Test Video
VRIG is a VR interaction system built on the Lumberyard engine as a Gem to support the development of future VR games. The gem is designed to be as simple as possible to add to project and rapidly test with the ability to program in both Lua or script canvas to handle common VR events such as hovering, selecting and activating game objects for both Oculus and Open VR platforms.
Meltdown VR is a game, in which a player must stop a nuclear power plant from exploding be performing a series of seemingly innocuous tasks.
I worked on most major systems within the Unity Engine. This game made use of Valves SteamVR plugin to quickly prototype and handle cross-VR-platform- functionality through Steam. I mainly focused on VR interactions system and game controllers.
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Archgnomedes is a First-Person puzzle shooter where the player will battle over-sized and over whelming enemies with the use of a shrink-ray.
I worked on most major systems with Unity Engine. The focus was to FPS game features. I mainly focused on AI behaviors of orcs and physics simulation of objects within scene.
Screenshots
Trailer