I’m a Unity Game Developer passionate about building engaging mobile and PC games with smooth mechanics and player-focused design. Skilled in C#, AI systems, multiplayer networking, and gameplay optimization, I transform creative ideas into polished experiences. My goal is to grow as a professional game developer and contribute to projects that push the boundaries of fun and innovation
Unity Engine (2D & 3D Development)
C# Programming
Mobile Game Development (Android/iOS)
AI Systems & Pathfinding
Multiplayer Networking (Photon PUN 2)
Gameplay Mechanics & Mission Systems
UI/UX Design in Unity (UGUI, TextMeshPro)
Animation & Tweening (DOTween)
Performance Optimization for Mobile
Version Control (Git, GitHub, Plastic SCM)
Git & GitHub
Cursor AI (IDE)
TRAE AI (IDE)
Visual Studio Code Copilot AI (IDE)
Animal Controller
RCC Car Controller
Arcade Bike Phices Pro
Dot Tween Pro
Control Freak
FPS Engine
RTC Traffic System
NPC Population System
Build Report
ITS - Intelligence Traffic System
Invector - Simple
Invector - Shooting
English
Urdu
Developed client-based Unity projects including multiplayer games.
Implemented Photon PUN 2 networking, gameplay logic, and UI systems.
Delivered optimized, scalable solutions under tight client deadlines.
Optimized network performance and game stability.
Collaborated with clients and team members to deliver feature-complete projects on time.
Built full gameplay systems for mobile simulation titles using Unity andC#.
Worked on Real Car Driving, Moto Bike Simulator, and Cat Granny Pranks Simulator.
Implemented vehicle physics, missions, AI systems, and mobile optimizations.
Integrated ads, in-app purchases, and analytics systems.
Optimized performance, memory usage, and overall gameplay experience.
Assisted in developing mobile simulation games using Unity (2D/3D).
Implemented basic gameplay mechanics, UI elements, and AI behaviors.
Worked on titles including Wolf Simulator, Komodo Dragon Simulator, and Store Simulator.
Integrated assets, animations, and prefabs into gameplay scenes.
Learned Unity workflow, C# scripting standards, and mobile performance basics.
I have made this system using python, Machine Learning, Deep Learning and Artificial Intelligence
Major Subjects : Physics & Computer Science
Major Subject: Computer Science