Real Car Driving is an open-world mobile driving experience where players explore, drift, and complete timed stunt missions with a wide selection of cars. The project focuses on smooth vehicle handling, reward systems, and monetization strategies while maintaining solid performance across Android devices
Choose and unlock cars from a dynamic garage.
Drive in an open environment with physics-based handling powered by RCC Car Controller.
Perform drifts, jumps, and pass speed cameras to earn rewards.
Complete mission timers and stunt challenges.
Manage car fuel and vehicle health for longer runs.
Splash → Main Menu → Garage → Gameplay flow.
Privacy policy & settings (volume + graphics quality).
Daily rewards and spin wheel for player engagement.
Store with rewarded ads and in-app purchases for cash.
Profile system to save player name and progress.
Reward logic for drifts, air time, and speed checkpoints.
Fuel & health systems integrated with driving mechanics.
Stunt missions with timer-based objectives.
Mediation ads integrated for stable revenue streams.
Engine: Unity (C#).
Car Physics: RCC (Realistic Car Controller).
Economy: Daily rewards, spin wheel, drift/air-time/speed camera scoring.
Optimization: Batching, graphic presets (Low/Medium/High).
Monetization: Rewarded ads & in-app purchases via mediation SDK.
UX: Smooth menu transitions, garage selection, real-time reward feedback.
Implemented realistic driving physics and stunt scoring.
Designed a modular reward & economy system.
Integrated multiple ad formats (rewarded, interstitial) for monetization.
Managed data persistence for cash, unlocked cars, and player profile.
Balanced performance and visuals for mid-range Android devices.
Complete driving loop: menu → car selection → stunt missions.
Smooth handling, drift scoring, and air-time bonuses.
Integrated fuel & health mechanics for strategic play.
Polished UI with rewarded incentives and multiple monetization paths