However when I try to move, rotate or scale the camera its completely locked. The reference objects that were imported with it can be modified, however I can't do nothing with the camera. except playback the animation off course.

I'm just checking in again to see if you need more help with this. Did the suggestion I provided yesterday work for you?


If so, please click Accept as Solution on the posts that helped you so others in the community can find them easily.


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We've recently been asked by a client to incorporate our CGI's into some drone footage for an animation. This isn't something I'm particularly familiar with, but I've managed to make a reasonable amount of headway in as much as I've tracked the footage in after effects, and exported that track via a script to 3DS max.

Syntheyes is really good at working together with survey data, I've done a couple of those in the past. It's realtive easy to combine your tracked data with known point. Heres an example of Syntheyes in action; -tutorials/Welcome/490801/510622-4.html

Typically you end up with problems from a track as 3D trackers usually have no concept of real world units (AE has no concept of real units at all). They don't really know if they are tracking a bunch of life sized objects or miniatures.

That said you SHOULD be able to scale everything in 3DS Max, either by selecting all scene elements and scaling, or by changing scene scale and then merging new objects (not very familiar with Max myself, but in Maya or C4D that's what you'd do). Syntheyes has unit settings on export that should help if you go that route. Also Blender has a very good 3D tracker, and it's obviously free. Blender's a bit esoteric, but the tools are quite good, and if you are using it for specific things it can be easy to hop in and out.

We also use Syntheyes. It's been able to pull tracks from footage that AE was unable to handle. That being said, you already have a track and the null points imported into Max, so we'll work with that. Before you begin, it's helpful to have 3D geometry of your existing conditions (linework for edge of pavement, sidewalks, curbs, small signposts, that sort of thing), but you can make do with a surface draped with an aerial image, just as long as there are identifiable features in the aerial. You'll also need to ensure that some of your null objects/tracking points in AE correspond with some of these features. 589ccfa754

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