Chapter 036 - 2012.01.26
This image was saved on this date.
It's the earliest I could find -
though the image was in a 2011 project file.
This discovery of possibility I called -
soundshine.
I secured the soundshine.net domain -
which links over to a Facebook group -
I created years later.
Soundshine is an alternative way to do a social media type platform -
like TAPable -
NO normal forms of infocomm allowed.
Instead ALL 'you' are allowed to do is share 'your' creativity -
given the limited 'unlimited' constraints of soundshine.
Soundshine is an audio-visual experience tool that -
combines together individual's contributions -
to generate entertaining 'sequencing experiences'.
It established an ever-growing in size spherical world of globe sectors.
These sectors get claimed by players -
to host their creativity from.
Players are free to move to any other open sector -
at any time.
This frees up the previous home -
for someone else to move onto.
The moment the latest new member arrives in the game -
with no open sectors then -
the soundshine world morphs -
to the next-step increase in size.
This opens up lots more open sectors -
for old and new to shift over to.
The relative positioning of sectors is especially important.
The spherical tool gets spun -
to produce the play sequencing.
Eight primary directions are possible -
to spin the world in.
Every sector has two primary attributes:
1) audio attribute
2) visual attribute
So spinning -
both displays sight and sound.
Sequence timing is very important -
so how fast or slow 'you' spin the world -
greatly impacts the resultant experience.
The creativity allowed on 'your' sector -
is only limited by -
what present digital tech allows.
The social game comes with a -
powerful control panel -
for both:
controlling play experience attributes
and creativity generation.
Soundshine has NO:
liking or disliking
commenting
chatting
etc.
There's NO bad creativity!
If 'you' can create it -
then its good.
Soundshine attempts to transition minds -
from the right vs. wrong
from the good vs. bad
from the error vs. perfection.
Humans have been taught -
for far too long -
that there are these concepts to figure out.
Soundshine exists to teach the opposite -
to focus on alternative possibility -
and leave what's right vs. wrong -
for other tools to focus on.
In this case -
to allow TAPable to focus on.