Personalise the experience with Livery Designer and Scenario Planner. Add a splash of paint to locomotives or plan journeys across a route. Share with Creators Club and subscribe to content that resonates with you.

Begin your adventure at Training Center and learn the controls of steam, diesel and electric locomotives. Navigate the tracks with a simplified HUD, player assists, a new scoring system and locomotive tiering.


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Gain access to the vast Train Sim World back catalogue of over 70 different routes and locomotives - all playable within Train Sim World 4 with some unlocking extra services and playable content in the core routes.

Train Simulator Classic (originally RailWorks and Train Simulator) is a train simulation game developed by Dovetail Games.[1] It is the successor to Rail Simulator, and was released online on 12 June 2009 and in stores on 3 July 2009.[2]

RailWorks 3: Train Simulator 2012 was released on Steam on 23 September 2011 under the name Train Simulator 2012. Retail versions were released later that year. It contained a number of improvements and new features, including a new user interface, action-oriented loading screens, the new TSX game engine with multi-core and FXAA support and many graphical improvements (including extended draw distance, improved lighting and shadows, enhanced sky and water effects, new depth of field camera focus effect and particle effects, (e.g. rain drops on locomotive windows with working wipers), superelevation to allow simulation of curved tracks, improved track unevenness and cab camera movement increasing with speed, improved editing tools and others.[6][7] The base package contained nine routes,[8] and those who purchased from Steam or purchased the retail Deluxe Edition, also received the Horseshoe Curve route.[9] Contents in retail versions could vary in different countries to include local routes and locomotives. Owners of RailWorks 2 received a free upgrade to the TS2012 core technology via the Steam platform.

Train Simulator 2016 was released on Steam on 17 September 2015 as Train Simulator 2016: Steam Edition. This version provides a selection of new 'extreme' challenges set across a variety of different eras with the addition of the long-requested "Railfan" feature, which lets players create and play scenarios in which the only objective is to watch the trains go by from a vantage point (so-called "Railfanning" or "Trainspotting").[16]

Train Simulator 2019 was released on 11 October 2018. This version introduced a 64-bit core, making the game able to use more memory and generally have better stability. The game comes with 3 routes and 2 route extensions; Soldier Summit and Salt Lake City Extension, the Rhine Railway and Frankfurt High Speed Extension, and the re-worked Portsmouth Direct Line, now including London Waterloo station.

The game features steam, diesel and electric traction trains; keyboard, mouse or gamepad control of throttles, brakes and switches with Simple and Expert driving models for varying player skills. A variety of scenarios are available for Standard and Career modes, as well as an exploratory style Free Roam mode. Quick Drive mode allows a player to pick a train (or to put together their own by snapping together cars), choose a route, set departure and destination stations and decide on the time of day, the season and the weather. Cargo and passengers are animated, and weather changes dynamically with time. Steam Workshop allows players to upload and download additional user-created routes and scenarios.

A complete suite of tools is also available to create custom content. This allows players to create their own custom routes and scenarios with the in-game editor, or to create custom rolling stock and other 3D assets that can be imported in game via the Blueprint Editor. The route editor has the ability to import Digital Elevation Model data (DEM) to shape the terrain and has a built in Google Maps overlay. These two tools massively simplify creation of real world routes. Track laying is spline-based, giving almost unlimited freedom over the track shape. The scenario editor lets players create their own custom scenario, with a defined set of instruction, like having to make passenger stops, shunting and various other tasks. Scenarios can also have scripting, making simulation of possible failures and other unexpected events possible. The Blueprint Editor lets creators import their models and textures into the game. With this tool, creators can import pretty much anything in the game, like custom skyboxes, ground textures, track, roads, vegetation, buildings, track linked object (like signals) and various other scenery assets, and of course rolling stock too.

Thanks to the freely available editing suite, Train Simulator has quite a large third-party creator community which has increased in influence and popularity in the past couple of years, with there being many third party add-on developers for Train Simulator, that produce both paid and free content. While third party content is mostly found on the authors' own websites or the various Train Simulator mod hubs, payware third party content can also be published on Steam as DLC, thanks to Dovetail Games' Partner Programme. Some of the more established third party payware creators are:

Excellent graphics! At first glance, it looks like a AAA train simulator game. It remains to add a control room and an open world map and it will be possible to make long-distance passenger transportation.

In general, in my opinion, this project has a huge gaming potential. Many other storylines and characters can be also introduced into it.

The official video game of CATAN on console and has the following features: Highly detailed board with 3D tiles, NPCs that walk around, and animals on the fields. Online multiplayer, including matchmaking, private games and cross play across PlayStation and Xbox platforms.

Control iconic locomotives from around the world and begin your adventure. From record breaking speeds to scenic commuting with Steam, Diesel and Electric you can grow your hobby, your way. Release date: 26th September 2023

TRAIN SIMULATOR CLASSIC


Welcome to the ultimate railway hobby! Take control of authentic licensed locomotives, drive iconic real-world routes from around the world and customise your experience on Steam Workshop. Whatever you love about trains, Train Simulator Classic lets you take your hobby to the next level.

This full scope motion simulator was developed and delivered by CORYS in 1999 and has been maintained in operational service through long term maintenance. The new contact will address the software and hardware obsolescence as well as upgrading the driver training technology and visual database to CORYS latest standards.

This contract confirms CORYS continued success in the Australian rail market having been awarded previous contracts with Queensland Rail, Aurizon, Public Transport Authority of Western Australia and Bombardier Transportation.

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Game Pass Core will give players access to our advanced multiplayer network, a select collection of over 25 games to play with friends around the world, and exclusive member deals! Read more about Game Pass Core at Xbox Wire.

Feel the power of simulation in your hands. Experience immense velocity and express unrivalled creativity with Train Sim World 4! Expand your rail hobby and discover the raw emotion of driving a diverse array of iconic routes and trains. From training center to mountain pass, this is your journey.

Robert Stephenson and the Reverend W Awdry are rotating in their resting places. The latest edition of 'the world's favourite train simulator' contains no steam locos whatsoever. Significant new features are pretty thin on the ground too.

Buy TS2014 and essentially you're buying TS2013 with a different mix of routes and rolling stock. The handful of minor engine changes feel like the contents of a free patch (which they are if you already own TS2013). Greater draw distances, a new zoom function, a clumsy consist builder for assembling your own trains for Quick Drive sessions... the lack of ambition is palpable.

In a series where the AI still has problems coping with complex scenarios, where physics and sound remain unconvincing in places, and multiplayer has yet to materialise, it's hard not to feel disappointed.

From a British perspective these annual retail releases have been getting less and less interesting for a while now. Where the standard versions of Train Simulator 2012 and 2013 both incorporated domestic locos and a choice of charismatic UK routes, this one ships with electric multiple units (the class 395 and 375) and the London to Faversham line only. Well modelled but relatively short (50 miles) and subterranean, the high-speed Kent corridor provides far less variety and freight scenario potential than past default offerings like Isle of Wight and East Coast Mainline.

For loco-hauled action, users must decamp to Northern Germany or California's Sierra Nevada mountains. Hamburg to Hanover, and Donner Pass are both high quality, high detail routes, well supplied with scenarios. Buy them separately as DLC and they'll set you back an eye-watering 50. Treated as an add-on bundle for a cheap copy of TS2013, TS2014 is actually relatively good value.

As an introduction to the relaxing yet challenging world of rail simming, TS2014 also fulfils its remit well enough. Cheaper and more realistic sims are available, but none that combine variety, good looks and ease of use as successfully. Yes, it helps if you arrive with a preexisting passion for railwayana, but the low-key satisfaction of sticking to speed limits and stopping tidily at signals transcends theme. Stress relief is guaranteed as long as you deactivate the GUI that pedantically points out the score penalty of every wheel-slip, speed limit breach and emergency brake application. be457b7860

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