Chapter 07 -
the story
Look just ten (10) years into the future.
TAPable has been in global culture for most of these years.
Humanity's single voice has stabilized -
for many many different important cases.
We now have established dynamic important infocomm objects -
that tell stories of both stability and change.
We have our present quantified measure of humanity's intelligence.
It has improved slightly -
since first starting TAPable.
We have many GREAT reference TAP case-lists:
What might be universal truth?
Universal laws
Our human priorities
Most important questions
Our human values
Our purposes
Purpose of the universe
Today's biggest problems
etc. etc.
Each and every one of these case-lists help establish our new identity.
We have these IDs as:
one humanity
as nations
as regions
as communities -
physical & virtual
as interest groups
as families
as individuals
Demographics-based identity has mostly gone away.
Now society thinks about people and groups -
by their mindfulness, understanding & beliefs.
Far less important is our:
race
gender identity
age
language preference
education level
job
income
etc.
The Internet is now divided into two realms:
commerce realm
free-for-the-taking realm
Everyone has 100% control of which sandbox they play in -
at any moment in time.
But ten (10) years in -
the story tells us that most people spend a majority of their time -
playing in the free zone.
Here is where one can easily -
maximize their personal happiness.
Governance and politics has changed -
now the focus is on group agreement -
automatically established without a word of debate.
There's still much debate happening though.
All the same social media brands still exist.
They've just changed a little -
with direct connections to TAPable.
Everyone now ALWAYS wants to reference -
the closet thing to the 'truth' -
found within TAPable's case-lists.
The want to compare -
and especially -
to see what humanity says.
TAP avatar work has decreased from 99.3%, last year -
to 99.1% this year.
Meaning more TAPpers are engaging more with personal deep thought contribution.
A handful of Deep Thought Leaders (DTLs),
all scientists, engineers, technologists, creatives & futurists -
are used within almost all personal avatar instruction.
Eleven (11) percent (%) of TAPpers spend -
more than eight (8) hours per week -
enhancing their avatars post-physical life intelligence.
Suicide is at one (1) percent (%) of -
what is was when TAPable first launched.
More than one (1) billion TAPpers -
make up the TAP world.
Each week now -
about one (1) million more join.
The US Congress, both houses, just voted -
they will be adopting TAPable in the first 2032 sessions.
[maybe more coming]
[I'd love help expanding 'the story'.]