Old versions of Takis are archived on this page. I don't care what you do with them! Host 'em, share 'em, edit 'em, who cares!
File dates are in YYYY-MM-DD format.
There are no more builds past 2024-11-13.
Changelog:
- Fix some bugs
- MM showdown graphic
- Maybe fix death synching
- REALLY big kart edits (accel is like srb2k's, new jump acceleration (Tossflag) )
- Fireass has blue fire in CTF
- Maybe fix a bug with Riptire's braking
- Dont spawn clutch fire fx in ringslinger
- Fix explosion error with Rakis boss
Changelog:
- Fix occasional desynchs when dying
- WAITBLBR -> WAITB0
- Properly fix incorrect sprite scales when switching from takis
- Fix timer not showing when holding tab in Singleplayer
- Fix boolean error with hud
- Remove stray obsolete function
- Kart edits
- Dont save config when leaving a record attack demo
- Edit new clutch fx a bit
- People joining conga lines move to the back like a normal person would
I hope builds wont be daily now
Changelog:
* New clutch fx
* Momentum edits
* Congo edits
* Hud edits (interpolation)
* Fix karts not being able to drift
* Place holder alt skid anim (frame 2 for hammer)
* Tail shading made darker
Yeah theres not much changed in these new builds, I simply dont have the time anymore
Changelog:
* Draw countdown in saxamm
Yeah
Changelog:
* Remove redundant states
* Dead bodies dont despawn in ringslinger
* Weapon rings deal x2 damage to Takis
* Saxa MM stuff
* Some hud edits
* Kart acceleration is a bit slower
* Minor edits and bug fixes
Changelog:
* Fix Kart Tutorial mappix not being in correcct format
* Big crates and heartcrates can no longer be jumped on
* FIX CRASHES IN SOFTWARE!!!!!!!!
* Bring back old explosion gfx if noeffects is off
* Remove IO debugging
* Hanging sprites
* Rail grinding gfx with gs rails
* Kart edits
* Fix timer bug in record attack with happy hour
* Allow jumping during riptire
* New riptire controlls
* Fix automation
* Fix rakis immitation
Changelog:
* Clutch Meter graphic changed to be less energy-bolt shaped
* Update credits
* WIP happy hour anim rework
* Minor edits
* Remove SPB
* Clutching into walls doesnt slow you down like how enemies do
* Fix dust effects being too large at smaller scales
* More SaxaMM support
* Status face is completely client side and removed from the player struct
* Minor hud edits
* Fix enemy ragdolls and hammerblast quakes
* Kart edits
* Takis only saves configs when closing the game if autosave is turned on
* Ball transfo visuals
* Ball transfo fixed in automatic
* Fix a consistent crash in tortured planetÂ
* Bug fixes
* Bouncing off an enemy allows extra height gain by holding jump
* Achievements show in discord chat
* Fix a stray removed-mobjtype
* Update testmap
* Make HH music louder
* Update HH trigger sound
Changelog:
* Cleaned up hud code
* New bonuses hud to hopefully remove resynchs
* Improve IO
* Heartcard bonus score 1000 -> 100
* Kart edits
* Kart first person hud
* Update kart tutorial
* Fix some hud not working in newer ptsr
Changelog:
* Internal organization
* New impact effect
* Leftover windring mobj removed
* TODO: fix drivers licenses
* Always set p.ctfnamecolor
* Fix scaling issues with some effects
* Works with PTSR 2.1 beta9
* Fix hud not drawing outside of saxa mm
* Nick Wolffang kart!
* Death taunt "breathes" outside of co-op to differentiate dead vs alive takis
* Kart Tutorial map
* RUN_A1 sprites
Changelog:
* Hooks now log the time they took to run (Saxashitter)
* Multiple one-off MobjThinkers turned into state actions
* Separated large blocks of code into their own files (`LUA_events`, `LUA_bosshud`, `LUA_gimmicks`)
* Taunt menu can be opened and closed by double tapping tossflag
* Taunts can be canceled by double tapping tossflag
* I/O edits
* Remove old methods of doing stuff with vanilla functions
* NiGHTS exiting explosions use HH explosions
* Cart ejecting code moved to `main.lua`
* Lower number of landing and jump effect dust
* `debughooks` command to toggle hook profiling
* Hud edits
* Kart edits
* Moved more iterators to `makestuff.lua`
* Optimized blockmap searches
* Menu edits
* Edited Test Map 1
Changelog:
* HOPEFULLY improve HH in PTSR (new `DEBUG_NOPTSRHH`)
* Saxa Murder Mystery support
* Fix `NOABIL_THOK`
* New version hud
* Maybe fix debug commands not being able to be used on dedicated consoles?
* Remove rank up/down sounds
* Improve I/O
Changelog:
* Breaking bustable walls puts you into a stun state (WIP)
* Sanity check with weird ring hud patches
* Added ability to disable freeze thinker (`freezemo disable`)
* Hud fixed
* New DEBUG_ flag, `DEBUG_NOHUD`, to test weird hud bugs
* Move all "make special" iterators into their own file
* Edit PTSR hooks
* Kart edits
* Nerf clutch speed (Avr. 55FU -> 50FU)
* Edit 3D objects
* Removed unused stuff
Changelog:
* Remove all final demo stuff
* Internal clean up
* Drivers License dev
* Kart shit
* Fix nil errors when sorting race leaderboards
* Hud edits
* Edits to gibs and fancy explosions to hopefully reduce lag
* Completely removed watermarks
* You should be able to dive in fans
* Moved textbox hud to draw above takis hud
* Fix rakis mimicking code
* Add placeholder working rakis replay
* Improve interpolation on crates
* Minor edits to RUN_D4D6 & RUN_E4E6
Changelog:
* New tooltip hud
* Hitting enemies at high speeds gives you a boost of speed
* Funny wait
* Combo penalty when getting hit
* More impact effects
* Wavedash edits in 2D
* You can dive in fans
* Remove clutch latency adjust for good
* NICK -> SAXA
* PTSR edits
* Minhud kart meters
* Afterimage edits
* Kart edits
* Ball transfo accounts for scale
* Taunt edits
* Heartcards emit little sparkles
* All 3d objects remove thinkers for planes
* Internal organization
* No fall out in race
Changelog:
* New variable, `TAKIS_USEOTHERIO`, toggle with command `takis_debugio` to disable misc. io stuff like achs
* Edited Happy Hour safe songs
* Edited forcenofallout
* Modified netcode
* Expanded music bump code
* Edited kart code
* Edited hud
* Decreased effects when killing a boss
* ZE2 config edits
* Modified Ball transfo
* You can no longer have Fireass with Metallic, and vice versa
* Run sprites (A1 missing)
* Fixed slide A1 offsets
* Clutch timing adjusts with ping
Plus some other more I didnt list
This is as far back as #gitbuilds goes on my Discord server.