Witchdoctors are enigmatic spellcasters who blend the powers of nature, spirits, and ancient rituals. These practitioners of magic and alchemy excel in manipulating the forces of life and death, using their knowledge of the spiritual world to heal, curse, and control both allies and enemies alike. Witchdoctors are often seen as wise and mysterious figures, feared and revered for their ability to harness otherworldly powers. Whether creating potions, summoning spirits, or cursing their enemies, Witchdoctors are formidable forces on the battlefield, combining mystical talents with an understanding of ancient rituals.
Witchdoctors have moderate armor flexibility, allowing them to adapt to both magical and physical combat situations:
Light Armor: Ideal for those who wish to maintain agility while casting spells. Light armor offers minimal protection but allows for swift movements and ease of dodging in battle.
Medium Armor: Suitable for Witchdoctors who want a balance of protection and mobility. Medium armor allows for better defense against attacks without sacrificing the Witchdoctor’s casting abilities.
Heavy Armor: Restricted for Witchdoctors, as their primary focus is on spellcasting and maintaining mobility. Wearing heavy armor impedes their ability to cast effectively and limits their access to swift movement and evasion.
Witchdoctor has the following specialized stats to enhance his magical and combat abilities:
Armored Spellcaster: Allows players to cast spells while wearing armor, though the effectiveness of his spellcasting may be affected by the type of armor worn. This stat helps to mitigate the typical drawback of armor use for spellcasters.
Spellcaster: Increases player potency with magic, boosting the power of his spells, whether offensive, defensive, or support-based. This stat is essential for maximizing the Witchdoctor’s magical potential in combat.
Acrobatic Dodge: A stat that increases player ability to avoid attacks through agile maneuvers. It is particularly useful for dodging magical and physical attacks in close combat situations.
Aura Mastery: Grants player ability to manipulate auras, whether for healing or curse effects. This stat increases the potency of his aura-based spells, allowing him to strengthen allies or debuff enemies in a given area.
Swiftness: Increases players reflexes and agility, helping him move faster both in and out of combat. Swiftness is key to allowing the Witchdoctor to maintain mobility while casting, especially when needing to dodge incoming attacks.
Heavy Armor Restriction: Witchdoctors are unable to cast their most powerful spells while wearing heavy armor. This restriction emphasizes the importance of mobility and magical focus, pushing them to use lighter armor for maximum effectiveness in both spellcasting and evasion.
Players choosing to play as a Witchdoctor can select up to 3 spells from Indrid’s available spell list. This selection will give them a variety of options for offensive and defensive magic, healing, and curses. The choice of spells will directly impact how players use their Witchdoctor in combat, whether they focus on buffing allies, summoning spirits, or hindering their enemies with curses and debilitating effects.