat this, teachers need to be properly trained when it comes to technology and the integration of technology in the classroom. This could be done through professional development, small learning communities and training. Educators who incorporate technology are constantly looking for tools that are going to enhance the learning of their students (Carstens et al, 2021).
Technology is extremely important in the classroom and improves student achievement. It can improve student achievement through their skills, their academic achievement and their learning.
References:
Baba, P. A. (2014). Technology in the classroom: A tool or a drag - core. https://core.ac.uk/download/pdf/234636305.pdf
Carstens, K.J., Mallon, J.M., Bataineh, M., Bataineh, A. (2021). Effects of technology on Student Learning - Ed. (n.d.). https://files.eric.ed.gov/fulltext/EJ1290791.pdf
By Amanda Henderson
Technology allows instant accessibility to information which is why it has become more present in the classroom and a part of everyday life (Drexel University, n.d). Incorporating technology in the classroom creates an environment with learners who are actively engaged in the learning goals (Drexel University, n.d). Additionally technology helps teachers ensure they are providing differentiated instruction (Drexel University, n.d). This guarantees all learners' needs are met.
There are multiple ways to incorporate technology into the classroom.
Power Points and Google Slides and Games: Powerpoints and Google Slides can be a simple way to incorporate technology when introducing topics or continuing to work on a current topic. When using slides you can incorporate links, timers and pictures. A type of game would be Kahoot. This is a great piece of technology where you can incorporate the curriculum and technology. Kahoot is a great way to review materials.
Online Grading: An example of this would be PowerSchool. A great tool for attendance and marking.
Classroom Tablets: Tablets are ideal for using technology to differentiate through instruction. This allows for students to work at their own pace.
Other methods are:
Smartboards
Videos
Google Docs
Google Classroom
Google Sites
Zoom
Jamboard
Educational Websites
Technology in the classroom can help keep students engaged. Active engagement is key when teaching. Not only is engagement important in whole group lessons but it is important when students are working independently or in groups (Drexel University, n.d). Technology is engaging because it is interactive. As well, it helps students with different learning styles. All students have different learning styles. Technology allows for students to work at their own pace. Finally, it provides students with life skills. Technology has become so important in everyday life, and using technology in the class will help prepare students for the real world (Drexel University, n.d). Examples of this are GoogleDocs, spreadsheets, emails and more.
References:
Drexel University. (n.d). How to integrate technology in the classroom. School of Education. https://drexel.edu/soe/resources/student-teaching/advice/how-to-use-technology-in-the-classroom/
"Our plagiarism detection software doesn't work!" - probably a frustrated educator somewhere. The rising use of generative artificial intelligence, like ChatGPT, makes the future sound like a scary place for educators. In this blog post, I provide my thoughts on the current state of "plagiarism detection" and some practical recommendations for what we can do now, in one of the most riveting blog posts you will read this semester.
Keywords: AI, artificial intelligence, ChatGPT, curriculum, education, plagiarism, Turnitin
The Evolution of Technology and its Impact on Education
In today’s world, we are surrounded by the wonders of technology, constantly evolving and influencing the educational landscape for our learners.
Technology Opens the Door to Inclusion in Education
Looking back at the education model from the early 80s and comparing it to the present day, it is evident that technology has played a pivotal role in promoting inclusion in education. The past approach to learning followed a one-size-fits-all model, which did not support the individual needs of learners. As a result, some students faced endless challenges, in terms of academic success and likely felt inadequate as they struggled to keep up with their peers.
The One-Size-Fits all Approach is Not Conducive to Student Learning: Technology is a Hero
It’s important to note that in the past, students did not receive accommodations or modifications necessary to meet their unique learning needs; they were expected to learn in the same manner as everyone else. Thankfully, technology has become a powerful ally in helping students reach success, keeping them motivated, engaged, and building their confidence through creative methods beyond pencil-paper tasks. In essence, it has provided a lifeline to those previously left behind.
Technology is a Tool for Teachers to Help Support Learning
Teachers now have access to various online tools to support their students in bridging the underlying learning gap that might have otherwise gone unnoticed without these technological advancements. For instance, Intelligent Tutoring Systems tutors students like knowledgeable teachers. (Li, 2005). Technology integration has revolutionized classroom learning worldwide as Smartboards, tablets, and interactive learning platforms replaced traditional chalkboards and overhead projectors. As a result, classroom instruction consists of more engaging and interactive learning experiences for all students, irrespective of their learning preferences or abilities.
The Future of Technology in Education
As we look ahead, it will be interesting to see what education will look like in the next decade and the technologies used to make learning richer and more impactful. As technology continues to evolve, it will be very important for educators and policymakers to consider its potential while ensuring that technology remains accessible to all. I certainly hope that Technology continues to support students by providing them with an inclusive and empowering experience.
References:
Christensen, D. (2020, November 13). The history of the emergence of technology in education - classcraft blog. Resource hub for schools and districts. https://www.classcraft.com/blog/the-history-of-the-emergence-of-technology-in-education/
Purdue Online. (n.d.). The Evolution of Technology in the Classroom [web log]. Retrieved from https://online.purdue.edu/blog/education/evolution-technology-classroom
Purdue Online. (n.d.). How Has Technology Changed Education? [web log]. Retrieved from https://online.purdue.edu/blog/education/how-has-technology-changed-education.
Description: a social bookmarking, research, and knowledge sharing tool created to imitates the ease of taking notes while providing a gateway for sharing and discovering new in
formation. Users can take personal notes and highlight text information on web pages to be shared with colleagues and friends who can access the page.
Digital curation follows a four-step program:
1) selecting a topic for the collection.
2) searching, sifting through, and selecting the content for the collection.
3) choosing the sources from which to retrieve content for publication in the collection.
4) presenting one’s opinion and sharing the collection with peers and teachers
Digital curation Refers to the use of digital tools to select, preserve, collect, sort, share and categorize digital assets.
“It is the selection and sifting of knowledge for a particular purpose/target audience, giving it new significance by existing materials.” (Tsybulsky, 2020.) It is unique because it allows for personalization, customization and sharing info.Basically, they are digital tools that collect similar data to outline a bigger concept.
For Teachers: Digital curation tools such as Diigo allows teachers to maintain a high level of competence in rapidly evolving domains. It allows the teachers to offer the students guidance and helps the students find a focal point for their collections. Diigo further develops their leadership views in their specific field. Overall, I think that it allows teachers to have a sense that their pedagogy is working and that they have the feeling that the way they are structuring their lessons are working for their students because they see an engagement and motivation from their students to actually do the work and come to class. While giving autonomy to their students, teachers can see which interests or hobbies their students are motivated by and they can shape future lessons based on these interests. In a classroom, teachers can give the students an assignment that focuses on presenting something of their interest and using this curation tool to present to the class. For example, a student who has interest in Soccer could curate a presentation on Diigo and collect any relevant information on the subject matter to present to the class.
For Students: this is a great tool for students because they can create groups to share information, which allows for collaboration and a way for students to collect info. The curation process helps increase their digital and information literacy. Diigo creates a personalized portfolio for their learning experience in their field of study, which leads to utilization in their professional future. It also allows them to cope with an overwhelming amount of information.
Also, it may help groom the skills needed to remain oriented in social networks and online communities. Overall, it leads to enhanced student motivation, engagement and improved learning outcomes. Autonomy is also a key aspect of digital curation because students can personalize their learning, focus on their interests and the topic they choose relates to their prior knowledge and skills.
https://digitalresearchtools.pbworks.com/f/Diigo+Description.pdf
Dina Tsybulsky (2020) Digital curation for promoting personalized learning: A study of secondary-school science students’ learning experiences, Journal of Research on Technology in Education, 52:3, 429-440, DOI: 10.1080/15391523.2020.1728447
Description: Canva is a free graphic design tech tool that allows the user to easily create invitations, business cards, flyers, lessons plans, zoom backgrounds and much more using professionally designed templates. Its users can also upload their own photos and add them to their templates. It is very similar to Photoshop but doesn’t require extensive photo editing knowledge.
Some other features include:
· More than 50,000 templates to choose from
· The various features of the tool help make the users photos pop
· The website offers free video tutorials
What is Digital Citizenship?
“How we should act when we are using digital tools, interacting with others online, and what should be taught to help next generations be better stewards of this technology.” (Cole, 2019.)
For Teachers: While looking at all the benefits of Canva above, teachers can use this tech tool to present material and other ideas to their students in a great visual manner. Canva describes it as a way for teachers to become “design thinkers,” meaning we can become skilled at imagining and creating solutions to problems rather than identifying already existing ones. One of the great uses of the tool is that teachers can create their own lesson plans to compose instructional text, create lecture slides, design visual aids or just experiment with trial and error to present certain concepts that students might enjoy. There is a great variety of templates, fonts, designs and themes that can make it very visualizing and effective in teaching. If time is an issue then teachers can discover other educator’s lesson plans on the Teaching Materials Page, which include recommended learning objectives, instructions for preparation, various suggested learning flows, lecture slides/presentations and many different homework activities. Lastly, the tool can be used to create posters that can be displayed around the room and students can help design them, which creates an overall positive environment in the classroom.
For Students: The great thing about this tech tool for students is that it can help students create learning portfolios. This allows them to visualize and record their learning to keep an organized record of their learning throughout one or many classes, can allow them to assess and reflect on their own learning process or if they are in high school about to graduate, they can refer to it to decide on a post-secondary major. Just like teachers, Canva is super easy to navigate for students as they can pick and choose from any of the templates the tool offers. The notion of personalized learning allows students to base fonts and colors to their liking to promote motivation and engagement on their learning portfolios. Most importantly, Canva offers ways to cater to both introverted and extroverted students. Users can create a group of up to 10 members for free, which can help to share designs and various folders and emphasizes collaboration through liking, commenting and editing each other’s work. If the class has a social media page for work done in class, Canva offers the option to share these designs via Facebook and Twitter.
Demarest, A. (2020, September 18). What is Canva? A guide to the graphic DESIGN platform's features and capabilities. Retrieved March 04, 2021, from https://www.businessinsider.com/what-is-canva
Cole, K. (2019, June 7). Digital citizenship: ELEMENTS, lessons, and importance. Retrieved March 04, 2021, from https://www.schoology.com/blog/digital-citizenship-elements-lessons-and-importance-0
https://www.canva.com/learn/10-ways-to-take-your-lessons-to-the-next-level-with-canva/