Chapter 013 - 1996.01.29
On this day, I sent my first game submission -
to my first agent -
though he was not technically my agent yet.
But he did become my agent -
and he did achieve a small success -
though nothing that netted me any money -
I did learn a lot about the realities of the game industry.
My agent successfully placed a game for review with the company that controlled the Rubik's Cube line.
Dr. Rubik play tested my game -
and accepted it as a candidate for the Rubik's line.
This all happened in the summer of 1996.
My prototype game under consideration was called:
PUZZLINKG
It was a 2D non-traditional puzzle-piece game.
Below is the original prototype:
game piece board and frame
puzzle pieces
solitaire single-color challenge board-reduction pieces
The game could be played by 2, 3 or 4 players -
or had endless solitaire challenges.
Below are some of the solitaire challenges:
This can become that>>>
A single-color challenge
Here are three other single-color challenges:
Here are some multi-color pattern challenges:
Here's the final board of a 4-player competition:
The objective is to have the most unbroken links in your color.
where each puzzle piece counts as one link
and each board segment counts as a link.
In the above example here's the final results:
Blue = 6 links
Yellow = 8 links
Red = 10 links
Green = 11 links
Each player placed six (6) of twelve (12) available pieces.
But there are many different ways -
to play a multiplayer game.
This game would be great as a smartphone app.
It would actually be easier to play.
It's free for the taking now.
And I'll even help you to build it.
Odds-on Koosh could not figure out how to manufacture -
a physical version it,
for the target retail price -
of $19.99.
It's the type of game -
that would have a companion website -
for submitting new play discoveries.
The reward was to be -
the novel discovery named after you.
Two-sided insert boards would provide endless possibilities.
In virtual smartphone or VR forms -
everything becomes cheaper and more readily accessible.
Shortly after the bad news was delivered on Puzzlinkg -
my agent stopped representing independent game inventors.
Here's his current LinkedIn page: