XR Showcase
Seneca Polytechnic has been pushing the boundaries of Extended Reality (XR) Technologies - Join us for a dynamic showcase of exciting Virtual Reality (VR), Augmented Reality (AR), and Artifical Intelligence (AI) based projects both current and upcoming. There will be three rooms to cycle through during the Showcase, which runs from 2pm - 3:30pm. You will spend half an hour in each room where facilitators will talk about and demonstrate their projects before moving to the next room.
ROOM 1: K3260
Cleared for Takeoff: Leveraging the Power of Extended Reality in Collegiate Aviation Education
Michael Rotondo, Manager - Aviation Partnerships & Innovation
Room 1: K3260 | Medium: VR | Project: Pre-flight Walkaround | School: School of Aviation
For student pilots, learning about the components and mechanism of an airplane in a classroom over PowerPoint, simply "does not fly." Using the power of extended reality, flight students can now interactively learn about conducting a pre-flight inspection in the Seneca XR C172 Walkaround application. Donning a VR headset or participating off a desktop computer, the learner can now experience the sight, sounds, and manoeuvres associated with the pre-flight inspection, just as they would in real-life. Students are guided to learn at their own pace in exploratory mode, using a checklist as they inspect each component of the aircraft for any defects. Students can then test their knowledge in the walkaround mode, which randomizes defects for students to identify, all while being tracked by the instructor. Students become familiar with the aircraft, developing their skill to follow standardized checklists, and learn about the procedures associated with conducting a pre-flight inspection walkaround on the airplane. I'd say that's a pretty interactive lesson!
Virtual Workbench and AI
Peter Moscone, Program Coordinator, Computer Engineering Technology
Room 1: K3260 | Medium: VR/360 | Project: Various Student Creations | School: SEMET
Re-creating one of our Seneca labs and using AI to augment Virtual/Augmented reality creation.
Conducting Intake Interviews: Using AI to Develop Skills in Human Service Delivery
Shawna Lee, Professor - School of Early Childhood Education Administration
Room 1: K3260 | Medium: AI | Project: Parent Conversation Simulator | School: ECE
TBA
ROOM 2: K3265
XR Nursing Simulation: IV Medication Training
Eli Lightstone, Professor, Seneca Nanji Foundation School of Nursing
Cedar Leithead, Senior Instructional Designer, Teaching & Learning
Room 2: K3265 | Medium: VR | Project: Injectable Medication | School: Nanji Nursing
In an immersive virtual reality clinic setting nursing students can practice key skills for the delivery of IV medication. Preforming complex dosage calculations and accurately administering the medicated IV to the patient. Join us as we walk through the simulation design process and show you highlights from the current version of the application.
Tkaronto Tour
Camille Glass, Professor - School of English & Liberal Studies
Room 2: K3265 | Medium: AR | Project: Tkaronto Tour | School: SELS
The “Tour of Tkaronto” invites students to build their awareness of the long-standing Indigenous presence and contributions to the city. As well, to develop their understanding of contemporary issues facing Indigenous communities through learning from urban Indigenous lived experiences.
Interactive Augmented Reality Equipment Experience - School of Media
Alan Eliott, Professor - School of Media
Room 2: K3265 | Medium: AR | Project: AR Equipment | School: Media
In tracking mode, the smart device camera is aimed at a tracking image or tracked part of the audio equipment to generate a spawning platform. The user taps the spawning platform to generate the corresponding AR experience.
If using surface mode, the user points the smart device camera at any flat surface. After a few moments, a grid appears over the flat surface. Tapping the grid will create a 3D model of the device in AR.
In either mode, the student will watch short videos on each section of the audio equipment, followed by a demo video. Once the videos have been watched, the student takes a short quiz in the app. The results of the quiz are emailed to the Professor and the student will also get feedback on their answers with the app.
Extended Reality for Soft Skills - Exploration and Implementation
Lavaughn John, Professor - School of English & Liberal Studies
Room 2: K3265 | Medium: VR | Project: Presentation Skills | School: SELS
In this 10-minute demonstration, participants will explore the VR tools being considered for implementation in the Presentation Skills course offered by SELS. You will get the opportunity make a brief presentation of your own and give your feedback on the experience.
ROOM 3: K2000 (HELIX)
Disruptive Innovation – Seneca HELIX Overview
Chris Dudley, Director - Industry Engagement and Entrepreneurship Initiatives
Room 3: HELIX / K2000 | Project: | School: HELIX
In this session you will learn about Seneca HELIX and how it is supporting student lead disruptive innovations.