Category Added: Party / Organisaiton Rules
7 Rules Added - Check the Party / Organisation Rules category.
Rule Changed: General RP Rules / Expectations -> Disconnecting after being raided.
Any use of exploits, clientside lua scripts, cheats, circumventing measures put in place to protect the server or macros/autoclickers will not be tolerated. Permanent bans will be issued at the discretion of staff for these offenses. All exploits and bugs must be reported to server staff immediately.
Any use of server scripts or addons that goes against the intended purpose will result in a ban. Example: using sit anywhere to glitch into bases.
You may not AFK whilst owning printers or bitcoin miners.
Using wiremod for anything other than RP will result in a permanent ban OR ban from wiremod. More info in Wiremod Rules
Threats or attempts to crash, DDoS or lag the server will result in a permanent ban. This includes prop spam, prop block and prop minge.
Do not RDM (Random Death Match) - killing another player without a valid roleplay reason or initiation.
Do not VDM (Vehicle Death Match) - Killing another player with a vehicle.
Do not RDA/RDT (Random Arrest/Taze) - arresting a player without a valid roleplay reason.
Do not Metagame - the use of information gained from a 3rd party program (Example: Discord, Forums, etc) or an OOC (Out of Character) setting in a roleplay scenario. Example: A thief claims to have 2 printers in their base in OOC - a police officer may not use this information to get a warrant or make the player wanted.
Do not Powergame - creating non consensual RP against another player (Example: telling them that they have non-existant drugs in their possesion so you have an excuse to arrest them), scamming or interrupting a transaction, bending RP to create an unfair advantage or win an RP situation that you otherwise may have lost.
Do not FailRP - treat each situation with a touch of realism. Example: jumping on the body of a tased player to intentionally kill them.
Do not Fading Door Abuse (FDA) - using the keybind or other owner exclusive methods to open/close doors when involved in a roleplay situation. Example: using your keybind to open/close a door during a base raid or a wiremod trigger that only opens the door for the owner & doesn't hold for the minimum 4 seconds.
Do not Door Abuse - spamming doors open/closed to prevent a door from being opened by another player.
Do not break NLR - when killed, you must forget everything that happened in the past life, and may not return to the location of your death for at least 5 minutes or until the situation has ended.
Do not self-supply - using a job ability to buy weapons, explosives, armor or other entities for yourself. You should buy these items from another player instead.
Do not misuse the Climb SWEP to BHOP / speed boost around the map whilst in RP. You will be restricted from accessing climb swep if you are reported for doing this.
FearRP is not enforced on this server. If you feel that you can get yourself out of a dangerous situation with the weapons you have, godspeed!
Religious/real world political RP is not permitted at any time. This includes Nazism.
Disrespect/harassment of players in an OOC (Out of Character) manner is not permitted. You may use reasonable RP disrespect, so long as the target and/or a staff member hasn’t asked you to stop.
No RP in spawn, regardless of whether someone attacked you or is your hit target. Similarly, you may not use spawn as a safezone to avoid RP.
Disconnecting from the server after being raided is not permitted and may result in a ban. If you lose a raid, don't be a spoil sport - give them a chance to benefit from their raid before leaving.
Any conduct that is in breach of the following rules will be considered misuse of wiremod, and may result in an immediate removal of your wiremod access, or in extreme cases an immediate ban from the server.
Wiremod can be used inside of your base to create alarms, have automatic doors (they must still hold for 4 seconds) and for other reasonable RP means. If used for any other reason, you are in breach of this rule.
You cannot use Wiremod damage detectors to open shoooting windows. They must be connected to a button.
Wiremod can never be hidden outside of the map/across the map/invisible material or colour. It needs to be clearly visible, and if a staff member asks to audit your wiremod for any reason, you must show them exactly what you have and where it is.
Wiremod cannot be used to create chat readers, thermal vision, ESP / Wall Hacks, etc.
You cannot use Wiremod to gain unfair information and then use it in RP. For example, you may not get a players name, job, health, armor, position, etc and use that in RP (Automatically making them wanted, etc.).
Wiremod E2 chips that facilitate RP should only be used on their respective jobs. Examples: donation E2 chips should be used by hobo’s, Casino / Slots / Double or Nothing for Casino Managers, etc.
The odds of your gambling machines must be honest and true to the game you're simulating. Example: black jack E2's must function exactly like, or as close as possible to the real world black jack.
If you intend on having modified odds, you must have the odds clearly shown on a textscreen next to the gambling interface.
General Building Rules:
Building signs can only be placed if there are no valuables inside the base. Your sign must be clearly visible at all possible entrances.
All entrances must be accessible at standing height and may not require a player to crouch, or keypad crack/lockpick whilst standing on a ladder.
KOS signs are allowed, however must be clearly visible & state exactly what conditions must be followed to prevent KOS. You may not KOS people for standing/loitering/talking outside of your base or "All Rules Apply".
One-way props are allowed, but you cannot use them as doors, shooting windows or in conjunction with blindfire doors/windows/props. Both parties need to be able to see and shoot through equally.
There must be a 2 block gap (plate2x2) between one way walls and the shooting hole.
Roof building and sky bases are allowed provided there is an unobstructed path to the base entrance that doesn’t require one to jump, crouch, sprint, climb swep/other sweps, lockpick or keypad crack.
You are not allowed to build on/in or attached to another player's base unless they permit it.
Blacked out bases are not permitted. You must provide clear vision of the pathway into and around the base.
Your base may not have peak angles/fading doors that give an unfair advantage to either side. This includes the following:
Head/body/feet peaks that give unfair vision,
Drop traps (Example: having the floor set as a fading door and pressing a button or having it no collided to make raiders fall.).
Base entrances can only be 16x blocks long (plate1x16 for reference, or 16x 1x1 plates) and must fit 2 players side-by-side along the whole entrance. (66 Units on a Ranger)
You cannot build a base underwater under any circumstance, only on/above the water line.
General Fading Door / Shooting Hole / Keypad Rules:
A maximum of 4 keypad doors (fading doors / tool doors) are to be used inside your base (8 keypads total).
All fading doors & keypads must hold for at least 4 seconds. This excludes shooting windows, these must hold for 1 second minimum.
Props that are being used as fading doors (be it a door or shooting window) must be a material unique to the rest of the base.
Doors CANNOT be double/triple/quad stacked.
There must be a 2 player wide space between each fading door.
Buttons and Keypads must be visible, be obvious what doors they control, and accessible on both sides of the door. If you intend to only use a door as an exit, a button/keypad on the inside only is acceptable. You cannot rely on only lockpick OR only keypad cracking.
Shoot holes must be at least the size of a 2x2 block plate prop (plate05x05) and must hold for 1 second after the button is released.
Job Specific Building Rules - NOTE: All General Building Rules & General Fading Door / Shooting Hole / Keypad Rules apply to these jobs in addition to conditions/limits set out below.
Banker Specific Building Rules:
You are not permitted to build inside of the map bank. You must build your own bank to operate out of, or work with another banker if they agree.
You may use 20 keypads total in your bank to protect stored assets, however only 4 fading doors (8 keypads) can be used for the base entrance.
Casino Manager Specific Building Rules:
You must build a casino for your gambling machines to be placed in. They cannot be placed anywhere else around the map.
Law Enforcement Specific Building Rules:
You may only have 2 keypad fading doors inside the PD.
All Police doors & entrances/vents must be left unblocked and shouldn't be made completely unusable at any point.
Murder, assault, mugging and kidnapping are illegal by default and cannot be changed.
Breaking and entering into any building is illegal and cannot be changed.
All forms of drugs are illegal unless the mayor says otherwise.
Money printers are illegal unless stored inside of a Banker's vault or inside PD, but can be made legal by a corrupt mayor.
Black Market Dealers are conisdered illegal at all times. They cannot be arrested on sight based on their job, they must be selling/intending to sell (opening up a shop, doing side deals, etc) their illegal weapons.
Attacking other citizens is illegal unless in self-defense.
It is illegal to discharge any weapon other than a licensed pistol (only when used in self-defense), at all times. It is not illegal to possess weapons unless you have been caught by Law Enforcement brandishing it in public and/or discharging/using it with intent to/to commit a crime.
However, it is illegal to enter or attempt to enter a government facility and/or bank with any weapons, unless you are a member of Law Enforcement or Banker/Security of the respective bank.
Bitminers are legal by default but can be made illegal by a Mayor.
Megabasing is not allowed. You cannot block off parts of the map, and your entire base (including the entrance) must only make use of 1 building that you own.
If you are building a skybase, building on the street as a hobo or building on a rooftop that does not have direct rooftop access via a buyable door or stairway, you cannot force players to go through extra buildings or buyable doors. You must provide clearly visible and unobstructed access to the start of the base entrance via a ramp, as stated in Building Rules.
RAIDER RULES
When initiating a raid, the first raider must type /raid and all others type /assist before entering the base/building they intend to raid. All raiders involved must wait a 10 minute raid/assist cooldown.
You can only raid with the party (AKA /gang) or organisation (/orgs) members that you're currently basing with.
You can not join a raid after the first raider has entered base/building.
You may not build or move props during a raid.
A raid must be finished within 10 minutes from the time it started, and you may not raid the same base again for at least 15 minutes after the raid ends.
During a PD raid you may only kill law enforcement, secret service and the mayor (only if they are posing a threat). You must give ample warning for anyone else to leave. Example: /y Leave now or you will be shot!
If during a PD raid you kill the active mayor, you cannot wait behind after the raid completion to kill the next voted in mayor. There is a cooldown script to prevent this, so finish the raid and move on.
Only 1 Battle Medic is allowed when raiding.
You MUST type /raidover after finishing a raid. This will notify players you have killed that it is over and they can return.
COUNTER RAID RULES
Before counter raiding any raid you must type /counter.
You MUST continue the raid when countering. You can not kill raiders and leave as a favour to the base owner.
DEFENDER RULES
You must give ample warning for anyone else to leave who was not part of the raid but was in the area. Example: /y Leave now or you will be shot!
You may not build or move props during a raid.
A base has a maximum occupancy of 5 players who must be in a party (/gang) or organisation together. (/orgs)
This limit includes up to a maximum of 1 Battle Medic.
The Gangster / Mafia sides are not required to be in a gang or organisation, and may have as many members in a base together as the server permits.
A base may wish to have players visit, but they cannot:
buy/store printers, bitminers or job entities within your base
assist with countering a raid against your base unless
they are a job that is allowed to counter active raids and
are outside of the base at the time the raid is called and follow all Counter Raid Rules as set in the Raiding Rules above.
Party Rules:
You may have a maximum of 5 people in a party. Job limits apply, read up in Player Basing Rules and Job Specific Rules.
All members of the party must base together in the same base, you cannot have seperate bases set up.
You must still initiate seperately on people who are interacting with your party members. Example: If an officer is arresting someone in your party, you must hold a gun at them and tell them to stop or they'll be shot. You cannot kill them without this initiation, it will be treated as RDM.
Organisation Rules:
You can have as many members added to your org as is allowed in the /orgs menu. (See 'Max Members')
You may have a maximum of 5 members per base. Job limits apply, read up in Player Basing Rules and Job Specific Rules.
You may only defend the base that you are living in without using a counter raid, not other bases owned by your organisation. You must counter-raid any other base (/counter).
You do not need to initiate seperately on people who are interacting with a member of your organisation, so long as you were a part of the RP when it started. If a player initiates on an organisation member, they are also initiating on all involved members.
If you enter into the RP situation after it has started, you must initiate seperately.
You cannot steal job vehicles.
You must drive vehicles in a reasonably roleplay manner. Driving like an idiot will result in your car being deleted and/or you receiving a car ban for the rest of the session.
Intentionally damaging or blowing up vehicles to annoy, injure or kill other players without a valid RP reason is not allowed.
NOTE: Job Specific Rules are set out in the job description of each job. Please check your F4 menu in game to find out more.
Gun Dealer
You can only base with other gun dealers and security guards.
You can build vending machines that sell your shipments around the map, however you must comply with all previous building rules.
Do not self-supply under any circumstance - abusing a job's ability to buy weapons for yourself.
Self supplying includes: changing jobs to give yourself shipments, buying shipments for you and your group, even if they pay for it.
Thief/Pro Thief/Parkour Thief/Pickpocket Thief
Thieves can base with only other Thieves, Mercenaries or Battle Medics.(Regardless of Gang/Party)
You cannot carjack job related vehicles, such as police cars, ambulances, tow trucks, garbage trucks, etc.
You don’t need to /advert on this server. Instead, you are required to use /raid, /counter, /mug or /carjack. Once you have completed your raid, use /raidover.
The max you can mug someone for is $15,000.
Raid, mug and carjack are all on a 10 minute cooldown each.
You cannot raid a base with a building sign.
A base can only have a maximum of 3 thieves/pro thieves. If you wish to have more than 3, you will need to create a gang and invite everyone that you wish to base with into that gang. The limit is then increased to 5.
Battle Medic
Battle medic cannot raid, mug or carjack by themselves, unless they are hired by a criminal who is permitted to do said actions. Example: hired by a thief, etc who is raiding a base, then you may assist.
Hitman/ProHitman
The maximum price on a hit is $50,000.
You require a valid RP reason to accept a hit. When you are given a hit, it is your responsibility to ensure that the reason is valid for accepting and carrying out the hit.
You cannot accept a hit on the same player within 30 minutes of completing the previous hit.
You’re a hitman not a terrorist. Do not blow up your target with explosives if other people are around. If you kill your target with an explosive and it kills other people in the area, it will be treated as RDM if reported.
You may lockpick into your target's base to kill them. Using your lockpick to let others into the base will be treated as job abuse.
You can not under any circumstance take or destroy valuables. You are not a raiding/thief class.
Drug Manufacturers
You can base with other drug manufacturers, whether it be weed, cocaine or meth or in a Gangster / Mafia base.
You can not raid or assist in raids, even if you're basing with Gangster / Mafia members.
Stripper
You may base with anyone, however it is encouraged that you work with the strip club owner if there is one.
This does not mean you can raid or defend bases.
You can either RP as a stripper or a prostitute.
Courier Driver
Do not abuse the courier system to earn TAU points for your friends or yourself.
Paramedic
You are a neutral class, do not involve yourself in crime - treat everyone equally. You may not refuse to heal or charge more than $1,000 per heal.
You are not allowed to kill other players unless within self defence.
You are neutral. You cannot base with other jobs OR inside of the PD.
Hobo
You may build a shelter on the sidewalk.
You are not allowed to raid and may only kill people in self defence
You are allowed to have quick hobo fights so long as no one else gets in the way
Hobos cannot use any explosives.
You may only use semi-automatic handguns.
It is FailRP to buy or own things that hobos should not have within RP. No cars, or owning buildings.
Mechanic
You require a mechanic shop to repair vehicles.
You can not switch to a mechanic just to repair your vehicle and then change back. That is Job Abuse.
Parkourist
You are not allowed to climb into peoples bases and take their stuff
You are not allowed to raid or mug
Do not abuse the climb swep in any way.
Citizen
You are not allowed to raid or mug and may only kill people in self defence
You must not interfere with raids or police business.
Citizens should look for jobs to do so there is more variety for the entire server to RP with.
Citizens should not be using 2 handed weapons.
Law Enforcement
You may only wanted a player (/wanted) if you have witnessed them commit a crime, or are wanting to bring them in for questioning.
You must follow normal NLR rules when responding to any bank or PD raids.
If you hear money printers, you may use this information to start an investigation into someone's base, so long as you have permission from the police chief or mayor.
You may set up a police checkpoint, however it is required that any barriers that are used be left unfrozen and can be broken by a car.
You are NOT permitted to have a KOS sign at any police checkpoints. If a player pulls a gun on you, however, you may shoot to protect your life.
You may warrant/wanted someone without having previously known the person’s name in RP. This is the only exception to the strict metagaming rules.
Not all interactions will require you to arrest a player. Everything that doesn’t warrant an arrest needs a warning.
Weapon checks are only to be performed inside the PD or at Police Checkpoints, provided there is a sign outside giving fair warning to players that they will be searched if they enter the PD or pass through the checkpoint.
The only exception to this rule is if you see a crime being committed, you may weapon check the player prior to arrest.
You cannot raid the banker for storing printers. This is a part of their job.
You must use spike strips on or attempt a pit manoeuvre before opening fire on a fleeing vehicle. Abusing spike strips is not permitted.
You may own a printer as a corrupt cop, however you can be arrested by other police if caught.
You are not allowed to kill the mayor or other officers while being corrupt under any circumstance.
You are allowed to make your own base or home outside of the PD.
Unless someone is actively shooting, you must prioritise arresting players.
Do not drag on an arrest. Taze them, cuff them, cite them or arrest them, then move on.
Corruption can only go as far using printers, drugs, leaving PD doors open and bribes.
You can not prevent cops from accessing the PD.
Mayor
All laws you create must be realistic to a degree. (E.g. Making the streets KOS is not realistic at all)
Laws for jaywalking are not allowed
You are not allowed to have any KOS Laws except for laws such as "Firing in public is KOS"
You are allowed to defend your job and help protect the bank during a raid.
You are only allowed 1 handed weapons and SMGs. No shotguns, rifles or explosives.
You can not prevent cops from accessing the PD.
Black Market Dealer
Black Market Dealers are always illegal. Read up on DarkRP Default Laws for more info.
Police can raid you if seen with a store.
Do not self-supply under any circumstance - abusing a job's ability to buy weapons for yourself.
You can only base with other Black Market Dealers and Security Guards
Security Guard
You must warn troublemakers to leave, if they are refusing to leave you may resort to violence.
You can not work as or with Law Enforcement.
Gangsters/Mafia
You are only allowed to raid with your team.
You are only allowed to base with your team.
You can only raid with your leader
If your leader dies during the raid, you must leave the area.
The gangster/mafia leader must call /raid, and all members must call /assist.
You may conduct gang violence (if someone disrespects your gang, give them a warning to stop - then resort to violence).
Gangster/Mafia Leaders need to have at least 1 member before raiding.
Mercenary
You may only raid with criminal jobs. Thieves, gangs, manufacturers, or black market dealers.
You can not BASE with these jobs, you can only raid with them
Wiremod Builder
Wiremod Builder may be hired to build a wiremod contraption for any job. You must follow all building and wiremod rules.
Street Preacher
Street Preachers can not raid or mug.
You can not go on a killing spree because people hate what you preach.
Fuel Refiner
Do not block off oil spots.
Do not steal other peoples equipment or barrels
Kidnapper
You may ransom for a max of $50,000
You may kidnap any job.
You can not raid or mug.
You must type /kidnap when kidnapping.
There is a 15 minute cooldown between each kidnapping. However, you must wait 30 minutes before kidnapping the same person again.
Retro Miner
Can not raid or mug
Do not steal other players mining equipment or entities
Do not block off ores
DJ
Can not raid or mug
Are required to sit in one location, not move around the map constantly.